November 2023 - Tales of Androgyny v0.3.38.0 (Patreon)
Content
(download link on the bottom - reminder that the Dropbox links are in posts tagged with "Dropbox link", which you can access from the left-hand "Featured Tag" section on our feed!)
NewwwwwwwwWWWWwwwwwww monthly! First, straight off: the android build is now a lot more usable, so if you've been having problems where it crashes on your phone, particularly in battle, it should be better now. There's also a bunch of performance enhancements and speedups of load times.
Big update game-wise, but for those here for the articles, we've got some new good stuff on that front too: the new Jester Oral art and scenes, Troja animation and a new quick encounter with her if you break your save file twice in a row, and the Slime Backshot animation! Also, Hiro's portraits are now fully animated, with brand new expressions and gestures, which is looking great!
There's also new sounds, new music, new ambient tracks, a new animated background, and a bunch of new scenes, and we've updated some older art.
To sum up the changes and additions to combat:
There's a few new powerful perks (that are received when you select the class - old saves will have them retroactively), some new spells and abilities, some small changes to how mana works, and some really nice buffs to a Magic-focused or Magic-hybrid playstyle. There's also some changes that impact physical attacks - reductions in knockback and armor sundering, as well as Enemy Armor and enemy changes that change up strategies, as well as double attacking in Berserk and Blitz stances and various tweaks around a bunch of skills a swell. There's also a few new physical skills as well. A bunch of the fixes that apparently happened this month (so much has been done I kinda lost track!) are going to have a pretty strong effect on combat, with buff skills properly working, Charisma properly affecting seduction, and disarming and grip working correctly.
There's also a ton of little adjustments, QoL improvements, and fixes. It's another big'un. Oh, and there's some neat easter eggs and little personal touches to find.
Work is still continuing on the AI - once it's done, we'll have to make sure it doesn't make the game too hard. The main focus is going to be on enemies having individualized AI so that you can feel their personalities through their actions, and that should mean that they act less than "optimally"... but we'll keep an eye on it. There's already been AI changes and improvements, but the final step is the big one - if we don't have a devlog this month about its success, we'll have one about its failure.
Check the Dropbox link tagged posts to find the actual download links! Or check out the convenience link below.
Version 0.3.38.0 - "Magical Mysteries" update
New features:
Magic overhaul
- Awakened perk for determining magic aptitude - Each rank increases starting mana in mana pool by 1/4, up to a maximum of 3/4 at rank 3 - Mage starts with Rank 3, Paladin/Enchantress 2, Ranger 1
- Each point of base Magic increases mana pool by 4, rather than 3
- Added Spellblade perk which gives parry while casting or Incanting depending on rank - Paladin and Enchantress start with rank 1
- Added Incanter perk that gives evasion while Incanting - Mage starts with rank 1
- Added Archmage perk that draws mana into your mana pool while Incanting - Mage starts with rank 1
- Added Fizzle "spell" that will be used in place of other spells when you lack mana or to cancel casting a spell
- Added Quickcast spell that uses mana to immediately move into Deep Casting stance from Balanced
- Added Chant spell that channels a small amount of mana while blocking, learnable in Defensive stance
- Added Deflect spell that fully parries an attack with your weapon when used in Balanced stance
- Other adjustments to magic and related techniques down below
Added Inflict Wounds spell
Phallus types are now individualized on a per-character basis
Trip now lowers enemy stability without reaching the 100% full-trip threshold
Added Kiss skill in Ground Wrestle stance
Added new skills into Ground Wrestling stance
- Sit on It
- Grind
- Seduce
- Mermaid will use all of these
Naga (and Quetzal) now have the "Slither" technique
Added mousewheel scrolling for combat techniques
Added Stalwart perk as a base Paladin perk that gives +2 Charisma when not using it for naughty purposes
All-Out Blitz and Rage are now double-attack skills even when not dual-wielding, but lowered their base damage
Added unique enemy armor with various durability, damage negation, and special effects
Some magic-inclined enemies have a starting Phantasmal Shield
Doppelganger now copies the player's stats and equipment
Natural weapons now have Strength scaling
Stealing success is now based on weight and value of items
Added Change-Up technique learnable in Blitz stance
Added Inner Focus skill in Focus stance
Added Trip skill in Counter stance
Yoink skill now available for the player as well, allowing for removing obstructions (pants/underwear/gags)
Enemies that don't have feet redirect Foot-based attacks to their leg armor
Tall enemies have lower armor hit from higher height attacks
Added required stats for Perks
Off-Hand and Double Attacks now appear as such in the combat log for clarity
Evade and Parry damage reduction amounts now appear in combat log - block already does by virtue of being shield damage
Added Apply button back to level up screen
New content:
Added Jester Oral art!
- Deep dick variants
- Cum variants
Expanded Jester scenes
Added Troja animation
Expanded Troja encounter
Added Hiro portrait animation!
- Now displays Hiro's current expression/gesture in place of the static portrait
- Also reflects Hiro's full customization
- Hiro's animation has been upgraded, and we're going to be doing more work on it to make him more posable and fix some old issues
New Hiro expressions and gestures!
Added Slime Backshot animation!
- Has variants based on Slime's current "size"
- Has Red variant for Strawberry Slime
- Added it to Facesitting stance in battle
Added Slime Doggy Red variant
Added Forest background animation/lighting
Added mountain background animation/lighting
Expanded Mermaid encounter and egg-hatching/laying scenes
Expanded a bunch of scenes related to oviposition and birthing
Added new Mermaid battle outcome from ejaculating inside of her
Made Mermaid riding take a little longer to end battle, and added dialogue
Added Brigand Nighttime "Backstab" scene
Expanded some Ettin scenes and added new Hiro expressions/gestures to them
Added new Hiro expressions/gestures to Brothel Madam scenes
Added Demon Realm animated background
Added Catgirl Battle music
Added Minotauress music
Added Dullahan Bridge ambient track
Added Forest ambient track
Added Magic Block sound
Tweaks and bug fixes:
ANDROID: drastically reduced VRAM usage, particularly in battle, which should reduce or eliminate battle-related crashes (and certain encounters from crashing as well)
Predictable status now affects more techniques and is generated by more techniques
Moved Armor Crusher to Haymaker stance and gave it bonuses for two-handing along with other Haymaker skills and Rage from Berserk
Slide renamed Leg Sweep with more trip bonuses
Foot-targeted skills now cause Trip instead of Knockdown
Modified the resulting stance of a number of techniques
Tweaked Overrun
Greatly improved World Map Screen load time
Improved game startup time
End of encounter scenes now properly display the persistent backgrounds
Added more stamina requirement checks for skills to prevent infinite negative stamina loops
Major Fix: Fixed skills like Enrage and Deep Focus so that their status effects work, including skills that give Predictable which are now more dangerous to use
Major Fix: Teasing skills are now properly enhanced by charisma, including during sex (and Charisma only gives bonuses to teasing you to do to opponents, not to yourself)
Fixed Strong Grip perk and grip regeneration
Fixed Ablaze status not affecting armor
General minor AI fixes and adjustments
Fixed enemies that can get into a bottoming mood not doing so when you seduce them into it
Only enemies with Blitz stance access use Reckless Attack
Fixed AI for curing Frostbite
Enemies now properly Erupt in 69 stance and while banging Trudy and Kylira
Fixed usage of "Sting" Wasp skill
Centaurs no longer Gallop away when erect (hmm...)
Added an extra knockdown force tier
Made Giantess Plains encounter selectable in the Encounter menu
Fixed Break Free in Bondage (Bottom) stance appearing when it shouldn't
Fixed Push Off Attempt Reverse leaving you in regular cowgirl stance
Fixed Uh-Oh resulting stance
Fixed per-turn effects like weather, bleed, and being on fire so that they always apply exactly once per turn
Adjustment to arousal display - hover over it to get more info
Fixed arousal gain in combat log display bug
Fixed Demon King erection both in battle and out of it
Fixed Hiro's phallus indicator displaying them as erect when they aren't
Fixed enemy item use reporting "You" used an item in the combat log
Added Intoxicate VFX to spell
Fixed positioning of Forest BG animation
Fixed blank background bug
Fixed size of Demon King "Topping" image
Fixed skins not being applied to Spank animation in battle
Fixed Inventory screen tooltips going off the screen when there are many items
Fixed Phantasmal Shield not working unless you had a physical shield
Adjusted starting stats/perks/skills for classes
- Paladin - Strength+1, Magic+1, Charisma-2 (Starts with Awakened 2, Spellblade 1, and Stalwart perk which compensates for lowered Charisma, along with Gauntlet, Helm, Sabatons)
- Thief - Endurance-2, Perception+1, Magic+1
- Ranger - Strength-1, Endurance+2, Magic+2, Charisma-3 (Starts with Withdraw skill, Awakened 1)
- Mage - Strength-1, Agility+1, Perception+2, Charisma+1 (Starts with Awakened 3, Incanter 1, Archmage 1, 3 Magic Crystals, a Dagger, a Robe)
- Enchantress - (Starts with Awakened 2, Spellblade 1, 2 Perk Points)
Reduced Knockdown effect
Made each point of Armor Sunder on a technique increase Armor Sunder by 25% instead of 100%
Reduced Agility's effect on Stability regen
Adjusted Strength and Magic impact on physical and magical power, respectively
Slight weapon scaling reduction and increased base power
Limited the effect of "When you greatly overpower/are much quicker" bonuses to 1 rank
Added Disarm component to a bunch of techniques, which hurts weapon grip
Weapon grip regen separated from Weapon grip loss
Adjusted stamina, stability, and power values for a bunch of techniques
Lowered stability recovery of Stand Up
Berserk now adds a Strength bonus when used
Rage now has improved armor sundering
Riposte now results in Offensive stance
Enhanced Ashi with bonus evasion (and conditional bonus evasion)
Counter skills now also block
Added Dual Wield to Falling Crush
Spring Attack reduced to 3 ranks
Assault is now only usable in Blitz stance
Improved heal spells
Adjusted mana cost and power of a bunch of spells
Adjusted Magic requirement for a bunch of spells
Focus Energy and Deep Focus now draw 12 and 24 mana respectively
Phantasmal Shield moved to Casting stance
Skilled perk now gives 3 additional skill points
Well-Rounded perk now has 3 ranks
Strong Grip now has 3 ranks
Item Master now has 3 ranks
Adjusted stat requirements for certain skills
Added Blitz to Bunny/Puca
Fixed Full Nelson AI for Urka
Fixed casting AI for Trudy
Adjusted Harpy AI to prefer Fly
Fly, Aerial Attack, Slime Attack, and Slime Quiver now have more evasion
Slime Attack now also hurts weapon grip and has additional armor sundering from acid
Smash can now hit on the ground and does extra damage if it does
Angelic Grace and Demonic Power as well as the Heal spell taught by Kylira and used by the Angel now all cure Bleed as well
Added Haymaker to Trudy/Minotauress
Added Berserk to Ogre/Minotauress/Demon King
Reduced Gadgeteer discount
Fixed a bunch of art assets' sizes
Fixed Giantess valley path
Fixed erroneous "You"s in the combat log
Fixed doubled dialogue from double attacks (like dual wielding)
Added Trudy standing animation in companion scenes
Used Monsters Town BG for encounters in Monsters
Reworded a bunch of tooltips for clarity
Slowed the skill display scroll and added a pause to it for readability
Changed the order of Perks listed on the level up screen for better grouping
Fixed Brigand X-ray not working in Doggy stance
Fixed crash related to lubricant
Fixed bug where auto-equipped cages did not appear in inventory if equipping them failed
Fixed Handy (Bottom) stance affecting mouth
Fixed Warlock and Brigand having cursed underwear
Fixed Slime AI not going for it
Fixed relationship change message text
Lowered Harpy's "Fly" priority
Fixed Dark Knight Scrambled Eggs priority
Adjusted some skills
Adjusted some resistances
Adjusted some health values
Adjusted Daze required for Paralysis (5 instead of 10)
Added a cap to certain status effect values (at 10)
Reduced size of certain animations
Adjustments to ambient light levels
Small UI fixes
Minor text edits
Fixed typos
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