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Hey guys! How have you found 1.0! It's been such a crazy hectic week and I'm pleased to say the first episode of the lets play is finally out. I'll also be trying to work on a new "perfect start guided playthrough" series in the following week. I just wanted to say a huge thanks to everyone who's joined, both as free members - I hope you've enjoyed the Update 8 save and blueprints in the post below this, but also the new half and full moon members! With the new lets play we already have a few new blueprints I'll be uploading at the start of October with the save! Hope you're having an awesome week and until the next one remember, build, delete, ficsit repeat!(If you haven't caught the new lets play, you can find it below)https://youtu.be/eRra46RYdsA

Comments

Franz Hachmeister

it was fun to watch and definitly good for my Motivation. Almost completed phase 4. But my doggos disappeared, that was so sad. But thx anyway... at least I got some high speed connectors and other cool stuff

Totalxclipse

Yeh I have had the same problem with my doggo 😔

Franz Hachmeister

You too? Damn. Take that hug if you want. Its not even the items. I really liked to have a doggo on my side in that strange alien world. have a nice day

Anton Tikjøb Hagedorn

Vanishing Doggos can be brought back with the SCIM editor. Just load your save and adjust the vertical position of the missing doggo - I found building a foundation right next to where it should be gave me a precise coordinate to adjust the doggo's position after. Just don't put it too high so it falls to it's death :'(

Jim Denton

I also miss the Doggos, Can't wait for the 1.0 Blueprints release for us

Rick

I think it'd be cool if you went through the blueprints and updated the description on them ie. X items/min input. And perhaps clean out duplicate blueprints. And while you're at it have a naming structure that is more intuitive. I know you got a lot on your plate but a big draw to being a Patron is the blueprint data bank. In its current state is pretty disorganized and hard to parse what your intentions were for some of the blueprints. My two cents anyway...

Totalxclipse

I agree they're disorganised and a big push for the future blueprints is that they will be organised. But I've noticed that often the config settings seem to reset - so I'm reluctant to go through all the old blueprints and redo them. However the new blueprints all have dedicated categories now and though I don't tend to use the description section perhaps it would be a good addition to the future blueprints. 🙂 Thanks!

Cheryl Richards

thx for sharing the corrupted blueprints RAR file which nobody can open ... you need to upgrade to put the comment on the right post LOL ... so thx for nothing

Totalxclipse

Hi Cheryl, not sure what you mean by the corrupted blueprints folder? Perhaps send me a DM so I can fix this rather assume something?

Totalxclipse

Hey, Cheryl, just checked the previous post. The link here, and the link in the old post go to the same folder (it's the same link) so no one needs to upgrade to access the pre-1.0 blueprints. I've also just checked, there aren't any corrupted files/blueprints but because there are so many, they're compressed so as mentioned you need to extract the files from the folder using a free software like Winrar. If you're still struggling send me a dm. I'm happy to help.

Totalxclipse

Hmm, I had no problem unzipping it today - I'm out the house currently, but will check when I get home.

Totalxclipse

Just following up, I've downloaded and extracted all the files without issue, I'm not sure where the corruption is taking place, what software are you using for it to trigger the "corrupted" message?

Umair

just want to know how does it work im terrible at buildings im playing from UK. how do you apply the blueprints into your game after downloading. ones human game

Totalxclipse

Hey Umair! With the blueprints you need to go to the most recent post and download the compressed folder. Then extract the folder using a software like winrar and from there you can copy and paste the blueprints to your blueprint save folder. (Make sure you've created at least one blueprint in game otherwise there won't be a save folder for blueprints present) You should then be able to access them in game. Note that this isn't available for console players