ToA - New Weekly Build! (v0.3.12.2) (Patreon)
Content
(download link on the bottom - reminder that the Dropbox links are in posts tagged with "Dropbox link", which you can access from the left-hand "Featured Tag" section on our feed!)
Brand spanking new weekly! This is a pretty important one, too. We've updated a bunch of the game's component versions, and that's resulted in a number of improvements, as well as given us more tools to use (particularly in updating the libGDX, lwjgl, and Spine versions, with the former two giving us more options in code and the Spine version giving us more options for animation). A few long-standing issues should be fixed, and a few more we can now fix, though there may be a few things to hammer out now that we've bumped the versions as well. Tried to catch everything, but there's a lot of subtle things that can happen when you update software versions.
Anyway, that stuff aside, this time we've got Hiro Pre-Anal art, which is an art piece we'll use in various places prior to penetration from behind, and is currently used in a few Game Over scenarios. We've also started making major changes to magic that'll continue, with new elemental magic that have their own (multiple) status effects making it in now, and new support spells and abilities for magic making their way in as we implement their unlock conditions, as well as the Mana Pool mechanic which will be a limiting factor on otherwise pretty powerful mages.
There's a few aspects of the elemental magic that I haven't implemented yet that I'll likely add to the next weekly - mainly Chill and Overheat canceling each other out and unique dialogue and effects on a per character basis. There's also the environmental effect system that will relate to them as well (and also include a few more new spells in that regard), but that will come later.
Hopefully, a lot of the issues people were having with various display setups should be resolved, and those that aren't we should have the capability of fixing now. We added a resolution rollback feature in case things get spoopy.
So, in addition to some of that stuff, next weekly'll have the Bunny/Puca's Day Off scenario. Hoozah!
As always, changelog is below, and convenience download link below that. Thanks for supporting us!
Version: 0.3.12.2 - 2nd September Weekly
New features
Added Elemental spells!
- Added Fire, Ice, and Lightning element spells
- Each elemental typehas its own unique mechanics
- Each element type has its own sound
- Different enemies have different elemental resistances, in addition to or instead of general magic resistance
Added new status effects
- Overheat
- Chill
- Ablaze
- Frostbite
When changing screen resolution, a rollback window appears and reverts changes unless confirmed
Resolution options now lock when full screen is active
Game window now appears at appropriate resolution initially
New content:
Added new Hiro Pre-Anal art!
- Added to various Game Over scenarios
- Added in a few encounters
Added new sounds
Added icons for new status effects
Added new higher resolution icon to Windows build
Tweaks and bug fixes:
Updated to libGDX version 1.10.0
Updated to lwjgl3 on desktop versions
Updated to Spine runtime version 4
Fixed a softlock with the Slime
Fixed a crash bug when exiting Options screen
Reduced save file size to decrease save time
Default resolution is second smallest for monitor, rather than second largest
Improved resolution and full screen change times
Added a new crash dialog
Fixed adjusting music volume on Options screen
Fixed some full screen issues
Fixed typos
Hi-Res Art and Tales of Androgyny Weekly Updates (Bunny Tier+) -
https://www.dropbox.com/sh/3q87i8flgv3961h/AADc_UrKZMhwEBreVff4ymNFa?dl=0
Password: EgMzXMZM38gZ