Home Creators Posts Import Register Favorites Logout

Content

Hayooooo! New monthly!

We've got a ton of fun stuff in this one, and we've been making steady progress in every aspect of the game - more on that later. 

Art and animation-wise, we've added art for Hiro eating condoms (along wit hthe ability to eat them from the Inventory screen), for Hiro eating Selkie the Goblin's cock on their date, new Dullahan head close-up variants, the Catgirl Missionary animation, and the Lupa/Blonde Werewolf Oral animations! We also added new music for the Slime encounter and a bunch of ambient tracks, along with a system for mixing the music and ambient channels (because of this, the music volume has been increased slightly, so make sure to turn it down in your Options for your preferred intensity).

We finished the first half of the skills backend, making it easier to determine what characters have access to what skills and why, and creating a consistent interface for adding skills to characters and for filtering out skills based on circumstances. The latter half will be the AI overhaul, creating a more controllable system for how characters make decisions, with more surface area for the player to influence those decisions.

Along the way we fixed some old bugs, like a softlock in Full Nelson, the Demon King not being able to cast magic, the Warlock's ability to cast Paralyze, among others. We also made it so that the battle camera won't behave oddly on certain displays, which caused rapid zooming in-and-out, and a small display bug with the visual effects in battle. We've been improving the codebase while keeping up the pace of content generation, and we'll be catching up on feature stuff as well, soon!

I said last time we'd have caught up on the survey scenarios, but then I delayed the Shopkeep Mystery Box scenario so it could coincide with the new art that'll be in this week's weekly, so that will likely happen this month, with both it and the Lupa Mystery Box!

Check the Dropbox link tagged posts to find the actual download links! Or check out the convenience link below.

Version 0.3.32.0 - "Hard to Swallow" update

New features:

Added condom swallowing from Inventory screen

Added dynamic music and ambient volume for mixing

Created a viewer/editor for skills known by player and enemy characters (dev tool)

New content:

Added Hiro Condom Eater art!

- "Ahhh" variant

- Chewing variant

- Swallowing variant

Added new Catgirl Missionary animation!

- Frottage and fucking

- Has panning and close-ups

Added new variants to the Dullahan Kiss art!

- Bodyless variants

- New expressions

- Whoops you dropped her

Added Lupa Oral animations

- Camera panning and zoom variants

- Multiple cum variants

Added Goblin Date art!

- Walking variant

- Mounting variants

Added new Dullahan Head Date encounter

- Oral scenes

- Anilingus scene

- Gloryhole scenes

- Optional Alma intervention

Added Slime music

Added Cave ambient track to Naga and Spider encounters

Added Blacksmith ambient track

Added Day and Night ambient tracks for Camp screen and Camp encounters

Tweaks and bug fixes:

Fixed softlock caused by enemies not using Penetrate in Full Nelson stance if the player character's butt was covered

Fixed crash bug with using Full Condom in battle - you now properly eat it, as intended

Normalized music volume - may need to adjust your music volume setting to preference

Fixed Gadgeteer Pegging animation hair colors

Fixed bug with Options screen where lowering the music volume would actually cause it to raise slightly at first

Gave Demon King the ability to cast

Cleared out some old files to reduce download size

Certain Game Over scenes now properly trigger Game Over

Added Hiro Condom Eating art to other encounters

Added a few unused animations to various encounters

Made Giantess CG scenes unlockable in the Pervert screen

Modified font color for readability - more changes to the encounter HUD forthcoming to help with this

Skill backend overhaul

Restored Warlock's ability to cast Paralyze

Fixed battle camera movement being tied to framerate

Fixed VFX final frames getting stuck on the screen

Fixed dual battle UI going off the screen

Fixed/modified a few translation strings

Downscaled some oversized art for performance

Doppelganger and Mimic now display appropriate Hiro customization in Pervert Screen

Adjusted how animations are inserted/loaded in combat

Minor text edits

Art, Writing, Tales of Androgyny Monthly Updates (Pony Tier+) -

https://www.dropbox.com/sh/2bz862f5l8hqlc2/AABX6qYo1UrV17FBbPG0UeBwa?dl=0

Password: 4HF9Fa7G

Files

Comments

No comments found for this post.