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DOWNLOAD - DEV-ModeInstructionsToys are now in VR!

The big news of this release is that there are functional toys in VanimateVR that you can use, and it's fantastic!All physics are remade and improved to be better than ever, and you can feel the weight of the toys and put them anywhere you want without any restrictions.A toy that's missing in the VR version is the "Tongue" it's going to be implemented into a leaking mechanic in the future.

VanimateVR

Wrist Menu 

To make the UI easy to use and not as Intrusiveas as possible, there's a new "Wrist Menu" that you can open on your left hand using the (X) button on Oculus Quest 2 Headset or the corresponding controller on other headsets.(Right-hand menu switch will come soon)

The menu allows you to open Scene Menu, Toys Menu, Animation Menu, Settings menu and Quit the game.

3D Menus 

The new 3D menus are a convenient way to interact with menus, and you can move them around and get them closer or away from you using the thumbsticks or close them if you don't need them open.

The "Wrist Menu" allows you to open a 3D menu using a dedicated button on the right side of the menu you want to open. Currently, The only menus that can be open that way are the "Scene" and "Toys."

Grading

You can grab anything you want and hold on to it.Another feature added is the ability to pull and grab any toy from a distance.If you look in a toy direction, you will see a white circle appear on top of it. This will indicate that you can pull it using the controller trigger.

And if you want to remove a toy, you can simply those it behind you, and it will disappear.

VanimateApp

Improved Controls

The controls are improved in a couple of ways.

The insertion of the toy triggers a motion path for the toy to go. By doing this, the toy glitching out is less likely.

You can now also focus the camera on the Toy location allowing you to adjust your position based on the toy.A single Right Mouse Button now releases the toy.

Physics Improvements

Monica Breast and Penis Physics have been improvedThe other characters will have the same done to them in the next release

DevMode

You can switch sub-animations from the Animations Menu

Sub-Animations are when a character goes from one pose to another (bend over)A lot more Sub-Animations will be implemented in the future. Currently, there are only a few available.

Animations

There are a couple of new animations featuringMonica + Emma on Tantra chairEmma on Tantra chairFoxy on Tantra chair

Fixes

Monica Blink Animation added

Monica Through/Stomach bulge added

Monica's penis jumping in certain poses Fixed

Monica + MilkMachine Animation synchronized

Dev-Mode Animation slier pauses props animations

PlayerToy Sounds added when active

Note:

Many features are introduced to the VR version this month, and many more are coming!I like how the toys turn out. The feel is incredible.There is room for improvement performance-wise, so that's something I'm going to take a close look at

I am experimenting with first-person mode for the App version.Maybe the first person would be more intuitive to use, and the addition of Player Avatar is also something I intend to add.

In the next release, expect to see a new character (Futa Dragon) I am starting to work on right away, and with little luck, I can finish both it and Liss overheal for the next release.

I want to thank everybody for the support!!!I am awaiting feedback.

Files

Comments

Raccoonboi

Can't wait to try it out! Will give some feedback when I get the chance

Clopulous

After seeing a bunch of your posts on r/horsecockfuta, I joined today. Gotta say, I'm really impressed with what you've done so far. Keep at it. :D

Brandon hodgeson

really like the concept of this game! my only issue is performance in vr when it comes to certain characters. when i get close to the centaur and futa my frames tank and my hands get all jumpy. any plans on optimization in the future? keep up the great work!

Dominic Spinnato

It's decent I suppose. Not much to do though, unfortunately. Details are great, smooth animations. Yet again, I've only played for ten minutes or so, so I haven't gotten through everything. Overall, good game. Love the concept. Keep up the good work.

Zetta

Would Linux support be something you can implement? I can get it running sorta using Steam Proton for linux