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Hey everyone, was a real race towards the end but v0.1.2 has been finished and is now available for download on itch.io and soon F95zone

https://dominmatrix.itch.io/escape-from-blackwood-manor

As a thank you to all my Patrons and Sponsors, check out the pin number below, you can use it in Escape Games to unlock more Levels

Thanks once again, i'm going to be taking a small break but please message me or leave a comment if you find any bugs or oversights

Hey everyone, thanks so much for supporting the development so far, here's a Pin that you can input into the escape games section which will allow you to unlock levels 6-11, hope you enjoy the new game mode and the new characters in it

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Comments

Sapphire

The ropes mini game is very hard haha, took me a long while to manage it. It’s a super fun update, thank you! 💜

Dominmatrix Games

Glad you like, there's always DiD mode if you don't like some of the minigames (though it hasn't been fully tested i believe it works), in fact i should probably replay the game with that on just to make sure

Sapphire

Ah never mind I think I get the ropes now, I was being silly haha. It’s really fun though, I’ve not really seen such an intricate escape system before with all those variations. And pretty ladies of course. Thank you for all the hard work!

KuroNyra

Ho ho ho! Well it sur changed how I tought the game would be. Not disliking it, currently have done 8 of the escapes room, pretty damn nice challenges overall. -I won't try to guess how you can padlock a wrist tape tought- I also noted one place where you cannot "check" the checkable place seen with detective vision. Sending by message

Dominmatrix Games

Thanks very much, Amy's route is gonna be a lot different in tone to the main route, and with a very different mystery as you've probably figured out by now

Lg Lg

You did an amazing work!! Can't wait for the next update, thank you so much!

Dominmatrix Games

Glad you like, i'm taking these next few days to bug fix, sort out all the grammar and set up a discord server, then i will get back to working on EFBM's main route and adding in more escape games as the escape system is upgraded, thanks very much for your kind words

Dominmatrix Games

Thanks very much it's really good to hear all these kind words, been working very hard this last month so the fact people like the game is great

addict

A good addition, but. Interesting idea with the mini-games. I played through a couple of levels, then set DID mode and completed everything. Well, it’s easier for me that way.¯\_(ツ)_/¯ In the demo version, I wanted to get into the room with the drone; it’s a pity that I couldn’t.╮ (. ❛ ᴗ ❛.) ╭ In future updates, I’d like to see the story continued or mini-games with bad endings. The author is doing a great job — keep it up, we’re waiting for the next patch ( ͡° ͜ʖ ͡°)

Dominmatrix Games

Thanks glad you like, and DiD mode was made for that very reason so glad it's working, im currently working on setting up discord but once that's up i'll be bug fixing, grammar checking and then i'll get back to work on the main route and escape games

Lexluthor08

So is there any new game play other than the 11 escape rooms?

Dominmatrix Games

Yes, the escape system got an overhaul with the Overcharge system, which makes progressing much easier if you dont make any mistakes, basically your combo bonuses multiply, theres also a slight tweak in that if you inspect something it lets you know the restraint type right next to it without having to read it, there's a few other things like the new restraint (straitjacket) but those are all in escape games

AkenoRey

I love this update alot those escpae minigames i had so much fun with them! <3 i cant wait for more to doooo~ i like amy alot love her outfit her style and her boots <3 really cool is that the amy mini escape game also has a story~ makes it very intresting and seeing her anyoing getting more and more tied up is funny :D i would to add something like feedback/suggestions/ideas? ^^ - it would take more but i think it would be cool if u can see her hands like a sprite where when u try to escape her hands or wrist where she turns a bit arround with her body and u can see her struggle out of the mittens/wrists would be nice but i know it will take more sprites to create ~ ^^ can be difficult - maybe something u have to get the gag out what i mean be that is... that u need to have youre motuh free to get the key for youre wrists or something else would be nice - that u can call the captor to make the restraints harder or a member in the cell to help u with the restraints :D ( i know its kinda from DiD but its funny to see reactions ) -maybe also a mode where u can have time limit on the escape or not i think some people dont like the time pression but i also understand if u want to have it so having to choose if u want a timer or not could be also cool ~ - outfits for amy even i like her in this~ but i can understand if u dont want to because u have to animate for every outfit the struggle function :D (but seeing the enemy in such diffrent outfits i was kinda oh i would like to see it on amy and then struggle free *giggle* )

Taneli Vuorinen

Only just discovered you and this game and instantly had to support after playing the demo, such a great concept and I can't wait to play more once it's released! One thing I would like (if it's not already planned) is making use of those chain tethers that seem to be in most of the rooms >:)

Dominmatrix Games

Thanks, glad you liked the demo, lots more being worked on right now, and i might incorporate one of those chain leashed into a bad ending

Dominmatrix Games

Hi there, thanks very much for the feedback, i am currently working on the Guard mechanic which is similar to what you mentioned i believe, it has a separate timer and when it runs out a guard shows up, i still need to work on some other mechanics like making to much noise alerting the guard ect, hasn't been incorporated into the game just yet though still being developed

flightaceturbo

Really liking the game so far, including atmosphere and character building. A few suggestions to help with immersion if I may (it should be possible to balance around these changes without affecting difficulty levels, e.g. giving more time for escapes and possibly keeping some of these elements for hard difficulty only): - Metal cuffs and similar restraints would feel more natural if they were automatically locked, i.e. so that it is not possible to just struggle out of them without some tool. That tool could just be a pin, nail, etc., i.e. any small metal item that could be found somewhere on the floor (this item can be indestructible: you just have to find it and then you can pick these locks). Another version of this is some type of rigid hook that is attached to a wall near the floor and that the character can use to pick locks even without holding it in her hands (e.g. if the mittens are padlocked). - The cuffs which require a key (or maybe a proper lockpick) could be high-security/better quality versions. There can still be a minigame for fitting the key and turning given the character's wrists are not free. - How to deal with finding the pin if you are wearing metal restraints on your legs? Perhaps we could have a way of moving such that the character is rolling over on the floor, which takes longer of course and doesn't allow her to reach a wider class of objects (but could still let her find said pin/nail). Also, slower movement might be achieved also by accelerating the escape timer - the actual displayed movement could just be a bit slower without being the real speed of someone rolling on the floor. - Leather items/straightjackets: it would be nice if these needed to be unbuckled and were not escapable simply by struggling. You could argue that these items could be fit loosely, in which case it could be possible to just struggle out, but if they are tight it seems more natural that need to be unbuckled. Again, unbuckling just needs a fixed hook or something similar, which can be at floor level. - In general, we can always find a way for the character to find any indispensable item. E.g. even if she is mittened and blindfolded, she can always feel something rigid like a hook with any part of her body (even mittened hands) and maybe she needs to feel it better with another part that is not covered in leather to understand it's a hook. - Padlocked restraints may need to be unlocked before achieving full escape, even if it is possible to free the wrists beforehand. E.g. the captor could come back and recapture the character or she wouldn't be able to run away fast enough. Of course it will be faster to remove these items if the wrists are free and it may just be the matter of finding the key and using it. Still, removing a torso or forearm harness could be difficult even if your wrists are free and require a minigame. - In general we could also have ankle and thigh cuffs that are not so restrictive that they prevent walking, but would slow down the character, which can be relevant during escapes but also in the main game, where escaping certain encounters may be much more difficult or impossible without being able to run. - We can also have a movement restriction such that, in order to stand when her legs are joined together (e.g. with tape, rope, straps or very-short-chain cuffs), the character would need to first roll next to a wall or piece of furniture to prop herself up. In any case, even if none of the above sounds interesting or implementable, keep up the good work!

Dominmatrix Games

Thanks for the suggestions, i can confirm at the very least that your point about "Padlocked restraints may need to be unlocked before achieving full escape" is already under review as i am revising how that part of the mechanic works in the future, if you like you can join the discord, theres a suggestions channel where a lot of people are posting ideas (also one for bugs and such and a whole section for supporters) if you like you can query some of your ideas there

flightaceturbo

Cool, glad to hear that. I will join the discord