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Here's the updated blueprints file. Which includes ALL blueprints available currently.To install make sure to Extract the whole folder and copy the files to your blueprint save section.If you have any problems adding the blueprints do let me know, and I'll try to help sort the issue out.

Files

Blueprint Save With Lights.zip

Comments

UKSparhawk

Love the blueprints, have used quite a few of your AIO and then expanded on them, definitely helps me plan my own now slightly larger builds. I have noticed though that trying to use the lighting blueprints causes my game to crash. Have doe with moth modded and unmodded and im not playing on experimental so dont know if that makes a difference

Totalxclipse

It shouldn't matter if you're using mods outside experimental. Have you unlocked all of the items in the awesome shop though? I think someone mentioned that might be the issue with crashing

UKSparhawk

Yea I have everything but the statues. I mean as no one else has mentioned it its probably my side and i need to log a bug report but first line of crash report is Fatal error: [File:D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp] [Line: 724] BulkData compressed header read error. This package may be corrupt! but i have deleted all the lighting blueprints downloaded a fresh copy, extracted and pasted in folder and also steam verified files. I just thought I'd mention it in case its you may have come across it and could shed some light.

Totalxclipse

Hmm perhaps it's the mods relating to the blueprint that you're using?

UKSparhawk

Mmm ok not sure now then. I have tried everything, a total uninstall (including registry entries) and fresh install. Have tried it before starting a clean install of SMM, have tried it with modded and unmodded instance via SMM. Still get the crash :-( Will leave it for now, its not a deal breaker just slightly annoying. Cheers for the brilliant content though ;-)

Totalxclipse

I'm sorry you're having so many issues. I wish I knew the solution 😕

UKSparhawk

Not your fault bud, I'm sure the tinterweb will have a solution at some point😁

UKSparhawk

Thought I'd give you an update. I switched to experimental branch and all the lighting blueprints are working

Totalxclipse

Fantastic, I'm glad to hear that it's working!

RoadsideDown (edited)

Comment edits

2026-09-28 04:00 I would LOVE to see a high output screw blueprint (1k+), maybe even one using the alternate recipe that just uses ingots.
2023-08-11 17:20

Totalxclipse

There's a possibility that we may have ta create a screw blueprint for the heavy modular frames - although I'd prefer to go down the route of the steel screw alternate to save space