Escape from Blackwood Manor Dev Log 13th September 2026 (Patreon)
Content
Hey everyone, quite a big one today it's been a busy week, with the demo only a couple of weeks away now ive been working around the clock on this trying to get everything finished so here's a brief overview of everything
Might as well get this out of the way, the individual frame count for all characters is currently 890, and that should be enough for now, bear in mind this is just for the demo and while some of these will be reused a lot are specifically for story events and will only be used once, i've gone a bit bonders with this to be honest but for now that's enough i think
Another big change is the sanity effects, this pretty much speaks for itself but will also be something most people will experience anyways since it's a hidden ending which im calling "Fractal Point Ending 1", i kind of like to weave stories together and this is something most people wont find i think but it's going to be important later on so i had to get it all done, and i Really had a lot of fun doing this ending
More events, the Prostration event, no spoilers its tied into a series of decisions that you can make in the game which don't exactly go to plan, think of if it as the result of a series of unfortunate decisions, it isn't a game over though just something that can happen in game
Another thing, there's quite a few player overworld sprites, i mentioned previously that there are spritesheets for every possible combination of restraint more or less so ive now added in the topless and the nude spritesheets, the MC might not always have her clothes on so i needed to get these made
Regarding the Escape system I've made some improvements, this is mostly to tie in with the "Distraction" restraint (it's literally a vibrator not really any point hiding it any longer), regarding this the character facial expressions will change depending on how aroused she is from this, and likewise there are now idle animations such as blinking or looking away which will change based on the emotion level, in addition to this I've also added in a guard timer and guard inspection system, may have briefly gone over this earlier but its finished now, and the gist of how this works is while there can be a timer to escape there is now also a patrol timer, when this goes off a guard will check in on you, and if you've tried to get out of your restraints she might tighten them or change them, fairly standard stuff just needed to be included, I've also been working on the Harness Restraint Spritesheets for the Escape game, I've shown off the ropes and the Tape so Harness will be next, hopefully later in the week I can do a video
A lot of the other changes are UI based, I started working on the UI boxes (they're red now, isn't it amazing) and while i have a lot to do still I was playing around with having the backgrounds of the text boxes more thematic, i.e chains or ropes and it just didn't look as good as the boring old bog standard diagonal lines so its a case of sometimes simpler being better
I've also been working on the splash screen, you might notice i updated my logo recently, ive had the same one for 3 years and it was time to finally update it, you can even sort of read my username now which helps I imagine
Finally, I've actually finished the Epilogue or Ending segment to the demo, so for the most the Demo is actually sort of finished, going forward there's some big things i need to do, the main one being Music and the Atmospheric tracks, and the rest is polishing everything and doing a final round of tests to make sure there's no bugs, and i have 2 weeks left on my self imposed deadline so here's hoping i can get it done before the months end
That's all for now, I'm getting straight back to it as soon as i post this update, message or send a DM if you have any questions about anything and like i said in the post yesterday, if you are a Sponsor or a Patron please message me if you don't want to be featured in the credits or remain anonymous