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playing around with those micro skin detail normal maps that come with the g8.1f character. i get what they are going for, but im not a fan.

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Dolomaticus

I can see it being useful for those REALLY close up renders and very fine details. But eh I get where you come from.

saphirenishi

yeah, the problem is skin pores dont work like that around the eyes. i do like how it looks on the cheeks though

stoperArt

Yeah, the uniformity of it is not ideal. There is a spread map though (Detail Weight), so you can remove it from areas where you don't want it and use the normal bump/normal maps for the details there.