Devlog - Beta Roadmap (Patreon)
Content
Hayo! Devlog-chan desu~
So the time has arrived, the Beta roadmap! The whole thing is available below, but just to quickly walk through it, we've got a bunch of general content to work on, we plan to finish story mode and adventure mode, finalize the combat stuff (including balance and fixes) finalize the world map areas, look and feel, and mechanics, introduce dungeons, expand character relationships, and introduce the Evoker mode.
We have a few minor things carrying over from the Alpha roadmap that we ended up rolling into the feature survey votes, like sex combat items, but pretty much all of this is new stuff that's the last necessary bits and bobs before release, and a continuation of the work we've been doing thus far.
We're also going to be making more gameplay improvements and starting to tweak things like balance and game-feel and ironing out any rough patches. Every time we play the game we find things to improve, but we've been bottlenecked by having to spend any excess art time on working on UI stuff. No longer!
If there's anything you feel we're missing, let us know, and we'll try to update the roadmap to reflect anything we might have missed.
Without further ado, the Beta roadmap!
General Content:
Attack/Hit animations for all characters
Generic animations for all the different sex positions
More art and animations for existing characters
Additional variants to existing sex art and animations (x-rays, cum versions, etc.)
New characters
New and improved (and animated) backgrounds
New sounds and music
New achievements
New challenges
Achievement icons
Cleaning up any existing bugs and issues
Adventure Mode:
More small encounters and choice encounters (this will also apply to story mode, but be more significant in adventure mode)
More chokepoints with mini-boss and boss encounters (as well as non-character encounters with difficult choices)
More quests and companion quests
Clean-up of old encounters
Camping adjustments (will also apply to story mode)
Combat Finalization
Final stances
Skill tweaking and improvements
Some final critical status effects and interactions
Environmental effects
Weapon and armor custom upgrades
Equipment weight (final combat subsystem, I swear!)
Two-handing/dual-wielding
Multiple accessory slots
Sex combat improvements and integration
Combat tutorial
UI improvements
AI improvements and custom behaviors
Sex combat expansion
Sex items
World Map Finalization
Adding fourth (final pre-release) world map area (excluding the Giantess map, the Arena map, and any other small maps)
Unique encounter node art
Bridges and other path types
Cleaning up the path generation algorithm and any wonky movement-related things
Terrain Effects
Dungeons
Will work similarly to world map
A mix of procedurally generated and static
Unique environment art
Character Relationships
More character quests
More character relationships with multiple outcomes
An additional (patron-voted) companion
More companion perks
More companion interaction with various NPCs
Story Mode:
Finishing up story mode!
New characters
Multiple endings - potential endpoints throughout, and multiple True Endings
Various time-sensitive areas which will encourage a balance of risk and reward
Side paths, areas, and alternate routes
Permanent choices that affect the story, like recruiting or permanently separating from certain party members
More significant battle outcome differences
Huge expansion of story-mode unique content and introduction of mode-agnostic content
The Evoker
Unique playable character/class
Patron version only while it's being developed, like story mode
Will have access to some encounters that are the same as Hiro's/the default, but not all of them, and will have access to unique encounters
No food clock, replaced by a unique demonic essence collection
Unique body and animation