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Public October 13

Updated September 24 for new features

It started because @Waffle's Mix-Ins got me curious by querying in the void "for someone to figure out how to assign a club to [hangout at] 'any venue' " (which isn't a thing per se but with some workarounds became one)... And then development kept going and going because I looked into the club system more and found many things I wanted to do, a number of which have never been done before and were thus irresistible.

FEATURES (usable from any Sim not just club members / leaders):

Add member to club, remove member from club, change leader,

change gathering venue, set several venues at once as hangouts for club, unlock more possible gathering venues

change club schedule,

limit club hangouts to worlds,

add traits to club membership / small business / custom venue filtering options,

start / end any club gathering anytime (as background NPC gathering too),

prevent active household sims automatic gatherings, change maximum clubs per Sim, change maximum Sim per club (though not in the ea UI side to avoid conflicts), and more!

add / remove encouraged and discouraged activities

@Waffle's Mix-Ins was super helpful testing the early build version and 🔗 made a video explaining more about clubs and some key features of this mod as well as 🔗 a written explanation post. It's so hard finding good testers and he has single-handedly made the process of finishing this complex mod much faster, for which I am grateful!

I don't know of any conflict at the moment And conflicts are overall very unlikely for this mod but it doesn't mean there could not be any.

DOWNLOAD & Installation:

1 - remove files from previous versions, if any, EXCEPT the json data file, keep that :)

2 - REQUIRED: Lumpinou's Toolbox Library-Mod.If you don't already have it, grab the REQUIRED "Lumpinou's Toolbox" Library-Mod here (alt: here), and put it into your mods folder or one subfolder, NO DEEPER.

3 - grab the .package file and ts4script file from this post (link below), and put it into your mods folder or one subfolder.

************ NEED HELP? Check info & links in this post. If they don't answer your question, contact me on Discord, or here.

Find Index of All Mods here.

🔗  Lumpinou_ClubManagement.zip

🔗 Lumpinou_Toolbox.ts4script --> new Toolbox version, required

Files

Comments

Alex Reeder

This is INCREDIBLE, I've looked for mods like this for years and they just don't exist!! 🥹💓 You are by far my favorite mod creator, I cannot stress enough that I cannot play the sims 4 without your mods, they make the game for me! Thank you for your hard work and expertise, I appreciate everything you do for the sims community 💞

JubilantMonk

This is the most useful mod! I've been struggling with my clubs and trying to find mods to help me manage them. This fits the bill! Thank you so much. If I can make a request - is there any way to make traits selection better? Sometimes I want multiple AND traits and sometimes OR. I'm not able to do that. It used to work that way a while ago and then they made changes.

lumpinou

Hi and thanks, the traits are a 'must have any of them' per EA's system and as far as I know that's always been the case It's not going to allow an AND selection in the ea ui (though ui modding is a thing, it's just so unstable I prefer to avoid it when possible), and while that could be shoved in somewhere else (in a mod menu etc) as an independent piece, it has the risk of causing confusion due to the mismatch in the two places. So, something to consider, as of yet I'm not saying yes and not saying no

Waffle's Mix-Ins

TBH the solution to "Or" is to just not make the trait required. The whole system is a binary yes/no for that part, if you wanna go with "or" you just gotta play pretend lol You could also make a Preference one of the required traits using the built-in trait adder thingy and make sure Sims who have either of your "Or" traits have the shared reward trait. For example if the club demands "Mean" *or* "Grouch" and you also throw in "Dislikes Pop Music" as a required trait and just make all your mean/grouch sims hate pop music, or something lol I say just play pretend though

OrdinarySims

OMG, I can´t wait to play with it! I use clubs a lot, there´s so much annoying limitations! I love you for this! thanks!

magneticsouth

I was going to ask the same thing. You used to be able to add the Trait rule twice so you could filter Sims who were Male AND had the Handy trait, for example. It was immensely useful and my game experience genuinely suffered when they changed it.

JubilantMonk

Agreed. Not sure why they went that route, but it sure is limiting.

JubilantMonk

Yeah, there are ways around the or, but the AND is the challenge. You can’t say Male AND Cheerful or whatever.

lumpinou

Ah so you mean it was there twice? Not a different thing? 🤔 Iiiinteresting Well let's see, my brain is started thinking on the matter, we'll see what comes out of it 💭

JubilantMonk

The only way I could think of was to add other trait categories like occult. But that would be tedious and not necessarily work with non EA traits.

Debra Davis

I am again feeling that the one coder who can give us new gameplay functionality that is thoroughly tested and supported and saves us from the disaster that is EA is you!!! This is so amazing and I know how complex and detailed the programming of it must have been. What a blessing you are to this community!!!

Mechia

I downloaded it and it wouldn't load my family and kept going to the world. I deleted the old toolbox first and downloaded the club management zip but it caused errors.

lumpinou

Hi, make sure you installed directly in mods folder or one subfolder no deeper

Jwingrider

Take my money!! This is going to be the most useful mod EVER! Thank you for all the mods you've created to make this game more enjoyable!

SimT2028

This is so great! Thank you!! I think I'll actually play with the clubs option now. (Beyond just using it for kids doing homework. lol)

Meriam Foreverbauerfan

Hi Lumpinou i never have prblems with you newest mods but i put club management with the toolbox in my game and it was error my game couln't load my game,maybe there is something not good with this mod,"I discovered it is conflicting with an ellesims mod" that is the cause of it Invalid Tuning Lumpinou_RPO_M19_GLOBAL_Scoring \Ellesims mods\ellesimsworld_Origins_CORE.packageShow Tuning Invalid Tuning object_Mailbox

Waffle's Mix-Ins

I tried to find where the game actually prevents you from adding the trait category more than once, and couldn't myself, but I gave lumpinou an in depth explanation on what you guys are referring to. Basically the game used to allow you to set a trait requirement...then simply set a second, separate trait requirement...and because it tested against both, it was an informal "And/Or" system. It's a bit pointless IMO but might not be a big thing to implement back in, especially because I know of ways to edit the save file and add extras to stuff and the game seems fine with it. It's just the "No, you did this already" blocking it I think.

Katherine

Hi, thank you for your amazing mods! I just figured out why my household woulnd't load with this in. It's because it conflicts with the Home Regions mod. Is there any chance you could do something about that? Home Regions is just an essential mod but I really want the club mod too ;(

Skylar Diseati

Is there somewhere I could send an exception report for you to take a look at? I have the mod installed in a subfolder (and tried just directly in the mods folder) and the new toolbox. Every time I've tried loading a save BE says this script mod is broken.

sunday

This has been a game changing qol upgrade to the club system. But it’s got me wondering and I’m not asking for this addition I’m just wondering if it’s technically possible for *active sim* clubs to meet on a schedule? Like if you’re at your home lot you get a pop up to automatically start the club gathering at a certain time?

Inde

hi very specific question, i am a few patches (like 2) behind, should i hold off until i update to most latest patch?

lumpinou

Hi, yeah. Those patch didn't harl much of anything so you're safe to update

MIDNIGHT SAVE

this mod is absolutely amazing. thank you so much.

DAVID EVANS

I am having trouble with a BE about the Script file, which is claiming that it won't load and should be removed or updated. Tried downloading it again, but same thing. Any thoughts?

lumpinou

Hi, this is an error in mod guard code, you can report it to twistedmexi

Tiffany

Hello! I am really wanting to try out this mod (it looks awesome!) but I am getting an error and it will not load. I have the mod, script, and toolbox in the Mods root folder, and I have also taken out all other mods I have in case they interfere, but I am still not able to get it to work. The error I am getting is from BE. It is Failure: 'Lumpinou_ClubManagement' (Lumpinou_ClubManagement) 'WindowsPath' object has no attribute 'lower' (AttributeError: 'WindowsPath' object has no attribute 'lower')

lumpinou

Hi, this is an error in Mod Guard not my mod, and occurs because an oversight in mod guard code when it tries to review my file, so unfortunately it will persist until Tmex updates mod guard to fix it

Tuizinha

Does it overwrites MCCC option to increase the number of club members? I put 16 there ands I'm not sure if I should put yours in 15 or leave the standard option

Tiffany

Okay, thanks so much for letting me know!

lumpinou

Hi, you are safe to leave it as it is in your MCCC settings, i made it so that my mod changes them only if they are lower than what is set in it exactly to accommodate people who might use options that allow for a higher maximum, as for the reason why I capped my option at 15 is just for safety because people who have poorly performing setups are safer not setting it too high I hope this helps 😊

Tuizinha

Hello again! I'm having an issue with adding activities to the clubs, it has options over the confirm button so confirm my selection (It's under 5 activities) but just in some because the same feature in other clubs work just fine Unrelated to this issue: Do u plan to add a optional to allow a specific venue to be selected by a club like is possible to do when we are creating/current leader of the club?

lumpinou

Hi, you have the option to assign venues in the mod, both one single venue or several Regarding the activities it's hard to tell but lemme know which activities and which club it all is next time it happens, thanks!

Tuizinha

I know, I meant the specific lots to the club go, just like when you're creating one and u can assign the specific lot to be their group gathering place, not the type of venue they can go It happened with the encouraged activities by the premade club: Dive Club, Covalent Bonds (Done using the option to create based on setup) And with existing clubs: League of Adventurers And it's not an activity, it's just as if the list of activities bugged and duplicated slightly above the confirm button

lumpinou

Ah I see! Re the glitchy thing, not sure about that but I'll try to replicate it

ambrosia-ghostie

Hi! I just downloaded the mod today with the new toolbox script file and I'm getting an LE. I don't have Modguard installed, so I'm not sure what is causing it: Last Module Called: Lumpinou_InviteMod.py Last Function Called: Error message: Failure: 'Lumpinou_InviteMod' (Lumpinou_InviteMod) cannot import name 'basic_run_change' from 'Lumpinou_Toolbox_Helpers' (C:\Users\jaime\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\Lumpinou_Toolbox_v3.ts4script\Lumpinou_Toolbox_Helpers.pyc) (ImportError: cannot import name 'basic_run_change' from 'Lumpinou_Toolbox_Helpers' (C:\Users\jaime\OneDrive\Documents\Electronic Arts\The Sims 4\Mods\Lumpinou_Toolbox_v3.ts4script\Lumpinou_Toolbox_Helpers.pyc)), CategoryID: Lumpinou_InviteMod:4 Note: The mod appears to be working as designed in my game, but I just wanted to make sure it was safe to proceed and wouln't damage my save. Thanks!

lumpinou

Hi, the invite mod was updated for this, it's because Toolbox script changed so I had to change the invite mod script too

ambrosia-ghostie

Oh my gosh - I didn't even realize it was a different mod - so sorry, thank you 😭

Jo

This is AMAZING!! I can’t tell you how many times I wish a mod like this existed. I can finally create all the clubs I’ve dreamt of. Jet setter ultra rich and famous club, here we go!

JubilantMonk

Care to give it a try? Pretty sure I’m not the only one that misses this. 😁

Gizelle

Thank you so much for this one! Can't wait to try it!

its-opheliasgarden

THIS IS EVERYTHING WE COULD ASK FOR AND MORE! THANK YOU! The limit clubs certain worlds may be one of my favorite features!

szreaa

as someone who swears by the club system, this is literally my DREAM mod. you are incredible. thank you!!

prettyslowcooker

hey! this mod seems amazing :D but when i try to change the settings from the action menu, nothing changes and i also get a message in the cheat box saying "name: 'do_cfg_log' is not defined" i have the most recent version of toolbox installed and all your other mods work for me! is there any way i can fix this? thank you! :)

Waffle's Mix-Ins

Did you get the toolbox version from *this* post? Are you sure you only have one?

lumpinou

This is in the release version due to an oversight that's been fixed since BUT would only trigger if something is altogether causing the changing of settings to not go through only. So there's likely a problem with your installation or mods folder

prettyslowcooker

yes I did get the toolbox version from here, but I do think it was an issue with the mods folder/priority as putting the files in my overrides folder has fixed the issue. :) thank you both!!

Kaifi Esfahan

Hi, how do I stop the "Welcome to Club management" pop up from showing up every time I load new areas, or go into CAS and come back to live mode?

lumpinou

Hi, it will show only once, if it is showing several times, there is likely a problem with your setup causing the data file to not generate

Kaifi Esfahan

Okay, so it stopped showing after I restarted the game.

Mira R.

I don't know how I've missed that mod, but I've been using the old Club utils mod and was really wanting a UI. And this is so much more! So thank you so much for that!

lumpinou

No worries, I am working on it

reinventing myself

fresh and empty mod folder, everything downloaded new but i kept getting this betterexception report and had to delete the mod altogether: The listed script mod failed to load and should be removed or updated. Failure: 'Lumpinou_ClubManagement' (Lumpinou_ClubManagement) cannot import name 'LumpinouBasePickerSuperInteraction' from 'Lumpinou_Toolbox_Ints' (D:\Documents\Electronic Arts\The Sims 4\Mods\BETA_Lumpinou_Toolbox_v1.179.86.ts4script\Lumpinou_Toolbox_Ints.pyc) (ImportError: cannot import name 'LumpinouBasePickerSuperInteraction' from 'Lumpinou_Toolbox_Ints' (D:\Documents\Electronic Arts\The Sims 4\Mods\BETA_Lumpinou_Toolbox_v1.179.86.ts4script\Lumpinou_Toolbox_Ints.pyc))

Waffle's Mix-Ins

tbf did you try removing better exceptions? its largely more useful for modders than users but even as a modder myself I dont use BE because it often just throws meaningless errors that never stop lol there may well be something to fix there but try it without BE and see what happens lmao

lumpinou

You have an old version of Toolbox somewhere sounds like. Try a Mod Hound scan

Disaster 91

hey i just wanted to tell you that your toolbox mod is coming back as broken. i tried several times downloading it and moving it around in my mod folder but the better expectation mod is telling me that its broken and that is the reason for the game not able to upload the household im trying to play.

lumpinou

Hi what do you mean broken? What does BE say exactly