TrueFoot V1.0 — the first public build (Patreon)
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Content
This is it — the first public build of TrueFoot. Six weeks, about forty tuning passes, sixteen subsystems, all tested in real matches. No sliders to babysit, no option packs to stack. Here’s what changed.
What’s in V1.0
Movement — sprint pulled back, on-ball and off-ball tuned apart, heavier first touch. No more skating end to end.
Passing — ground balls and through-balls slowed and de-magneted; the ball carries real drag and curl. The lazy pass gets punished.
Defending — tighter marking, compact lines, centre-backs step up. Tackles are less frequent and no longer automatic.
Shooting — power down, error up, aim-assist pulled back. Goals are earned.
Player identity — weak foot is genuinely weak, attribute gaps are felt, star error-immunity gone. Even the big sides misfire.
Goalkeepers — softened and beatable. Shots from distance are live again; so are howlers.
CPU — builds up through midfield, waits for the gap, punishes. It probes instead of sprinting through you.
Two TrueFoot signatures
Weather, rebuilt. In the wet the ball skids low and drags as the turf soaks — a shot can catch the heavy grass and die on the line. Snow adds even more resistance and unpredictability.
Authentic reactions, unlocked. Slips, stumbles and sliding finishes fire in the base layer, even with Custom gameplay and Authenticity OFF.
Get it
Free on Patreon. Follow the install guide (~5 min), then match the team sheet: Custom gameplay, Authenticity OFF, sliders 50 / 50. Kick off — the first touch tells you everything.
V1.0 is a starting point, not the finished article. If something feels off, or feels great, tell me in the Discord — that’s where the next build gets shaped.
— SUPPORT —
TrueFoot is free for everyone. If you want to help it keep improving and get new versions a few days early, join the $5 Supporter tier. Either way — enjoy the game the way it should feel.
Feedback welcome in the comments and on Discord.