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Heyo! New devlog today, talking about... basically everything!

What we're working on

We're adding Jester playing with Hiro's butthole as per the survey, the goblins giving Hiro the mating press as per the same, and Brothel Madame expansion... also as per the survey! 

What we're working on next

Doing art clean-up, Hiro auto-fellatio art and auto-fellatio implementation, more unique surrender combat outcomes, some world map icons, Kylira and Trudy in story mode and some more companion interaction.

Future Plans

So our target is that by August (and on our current pace, it'll be earlier than that) we'll have finished the high priority items aside from any new survey results, and can start tackling medium priority items.  We're most of the way through the last roadmap we posted, so let's take a look at all that's left:

High priority items are patron-voted things as they come, obviously, finalizing some of the old art that isn't in style or needs some fixes, doing some Hiro-centric art like face-sitting and now auto-fellatio, finalizing Hiro's look and adding more things to his animation (like belly status and arousal, alternate hair colors, tattoos, piercings, more alternate outfits, etc.), and working on the font issues.

Next are the medium priority items, which are creating the finalized game UIs, making sure every character has at least 1 CG, and animating the remaining characters, at which point we'll be making new sex animations with each survey instead, and making sure ToA is stable on target hardware, as critical bug-free as possible, and that all of the core systems are working as per design. 

Once that's all done, what will be left? Basically, just pure content creation - writing out story mode in full, fleshing out the various worlds and beats for adventure mode as well, doing a bunch of sex animations that are even more involved than the current ones (and expanding current ones as well, to include things like climaxes and insertions and position changes), including oral, facesitting, handjob, sixty-nine, fingering, teasing, topping as well as bottoming animations. We'll be adding more static sex scene alternates as well - different arousal states, facial expressions, "wetness", etc., including reflecting things about your character (like cage status, hair color, etc.), as much as possible to improve immersion. Speaking of immersion, we'll also be doing less exciting stuff like backgrounds, non-sex scene art, and little noodly stuff related  to the UI like item icons and such.

Aside from all that,  we'll be improving towns and dungeons and camp and companions, and introducing the Patron class (the Evoker) once that goal is met. 

And that's basically it - there's a lot of small quality of life stuff that we'll continue to work on throughout, and obviously we'll be incorporating your feedback, but once we're in that final content-generation state, it's just going to be high-quality animations, art, and writing until the cows come home.

We have some neat ideas for mini-games (like a glory-hole/blowjob alley in depth sex mini-game) and the like for once the game is done, so look forward to that and more beyond the Tales of Androgyny 1.0 release, but we'll cross that bridge when we get there (oh, right, we want to add bridges on the world map!) - for now, we hope you'll join us along this road paved with butts and dicks.

Comments

Redbeard02

Not that my opinion is really all that special in the grand scheme of things, but all I can say is that I'm very much excited for what's to come! (figuratively and literally, in Hiro's case) That being said, I do have to say I'm cautiously optimistic. I've had more than one creator just suddenly disappear on art projects and the like, here on Patreon and otherwise. You guys have been really good on setting deadlines and meeting them as long as I've been here though, so I'm not too worried. Just cautious. But getting to the actually important stuff, it's good to see that you aren't planning to just drop ToA when it gets to a 'finished' state, i.e. you plan on fleshing out ToA and making it a real game, not just a skeleton story with smut. I especially like the idea of mini-games, I think they add more of a 'real' feeling to rpgs, adding a bit of skill to an otherwise static point system. Also bridges, those are exciting. All in all, liking the planned road map, and enjoying dick-butts along the way! Sorry, butts and dicks. Wrong website.

Thegondabean

Mini-games seem like a great idea. Something that really highlights your grappling system would also be amazing. Keep up the good work!

Seanabcd

I'm looking forward to it, just make sure to remember about the multi enemy and enemy on enemy stuff the patreons voted on, hope you hit Evoker soon, that can hardly come soon enough for me! Thank you for all you've done so far, and keep up the good work!

Rick Riddick

Wow, what a great update Majalis, thanks for the info. Can we expect a new updated roadmap because you;re so close to finishing this one ? No rush, but I'd like to see your project goals, thanks!

Dodo

I have so much respect for the way you keep giving us more instead of setting a limit to the game you are creating ! That's why you guys deserve all the support you get and more :)