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The animation in those videos are dynamically generated using only music beats timing & random numbers as input, no VMD motion is used. So this will work with any music you can find and it is perfectly smooth. 

This should be available in the next release. 

Enjoy the videos and let us know what you think. 

https://ecchi.iwara.tv/videos/blkdqurrydtl7vl69

https://ecchi.iwara.tv/videos/ag9jlsrrzlt752ma1

https://ecchi.iwara.tv/videos/bdg0wf88zyi3olmma

Comments

H-BOX

Procedural ? You're a genius

Samuel

Ooh, that's really cool. Nice work.

Gábor Kapitány

Great, I was actually wanted to ask for this feature, good to know you have the same ideas. Here are some more ideas: I see that here we have basically 2 patterns. I hope we will have more patterns, mostly sexy girl dance patterns and then they randomly switch between them during dancing. You can actually copy small patterns from VMD files and incorporate them in this system. When I say pattern I mean a 4 beat dance motion that is loopable, and transitionable to another such pattern.

Gábor Kapitány

And here is some more far fetched ideas that wll definitelly require lots of work: Add patterns that change location, like some sexy walking during dance. Then have a system that follows the actors and your location. and randomly move around, dance next to each other, some girl would close up to you, then later move away. You know, like in the real disco. And then when this is in place, you can transition from a 1 actor pattern to a 2 actor pattern when 2 girls close up to each other, or one girl closes up to you...

chengstax

wow great job. and I really like Gábor Kapitány's idea.

Roa

This is a great feature. I can't wait to see it fully flesh out. Keep the great work!

H-BOX

Can't wait for the next release. I was wondering about XPS model's dynamics. Would it be possible to select a parent bone, but as if everything below was selected except the selected one ? For exemple if I have Hair_root and below Hair1 Hair2 ..etc Then often, it's wrecked when I select Hair_root, and works nicely only if I manually select Hair1, 2, 3... etc and it can be veeery numerous. I don't know if it makes sense ! Thanks for the great stuff !

Glen Risk

Looks interesting.Could probably do a lot with this?