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Here's this weeks dev log, and that gives me I believe 3 weeks until i promised I would release the Demo, which is really cutting it close because there's still a lot of stuff to do but progress has been going quite well and most of the remaining tasks are optimizations fixes adding in some missing scenes and the big one which is sound design and atmosphere, the sound design I'm working on but atmospheric backing tracks are what I will be working on next so you might see that mentioned in next weeks dev log hopefully

As for this week I've been working on a lot of the nitty gritty stuff as well as some optimizations, I believe i mentioned this in a previous Dev Log but there are Spritesheets based on the players active restraints, this has been finished and i think there's a total of 54 different spritesheets, these are mostly to be used in the move function (in the escape games if you remove your leg restraints you can move around), there's also some specific player spritesheet animations I've made such as if the character was kneeling or asleep, you get the gist

Another thing I've had to work on is some of the bad endings, it is possible to keep making bad decisions in this game and get a game over, but i thought a simple game over screen was boring so each bad ending is a what if scenario with it's own cutscene, I've been working on two this week which I wont spoil but both involve heavy bondage so you get the gist, one thing that might be important in the future, there's a lot of kinky scenarios I could have play out and there's no way I can do them all in this game so there will in the future likely be polls for certain ideas I have for bad endings for patrons and Supporters, in fact after the Demo was released I was going to have a post asking for specific Bondage Scenario's people would like to see in the game, because if they wouldn't fit in the story they might fit into a bad ending or two depending on the idea

Also mentioned the background restraints last dev log, these have also been updated, not much to talk about here I've included a pic of this in the dev log for this week so you can see some of the removed restraints in the background, I've also been adding some finishing touches to the environment, I would hate for it to feel flat and boring so I've been adding in little touches to make every room feel unique in some way

On top of this we now have a lot more character animation frames for the main heroine and all the other characters, totalling 779, many of these only intended to be used for a single scene just to make them feel alive, on that note I also undated the intro escape room dialogue, one thing about writing all these characters I've noticed is that I end up going back and changing certain phrases or the way they speak to make it more consistent, as such the intro dialogue is a lot better. I also like adding in slightly unnecessary but humanizing things, an example being in one if the scenes early on mid sentence our heroine realises she forgot to put on a bra that day and takes a few moments to re adjust her shirt before she forgets what she was talking about before that, I like adding small details like this there will probably be a lot more of them, there is also something similar I added into the Demo opening section that was unnecessary but I thought it was funny so I did it anyways

Wont go on about the rest, it's mostly bug fixes and small optimizations that aren't interesting to talk about, that's all for now as soon as i finish writing this I'm getting back to work on the game again, i will hopefully do a mid week update also so stay tuned

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Ros Vos

Very excited to see these bad endings you teased. I'm a big fan of these situation in bondage games as they make losing kinda fun. I'm also a fan of these little variations in the dialogues depending on your situations: they really add more depth to the game!

Dominmatrix Games

thanks that's exactly what I'm going for, i cant wait to show it all off