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(download link on the bottom - reminder that the Dropbox links are in posts tagged with "Dropbox link", which you can access from the left-hand "Featured Tag" section on our feed!)

NewwwwwwwwWWWWwwwwwww monthly! First, straight off: the android build is now a lot more usable, so if you've been having problems where it crashes on your phone, particularly in battle, it should be better now. There's also a bunch of performance enhancements and speedups of load times.

Big update game-wise, but for those here for the articles, we've got some new good stuff on that front too: the new Jester Oral art and scenes, Troja animation and a new quick encounter with her if you break your save file twice in a row, and the Slime Backshot animation! Also, Hiro's portraits are now fully animated, with brand new expressions and gestures, which is looking great!

There's also new sounds, new music, new ambient tracks, a new animated background, and a bunch of new scenes, and we've updated some older art.

To sum up the changes and additions to combat:

There's a few new powerful perks (that are received when you select the class - old saves will have them retroactively), some new spells and abilities, some small changes to how mana works, and some really nice buffs to a Magic-focused or Magic-hybrid playstyle. There's also some changes that impact physical attacks - reductions in knockback and armor sundering, as well as Enemy Armor and enemy changes that change up strategies, as well as double attacking in Berserk and Blitz stances and various tweaks around a bunch of skills a swell. There's also a few new physical skills as well. A bunch of the fixes that apparently happened this month (so much has been done I kinda lost track!) are going to have a pretty strong effect on combat, with buff skills properly working, Charisma properly affecting seduction, and disarming and grip working correctly.

There's also a ton of little adjustments, QoL improvements, and fixes. It's another big'un. Oh, and there's some neat easter eggs and little personal touches to find.

Work is still continuing on the AI - once it's done, we'll have to make sure it doesn't make the game too hard. The main focus is going to be on enemies having individualized AI so that you can feel their personalities through their actions, and that should mean that they act less than "optimally"... but we'll keep an eye on it. There's already been AI changes and improvements, but the final step is the big one - if we don't have a devlog this month about its success, we'll have one about its failure.

Check the Dropbox link tagged posts to find the actual download links! Or check out the convenience link below.

Version 0.3.38.0 - "Magical Mysteries" update

New features:

Magic overhaul

- Awakened perk for determining magic aptitude - Each rank increases starting mana in mana pool by 1/4, up to a maximum of 3/4 at rank 3 - Mage starts with Rank 3, Paladin/Enchantress 2, Ranger 1

- Each point of base Magic increases mana pool by 4, rather than 3

- Added Spellblade perk which gives parry while casting or Incanting depending on rank - Paladin and Enchantress start with rank 1

- Added Incanter perk that gives evasion while Incanting - Mage starts with rank 1

- Added Archmage perk that draws mana into your mana pool while Incanting - Mage starts with rank 1

- Added Fizzle "spell" that will be used in place of other spells when you lack mana or to cancel casting a spell

- Added Quickcast spell that uses mana to immediately move into Deep Casting stance from Balanced

- Added Chant spell that channels a small amount of mana while blocking, learnable in Defensive stance

- Added Deflect spell that fully parries an attack with your weapon when used in Balanced stance

- Other adjustments to magic and related techniques down below

Added Inflict Wounds spell

Phallus types are now individualized on a per-character basis

Trip now lowers enemy stability without reaching the 100% full-trip threshold

Added Kiss skill in Ground Wrestle stance

Added new skills into Ground Wrestling stance

- Sit on It

- Grind

- Seduce

- Mermaid will use all of these

Naga (and Quetzal) now have the "Slither" technique

Added mousewheel scrolling for combat techniques

Added Stalwart perk as a base Paladin perk that gives +2 Charisma when not using it for naughty purposes

All-Out Blitz and Rage are now double-attack skills even when not dual-wielding, but lowered their base damage

Added unique enemy armor with various durability, damage negation, and special effects

Some magic-inclined enemies have a starting Phantasmal Shield

Doppelganger now copies the player's stats and equipment

Natural weapons now have Strength scaling

Stealing success is now based on weight and value of items

Added Change-Up technique learnable in Blitz stance

Added Inner Focus skill in Focus stance

Added Trip skill in Counter stance

Yoink skill now available for the player as well, allowing for removing obstructions (pants/underwear/gags)

Enemies that don't have feet redirect Foot-based attacks to their leg armor

Tall enemies have lower armor hit from higher height attacks

Added required stats for Perks

Off-Hand and Double Attacks now appear as such in the combat log for clarity

Evade and Parry damage reduction amounts now appear in combat log - block already does by virtue of being shield damage

Added Apply button back to level up screen

New content:

Added Jester Oral art!

- Deep dick variants

- Cum variants

Expanded Jester scenes

Added Troja animation

Expanded Troja encounter

Added Hiro portrait animation!

- Now displays Hiro's current expression/gesture in place of the static portrait

- Also reflects Hiro's full customization

- Hiro's animation has been upgraded, and we're going to be doing more work on it to make him more posable and fix some old issues

New Hiro expressions and gestures!

Added Slime Backshot animation!

- Has variants based on Slime's current "size"

- Has Red variant for Strawberry Slime

- Added it to Facesitting stance in battle

Added Slime Doggy Red variant

Added Forest background animation/lighting

Added mountain background animation/lighting

Expanded Mermaid encounter and egg-hatching/laying scenes

Expanded a bunch of scenes related to oviposition and birthing

Added new Mermaid battle outcome from ejaculating inside of her

Made Mermaid riding take a little longer to end battle, and added dialogue

Added Brigand Nighttime "Backstab" scene

Expanded some Ettin scenes and added new Hiro expressions/gestures to them

Added new Hiro expressions/gestures to Brothel Madam scenes

Added Demon Realm animated background

Added Catgirl Battle music

Added Minotauress music

Added Dullahan Bridge ambient track

Added Forest ambient track

Added Magic Block sound

Tweaks and bug fixes:

ANDROID: drastically reduced VRAM usage, particularly in battle, which should reduce or eliminate battle-related crashes (and certain encounters from crashing as well)

Predictable status now affects more techniques and is generated by more techniques

Moved Armor Crusher to Haymaker stance and gave it bonuses for two-handing along with other Haymaker skills and Rage from Berserk

Slide renamed Leg Sweep with more trip bonuses

Foot-targeted skills now cause Trip instead of Knockdown

Modified the resulting stance of a number of techniques

Tweaked Overrun

Greatly improved World Map Screen load time

Improved game startup time

End of encounter scenes now properly display the persistent backgrounds

Added more stamina requirement checks for skills to prevent infinite negative stamina loops

Major Fix: Fixed skills like Enrage and Deep Focus so that their status effects work, including skills that give Predictable which are now more dangerous to use

Major Fix: Teasing skills are now properly enhanced by charisma, including during sex (and Charisma only gives bonuses to teasing you to do to opponents, not to yourself)

Fixed Strong Grip perk and grip regeneration

Fixed Ablaze status not affecting armor

General minor AI fixes and adjustments

Fixed enemies that can get into a bottoming mood not doing so when you seduce them into it

Only enemies with Blitz stance access use Reckless Attack

Fixed AI for curing Frostbite

Enemies now properly Erupt in 69 stance and while banging Trudy and Kylira

Fixed usage of "Sting" Wasp skill

Centaurs no longer Gallop away when erect (hmm...)

Added an extra knockdown force tier

Made Giantess Plains encounter selectable in the Encounter menu

Fixed Break Free in Bondage (Bottom) stance appearing when it shouldn't

Fixed Push Off Attempt Reverse leaving you in regular cowgirl stance

Fixed Uh-Oh resulting stance

Fixed per-turn effects like weather, bleed, and being on fire so that they always apply exactly once per turn

Adjustment to arousal display - hover over it to get more info

Fixed arousal gain in combat log display bug

Fixed Demon King erection both in battle and out of it

Fixed Hiro's phallus indicator displaying them as erect when they aren't

Fixed enemy item use reporting "You" used an item in the combat log

Added Intoxicate VFX to spell

Fixed positioning of Forest BG animation

Fixed blank background bug

Fixed size of Demon King "Topping" image

Fixed skins not being applied to Spank animation in battle

Fixed Inventory screen tooltips going off the screen when there are many items

Fixed Phantasmal Shield not working unless you had a physical shield

Adjusted starting stats/perks/skills for classes

- Paladin - Strength+1, Magic+1, Charisma-2 (Starts with Awakened 2, Spellblade 1, and Stalwart perk which compensates for lowered Charisma, along with Gauntlet, Helm, Sabatons)

- Thief - Endurance-2, Perception+1, Magic+1

- Ranger - Strength-1, Endurance+2, Magic+2, Charisma-3 (Starts with Withdraw skill, Awakened 1)

- Mage - Strength-1, Agility+1, Perception+2, Charisma+1 (Starts with Awakened 3, Incanter 1, Archmage 1, 3 Magic Crystals, a Dagger, a Robe)

- Enchantress - (Starts with Awakened 2, Spellblade 1, 2 Perk Points)

Reduced Knockdown effect

Made each point of Armor Sunder on a technique increase Armor Sunder by 25% instead of 100%

Reduced Agility's effect on Stability regen

Adjusted Strength and Magic impact on physical and magical power, respectively

Slight weapon scaling reduction and increased base power

Limited the effect of "When you greatly overpower/are much quicker" bonuses to 1 rank

Added Disarm component to a bunch of techniques, which hurts weapon grip

Weapon grip regen separated from Weapon grip loss

Adjusted stamina, stability, and power values for a bunch of techniques

Lowered stability recovery of Stand Up

Berserk now adds a Strength bonus when used

Rage now has improved armor sundering

Riposte now results in Offensive stance

Enhanced Ashi with bonus evasion (and conditional bonus evasion)

Counter skills now also block

Added Dual Wield to Falling Crush

Spring Attack reduced to 3 ranks

Assault is now only usable in Blitz stance

Improved heal spells

Adjusted mana cost and power of a bunch of spells

Adjusted Magic requirement for a bunch of spells

Focus Energy and Deep Focus now draw 12 and 24 mana respectively

Phantasmal Shield moved to Casting stance

Skilled perk now gives 3 additional skill points

Well-Rounded perk now has 3 ranks

Strong Grip now has 3 ranks

Item Master now has 3 ranks

Adjusted stat requirements for certain skills

Added Blitz to Bunny/Puca

Fixed Full Nelson AI for Urka

Fixed casting AI for Trudy

Adjusted Harpy AI to prefer Fly

Fly, Aerial Attack, Slime Attack, and Slime Quiver now have more evasion

Slime Attack now also hurts weapon grip and has additional armor sundering from acid

Smash can now hit on the ground and does extra damage if it does

Angelic Grace and Demonic Power as well as the Heal spell taught by Kylira and used by the Angel now all cure Bleed as well

Added Haymaker to Trudy/Minotauress

Added Berserk to Ogre/Minotauress/Demon King

Reduced Gadgeteer discount

Fixed a bunch of art assets' sizes

Fixed Giantess valley path

Fixed erroneous "You"s in the combat log

Fixed doubled dialogue from double attacks (like dual wielding)

Added Trudy standing animation in companion scenes

Used Monsters Town BG for encounters in Monsters

Reworded a bunch of tooltips for clarity

Slowed the skill display scroll and added a pause to it for readability

Changed the order of Perks listed on the level up screen for better grouping

Fixed Brigand X-ray not working in Doggy stance

Fixed crash related to lubricant

Fixed bug where auto-equipped cages did not appear in inventory if equipping them failed

Fixed Handy (Bottom) stance affecting mouth

Fixed Warlock and Brigand having cursed underwear

Fixed Slime AI not going for it

Fixed relationship change message text

Lowered Harpy's "Fly" priority

Fixed Dark Knight Scrambled Eggs priority

Adjusted some skills

Adjusted some resistances

Adjusted some health values

Adjusted Daze required for Paralysis (5 instead of 10)

Added a cap to certain status effect values (at 10)

Reduced size of certain animations

Adjustments to ambient light levels

Small UI fixes

Minor text edits

Fixed typos

Art, Writing, Tales of Androgyny Monthly Updates (Pony Tier+) -

https://www.dropbox.com/sh/pyvm4dzctuymitq/AADDUMRaB8Js-feO2MUQuLDpa?dl=0

Password: ovurd

Files

Comments

Zok

Got DANG, this is massive. I am all here for it, About to make a new Hiro now to see what I can do.

Lamia

Weird, password didn't work for me.

Lamia

Password works now and the game starts now :) Thank you Majalis

Matthew Shogren

I'm now getting a Error (500) when trying that dropbox link.

Fuchs

seat od power is no longer an achiviement?

GHG_Lion

I love the new moves in combat, but why full nelson is after springattack and not in the first row anymore? when i want to fck them silly i kill them instead :(

Matěj Kačmář

It would be reaaaally cool if you could expand the cum inflation 👉👈🥹 i need moar belly stretching

Samu 2000

Hi i dont want to be complain or asking to much or anything but could you guy level uo the numebr of drop coins of enemies because is kind hard to grind it util recdive 500 coins to buy a sigle body armor, please that i receive 20 coins prom like 10 enemies and each enemie is hard to defeat plis the food and heath you must preserve to survive is already hard enough meaning is hrd to grind it itself imagine grind it to get 500