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Poll

Next character for animation?

  • Frenni - Faclaires 7
  • Bonfie - Fazclaires 1
  • Chiku - Fazclaires 4
  • Fexa - Fazclaires 11
  • Type 0 - Fazclaires 4
  • Marie - Fazclaires 15
  • V - Murder Drones 7
  • Uzi - Murder Drones 25
  • Something New 13
  • 2025-06-29
  • —2025-07-11
  • multiple choice
  • 87 votes
{'title': 'Next character for animation?', 'choices': [{'text': 'Frenni - Faclaires', 'votes': 7}, {'text': 'Bonfie - Fazclaires', 'votes': 1}, {'text': 'Chiku - Fazclaires', 'votes': 4}, {'text': 'Fexa - Fazclaires', 'votes': 11}, {'text': 'Type 0 - Fazclaires', 'votes': 4}, {'text': 'Marie - Fazclaires', 'votes': 15}, {'text': 'V - Murder Drones', 'votes': 7}, {'text': 'Uzi - Murder Drones', 'votes': 25}, {'text': 'Something New', 'votes': 13}], 'closes_at': datetime.datetime(2025, 7, 11, 21, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 6, 29, 15, 39, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 87}

Content

The next animation will be with Futanari

Comments

To be Freaky Soon

Is it possible to have the futa be the taker since usually the futa is the one going at it lol It could also add possibilities where you could include futa and non futa versions in works would love to see that : D

PTHS

Are you talking about Futa x Futa and Futa x NonFuta with Taker POV with the same animation, just two separate renders? It could be, if it weren't for the render time, it takes too much time. And here you will need to render 4 animations at the same time (not 2 as before). Also, I assume that Futa x Non-Futa is more popular, and I don't really see the difference in this. In terms of rendering time, I'll just give an example of the previous animation with V. NVR - 9hr and VR 11hr. Adding another Futa to the animation is not a big deal for me. The thing is, this rendering time will be multiplied by two. Again, unfortunately, in order not to delay the release of the animation, this is not yet possible purely due to the technical limitations of my PC. I always try to optimize the render somehow, but often it greatly affects the quality.