TrueFoot Animation Overhaul V2 - Full Expansion (Patreon)
Content
V2 is here. V1 was an early test build and you told me exactly where it fell short — this one is built on that.
It still does the same thing at its core: no new animation files, no new mocap. It takes FC 26's own signature and motion-captured movement and routes it into the moments it was made for, matched by contact point, run, power and angle. What changed is how much of the game it now covers.
NEW IN V2
First touch and ball control. Receiving a pass is no longer one generic trap. Sole controls, knee flicks, controlled jog receives and sidestep controls appear at matching angles and approach speeds.
Standing tackles and challenges. Modern challenge bodies across jog, possession, stretch, sidestep, sprint, hard and in-air situations, instead of the same few recoveries.
Headers, from a handful of routes to a full set. Standing high jumps, stretched and off-balance headers while running, diving headers. Every route keeps head contact, so the ball still leaves the way it should.
Through balls and crosses widened. Signature lofted bodies now cover more through ball and cross situations, including left-foot ones that were previously never reached.
Goalkeeping. Reflex saves, deflections, kick and knee saves and missed-shot reactions, carried over and still active.
Default free kicks and penalties. This is the one I'd watch for. The Default Free Kick Style now plays a different animation depending on the type of contact — inside foot curled, straight and chip attempts, outside foot. Default penalties get the same treatment, with a separate strike for the finesse penalty. Freekicks A and B stay available as alternative packs.
A Lua script for the free-kick styles. Instead of editing players one by one, run the bundled script and it hands the pack's styles out for you — signature takers keep their own, and every other strong dead-ball taker gets one from the pack you installed. Thresholds sit at the top of the file if you want it rarer or wider.
FIXED FROM YOUR FEEDBACK
Sliding passes were pulled back a lot. They no longer show up on ordinary short passes, only where the situation calls for it.
Less rolling over after a relaxed backwards pass.
The repeated slow lace finish that showed up too often was cut back, with more variety on finesse and driven strikes.
Reaching, stretching and going down under real contact, at bad angles or at full sprint were kept on purpose. That part is not a bug, it's the physical layer doing its job.
📥 HOW TO DOWNLOAD
This build lives on the TrueFoot supporter download page, no more scrolling for attachments.
Go to truefootmods.com/download
Sign in with Patreon and click Allow
Download this mod and anything else your tier includes
Your membership is verified automatically. As long as your pledge is active, you're good to go.
INSTALL
Add-ons go below the base mod in your load order — the bottom mod wins, so it overrides.
Freekicks A and Freekicks B are alternatives, install only one. The new default-style expansion layers on either one. The Skill Moves add-on works with any of them.
Built and tested for FC 26 Title Update 1.6.6.
WHAT IT DOES NOT DO
It changes which animation plays. It does not touch shot accuracy, ball speed, pass power or who the CPU picks out. If you want the match itself to feel different, that's the Gameplay Mod's job: truefootmods.com/mods
Play a few matches and tell me what still looks off — the free kick contact types especially. V1's fixes came straight from your reports, and V2.1's will too.
Discord: https://discord.gg/ZWz3frdpbV