Garden of Sin v0.21 (Patreon)
Content
Hey everyone I hope all are doing well! I'm very happy that people are still supporting me and this project
I understand that this games most polarizing feature was the weight of the main character, I can't say I will change everything polarizing about the game because, it actually takes a lot of work, the pixel sprites I'm using in this game are massive, it takes a ton of work to create an animation, so I can't really invest huge amounts of time into changing such large sprites
What I mean is that, very rarely will you find a pixel art game with characters with pixel sizes as large in this one, so it does slow down the speed of which the game gets made but I think it's probably what you want in a hentai game, possibly. I do have new animation software that should most likely help I just need to learn it a bit first.
That being said, I have reduced the weight of the characters belly significantly, there will still be some parts where she is still very fat and they will be changed in ongoing updates. I will be keeping her ass and boobs at the size they are however.
New Update for the game
https://drive.google.com/file/d/1pA5Al8seIP3rFmi7eGM5rpXnYHYqZ-qg/view?usp=sharing
v0.21
- Slimmer main character redone animations
- Completely remade attack animation that looks much nicer, and hopefully makes the hitboxes better.
- New Health UI and rework
- New extra Background walls for the temple area
- New over the top explosion animations for enemy deaths
- WIP Nun character (Her animations are not finished so hopefully will be up and running next patch
- Two new scenes for the nun
- Polished another scene
- Added an attack effect
- Made the sorceresses throwing animations slightly better
- Brand new sounds for Attack, and also the blue flying creatures and the trolls
- Pressing F now changes it from fullscreen to window mode which is resizeable
- Fixed a problem with the platforms that you can climb down
Anyway I may have forgotten other updates, I hope everyone likes this, I understand that sometimes it feels like it's going backwards but it's definately the most pixel intensive project I've ever worked on, so it's a little slow going at the moment but I think it's still getting somewhere, there are currently areas finished being worked on but the code to link them to the main area have not been sorted yet
I understand that a lot of you want finished scenes, so I will try and get some characters scenes done in next updates.