Home Creators Posts Import Register Favorites Logout

Content

New month, new m... Alpha?!    

So the time has finally come to bump up that major version number.  That little 1 has seen us through from when ToA had no battle system all the way to now, and it's time to let him retire.  That means we're in Alpha, which means we're shifting gears, which means more content and one step closer to what we in the industry call "work on the next prototype one 80 hour week at a time"... time.

But that's in the future, and right now, we're looking back on a nice solid month of development, closing up some loose ends like Stealth and Sneak Attacks, item selling, camping and companion stuff, combat log upgrades, and a whole slew of lewd techniques, as well as power bottom and topping options for when you're victorious in combat.  There's also a pretty big chunk of new art and animations, so check out the changelog below.  We put dungeons on the backburner, since we'll need art assets for that and Alis has her hands full with the current UI stuff and new art/animations.

The Alpha roadmap will be up tomorrow, possibly along with the May backlog.  We're going to try and get the battle UI overhaul done this month - Alis is working on a proper UI design doc (along with a bunch of new assets to go along with it), and we'll see how much of that we can get for the new battle UI before she has to go back to the dicks-and-butts grind for y'all.

For now, we present - the Alpha update changelog.  Check the Dropbox link tagged posts to find the actual download links!

Version 0.2.00.0 - "Alpha" update

New features:

Implemented Stealth and Sneak Attacks

Stealth allows you to sneak up on characters to get the drop on them, whether that's surprise attacks or engaging in dialogue

Sneak Attacks give you a few rounds, depending on the circumstances, during which the enemy doesn't respond

Not all encounters can be snuck up on

Like Scouting, Stealth is both passive (based on Agility and the Stealthy perk) and active (increasing stealth by taking more time to travel to your next destination)

Can now sell items to vendors

Added masturbation option to Camping screen when lust is high

Implemented a global mute pull down button, Delete key also, unmuting returns sound and music to their previous levels

Added icons, particularly marking stance switches, to the combat log and fixed a bunch of readability issues therein

Combat log also now divided into four outcome quadrants, albeit still top-to-bottom: enemy to character, enemy to enemy, character to enemy, character to character

Choice requirements are now always displayed consistently, including multiple requirements for a single choice

Perception can now show next stance/technique on intermittent turns at lower level Perception scores

Splash screen now fades to main menu and main menu has a UI fade-in

Added willpower gains

Implemented skill level requirements

New content:

Giantess Futa encounter

Always in a set place on the far north side of the map (for now)

Giantess battle is challenging, but fair ("fairness" is relative)

Many branches that are safe to explore

High agility and perception recommended

Werewolf story mode encounter

Added Beastmaster mounting art

Added initial Warlock feminization art

Added Beastmistress animation

Added Ghost animation

New game mode select art

Added Slime sketch to Slime topping scene

Added new techniques in Doggy, Fellatio, and Handy bottom stances

New Doggy techniques include Push Back and Spread

New Fellatio techniques include Lick Balls, Suck and Stroke, Suck and Beat, and Blow

New Handy techniques include Tandem Stroke, Fondle Balls, Spit on It, Kiss Balls, and Open Up

New "Spank" technique for Doggy top stance

New in-battle text for anal for most characters

Added more enemy battle chatter

Added random lewd scenes in the town square on a cooldown timer

Can earn some money this way depending on Charisma

There are four separate possible encounters

Created a small cap encounter that will serve as the end of story mode while it's in development to ensure players know about normal mode

New power-bottoming encounter victory branches for the following:

Centaur/Unicorn (oral and anal variants)

Harpy

Goblin Femme/Masc

Brigand

New topping encounter victory branches for the following:

Harpy

Goblin

Updated Brigand battle/encounter dialog and gave her a modified sex technique

Tweaks and bug fixes:

Updated replay screen with any new CG art

Tweaked UI of some of the auxillary screens

Added no-cage requirement to more encounter options

Reduced skill point increases

Doubled experience requirements

High tier encounters are now more diverse

Fixed balance bar coloration

Changed the layout of shops, shops now display their inventory with a more economical use of space

Buttons are now always a consistent size with each other

Made some changes to the Werewolf strength check to increase salinity levels

Tweaked visibility of unscouted roads

Hidden paths are no longer shown until scouted

Tweaked appearance of options on world map

Separated blockable from parryable and evadeable as technique modifiers

Fixed creampie animation for large creampies

Fixed Town Portal scrolls

Fixed carriage dialogue

Text is now a bit more compact

Possibly fixed an OpenGL issue for some Windows 10/Linux machines

Fixed a crash bug on Android

Files

Comments

Dee

I want to comment that this is the best run and produced patreon H-game by a country mile. You two are a remarkable duo that produces a huge amount of content for the amount I contribute ($5), and you should be proud of what you do. This shit isn't even my fetish and it's so well done that I can't imagine not pledging.