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---------------------------------------------------------------------------------------------------------------- Start of Pre-Chapter Author Note (Patreon-only) ----------------------------------------------------------------------------------------------------------------

Hello everyone, LunaWolve here!

Welcome to the release of Chapter 28 for y'all.

Chapter 23 - Achievements has just released on RR, with no real changes from the Patreon version.

For the Wolf Lords among you, this chapter here has seen MASSIVE changes, that I don't really know how to list. The biggest change was the addition of the Attribute rundown from Isabella, with the rest being more minor fluff stuff, I guess.

Apparently me saying that chapters will be shorter again was a fucking lie... so yeah. Enjoy!

I'm looking forward to hearing your first impressions and opinions on this chapter. \o/

I hope you will enjoy it!

PS: This Chapter was not scheduled. I literally JUST finished the re-write at 9pm.

--------------------------------------------------------------------------------------------- -------------------- End of Pre-Chapter Author Note (Patreon-only) ------------------- ---------------------------------------------------------------------------------------------

Thea’s eyes snapped open as she abruptly found herself standing next to the equipment rack of the arena. Her vision still blurry from the reset and legs shaky, she stumbled slightly as a torrent of coughs escaped her lungs.

While her body was, naturally, in pristine condition after the reset, the sheer memory ingrained in her brain from her final moments was causing an adverse reaction, before her body had time to recognize her current situation.

Steadying herself and taking a deep, ragged breath, Thea looked over to Isabella, who had walked back to her starting position, while leisurely wiping off Thea’s blood from her chainsword.

Thea shook her head in amusement, before slowly starting her walk towards her own start point inside the arena, ‘She’s utterly ruthless… Didn’t even check on me after the reset…

Adjusting her plan on the way, Thea added an underlying strategy to it, ‘I can’t try to defend against her while stationary… I’ll need to move a lot more, otherwise I’ll die in the first seconds of the next round again…’

She felt that Isabella and her were beginning to form a kind of connection through their unspoken agreement to keep talking to a minimum, so Thea simply readied herself for the second round, by equipping her two vibroknives and taking her mid-stance.

‘No point in adopting the low-stance,’ Thea thought, ‘She'll dismantle me before I can land a single blow, just like last round. I must first learn to weather her onslaught, in some capacity, before I consider retaliation or an offensive move.’

With a mental affirmation of readiness, the familiar holographic countdown materialised between them. As the buzzer signalled the commencement of the second round, and Isabella lunged forward in a move mirroring the start of the first round, Thea activated her Ability.

'Sensory Overdrive.'

Instantaneously, Isabella's movements appeared to decelerate as Thea's perception heightened.

With Isabella still about ten metres away, Thea used this moment of seeming respite to evaluate her next move. But even at this distance, she couldn't ignore the palpable pressure emanating from Isabella's flawless stance and formidable physique. It was as if she was already locked in an intense, life-or-death melee with the muscle-bound Marine.

Dispelling those thoughts with a concerted effort, Thea meticulously scrutinised Isabella's advancing manoeuvres while simultaneously beginning to retreat.

As Isabella finally closed the gap, her chainsword poised to strike, the air seemed to hum with tension.

Then, their weapons met in a chorus of metallic clashes and grating scrapes, creating a symphony of combat.

Isabella’s chainsword - ferocious and ruthless - clashed against Thea’s vibroknives - keen and swift. Their movements wove an intricate pattern of attack and counter; Isabella pushing relentlessly, Thea striving to match her rhythm and force with every fibre of her being.

Each movement Isabella made was decisive and powerful, her chainsword arcing in lethal trajectories, threatening to rend Thea apart at any misstep. On the other hand, Thea's movements were all about fluidity and precision. With the vibroknives in her hands, she danced on the edge of the storm that was Isabella, parrying, dodging, and sidestepping to avoid the fatal embrace of the chainsword.

Briefly after their initial clash, Thea activated her Ability once again, certain that without the heightened Perception granted by it, she would rapidly fall to Isabella’s increasingly complex patterns of attack.

‘Sensory Overdrive.’

The air inside the arena was filled with the whirring of the chainsword and the distinctive hum of vibroknives, an eerie soundtrack to their intense clash.

Every time their weapons met, sparks flew and the air shivered with the sheer force of their collision. Isabella, a whirlwind of devastation, pushed forward, the chainsword leaving trails of scintillating sparks in its wake, while Thea, akin to a leaf in the storm, attempted to ride the wave, her vibroknives leaving a network of vibrant contrails as they deflected, parried and sliced through the air.

Despite the round having just commenced, Thea could already feel herself being pushed to the brink. Her breaths grew laboured, and rivulets of sweat began to trace their way down her back and face, glueing her dirty-blonde fringe to her forehead.

Wanting to make sure that there was no repeat of the previous round’s end, Thea once again used her Ability, re-upping the duration.

‘Sensory Overdrive.’

She quickly realised that her plan of simply retreating was not going to work out, as the additional mental overhead of planning her backwards footsteps in advance, despite the massively heightened capabilities her Sensory Overdrive provided, was taking its toll on her ability to keep track of Isabella’s movements.

Her vibroknives clashed against Isabella's chainsword in rapid succession, as a renewed series of clashes commenced, the sharp ringing echoing throughout the arena.

Each of her blocks was met with a powerful counter-thrust, forcing her to expend a tremendous amount of energy just to deflect or avoid it. Her muscles screamed in protest as she pushed against the relentless force of Isabella's onslaught, the vibrational energy of her opponent's weapon reverberating through her own and into her arms.

Her mind growing ever more tired at the excessive amount of information being pumped into it, by the extended usage of her Ability, coupled with the extremely high-speed fighting that was occurring, Thea desperately fought with her own, growingly hazy, state of mind to remind herself to re-up the duration again.

‘Sensory Overdrive.’

In an effort to throw off Isabella's rhythm, Thea changed the pattern of her steps, trying to infuse unpredictability into her movements. But Isabella was a seasoned warrior; she read Thea's erratic footwork and adapted swiftly, continuing her relentless offensive.

An underhanded swing from Isabella forced Thea to leap back, narrowly avoiding the chainsword's lethal edge.

She could feel the air whip against her skin as the weapon passed by, an uncomfortably close reminder of her vulnerability. She scrambled to regain her balance, desperation starting to cloud her focus, as the strain on her mental capabilities started reaching a breaking point.

Isabella, however, showed no signs of relenting.

Using a quick step to follow Thea’s leap, Isabella closed the distance between them, before her chainsword came down upon Thea’s unbalanced form once again. With a mad scramble and a last-ditch effort, Thea managed to deflect the strike to the side, barely missing her left arm and leg by a hair's breadth.

Before she could breathe a quick sigh of relief however, having deflected the potentially lethal follow-up, Isabella’s armoured fist suddenly bore down on her chest. Eyes wide, with no time to react, Thea braced every muscle in her body for the inevitable impact.

Then, the armoured fist collided with her body.

A force that seemed to eclipse all of her past experiences of getting hit - even getting shot by the Stellar Republic soldiers during her assessment - pushed relentlessly through her entire torso.

Despite the protective qualities of her light armour — its frontal reactive plating detonating in an attempt to counteract the impact — the sheer force of Isabella's punch, compounded by her superhuman strength, was potent enough to drive the air out of Thea’s lungs and send her hurtling backwards with a sickening crunch of shattering bones.

It was akin to being hit by a speeding vehicle. The metallic taste of fear filled her mouth as a crushing pain radiated from her chest, spreading through her body in a wave of agony. Her vision swam as her body obeyed the unstoppable momentum of her opponent’s strike, sent tumbling and ultimately sprawling across the arena floor.

Despite her every instinct screaming to fight back or get up, the overwhelming pain left her disoriented and entirely unable to move.

Underneath her armour, Thea could feel something being terribly wrong.

Her ribs felt as though they'd been shattered, a jagged symphony of agony with each shallow breath she attempted to draw. Each throb of her heart echoed the pain, and she was acutely aware of the wet, sticking sensation spreading beneath her armour - a sure-fire sign of internal injuries.

As she lay there, gasping for breath, Thea could only stare up at the domed ceiling of the arena, a sense of dread creeping into her heart, just as her Ability ran out and further emphasised her dire situation, as she was hit by the perceptive backlash of having her Perception forcefully reduced back down to it’s usual level.

This feeling was only compounded by the splitting headache that abruptly kicked in, robbing her of her vision entirely as all she could see was blinding whiteness - likely an end result of overstretching her mental faculties to this degree.

With no other recourse, Thea summoned the remnants of her strength to turn her head sideways before expelling the contents of her stomach onto the arena floor — a viscous, blood-laden substance.

As her vision slowly returned, it was smeared with the tears of intense pain and discomfort. All she could discern was a vague silhouette of the towering armoured figure above her, eclipsing the overhead lights of the arena.

The last sound to fill her ringing ears before everything succumbed to darkness was the chilling crack of her helmet and the bone-jarring crunch of her skull as Isabella's heavy-armoured boot brought a swift end to her torment.

—

Moments later, Thea’s eyes snapped open once again, as she stumbled to regain her balance from the reset. This time around, she felt a strong, steady arm reach out to help her.

Surprised, Thea looked over to see Isabella lend her a helping hand, as she gestured towards the nearby changing benches, indicating to take a quick seat.

More than happy for a brief moment of respite, after what felt like the worst hours of Thea’s life, despite only having been a couple of minutes at most, she quickly followed her squad members recommendation.

Sitting down, Thea ripped off her helmet, before taking a couple of deep, unimpeded breaths.

The back-to-back destruction of her lungs had left Thea with an acute understanding of how wonderful it was to breathe freely, after all.

As Isabella sat down on the bench opposite of hers and took off her helmet, Thea could see beads of sweat evident on the other woman’s forehead.

Inwardly celebrating the fact that Isabella had actually not simply walked over her without exerting any effort, Thea’s mood rapidly rose back to acceptable levels.

“I have to say, you’re extremely slippery… Definitely one of the hardest opponents I’ve faced in the UHF so far, when it comes to actually killing you,” Isabella offered, a genuine look of respect evident on her face.

Chuckling self-deprecatingly, Thea lightly shook her head in amusement, “Ha… I really don’t feel like that’s much of a compliment, considering how utterly outclassed I am. I was hoping I’d be able to land at least a couple of hits, but I can barely even stay alive. Without my Ability, I’d be completely helpless…”

At the mention of her Ability, Isabella’s eyebrows jumped a few centimetres.

“I’m glad you mentioned it, because I was seriously wondering how you were even able to keep up this well. But with that crazy Perception Ability of yours, it all makes sense now… Was the end of the first round a result of it running out? You suddenly stumbled, when you really shouldn’t have, based on the rest of your performance.”

Simply nodding to indicate that Isabella had properly deduced the reason, Thea’s face turned serious, before she addressed her squad member again, “Tell me honestly, Isabella: What am I doing wrong? I know my Attributes aren’t made for close-quarters-combat, but I should still have enough Strength and Finesse to at least stay alive. You’re way more experienced than me, that much is obvious, but even then… Why can’t I even survive until support arrives? I hate feeling helpless like this…”

A deep frown appeared on the hulking woman’s face, as she absent-mindedly flicked beads of sweat from her forehead. After a brief moment of silence, Isabella spoke up, her words measured and slow, as if she was weighing each and every one of them carefully, “I pegged you as someone extremely smart… But it appears that you are still too inexperienced to find your own inadequacies, despite their obvious nature… Let me ask you this, then: What is the purpose in your choice of weapon and stance?”

Caught off-guard by the question, Thea hesitated for a moment, then began, "Well, I chose the vibroknives because of their versatility. They're light, fast, and they don't limit my mobility. I’ve always used knives, ever since I was a child, due to where I grew up. Old Ma—My father taught me the basic principles for knife combat early on, for obvious reasons as you might imagine. So it simply felt like a natural consequence to go with the knives, even now…”

Nodding, with a deep-rooted understanding on her face, Isabella’s facial expressions seemed to light up at a tad at the mention of Thea’s upbringing.

Continuing, as she simply took the nod as a gesture to indicate attentiveness, Thea explained, “As for my stance... I chose it because it allows me to react quickly and adapt to different combat situations… Well… I basically have two main stances at the moment. One that is based on my own personal experience in the Undercity, primarily focused on survival and rapid dispatching of individual opponents. It’s the one I used in the last round.

"The other one is more aggressive, focused primarily on movement and overpowering the enemy with a rapid series of attacks - kind of like you did, except worse, I guess…”

As Thea finished, Isabella began to pace back and forth across the floor of the arena, the clinking of her heavy armour echoing ominously. She had listened to Thea's explanation in silence so far and the continued quiet was starting to spike up Thea’s anxiety levels.

Finally however, Isabella stopped moving and turned to face Thea again.

"Your choices sound logical, but they also reveal your lack of understanding in close-quarters-combat. A weapon and stance are not just tools to react to an opponent, but should also express your own way of fighting. I don’t feel the connection to your way of fighting at all, as if you were merely going through the motions, with no passion regarding the style of fighting you chose. While the motions are clearly ingrained into you, undoubtedly through years of training, they don’t feel like they’re part of you.

“Rather… It seems to me, like your stance and choice of weapon is something you picked up from somebody else. Like a mentor, an idol or potentially a parental figure, although based on your… circumstances, I doubt that last one would be the case.

"Your Attributes are primarily focused on Perception, followed by Finesse, yet you’ve seemingly chosen a pathway that demands a high amount of twitch-movements and speed, which are governed by Strength. For fuck's sake, your stance and choice of weapons would fit my build more than it does yours! You even said so in explaining your second stance! So… Tell me, Thea, what is your way?"

Thea's eyes widened as realisation hit her as forcefully as Isabella's armoured fist.

She had been emulating Lt. Frost's stance and choice of weapons ever since she had seen her in the initial challenge trial!

While James had taught her the absolute basics and given her enough understanding to gradually build up her own, unique undercity-style, she had known that it was not a compatible style for any real combat environments outside of the specific one it was created for. However, once she had seen Lt. Frost’s performance in the challenge trial, she had quickly adopted that style, as it had seemed to her like the ultimate conclusion to her early-years of combat.

After all, using that style, Lt. Frost had easily dispatched the enemy Ace!

Thea had never even tried to develop her own combat style, because she believed she had already found the perfect fighting method in Lt. Frost’s style. However, she now realised that she had overlooked the most crucial aspect of weapon and stance selection: Compatibility.

This was the very thing she had criticised Astra for during their Practical class, yet she herself had been bypassing the issue, relying on her superior Attributes, combat experience, and System Ability to claim victory, again and again!

Thea instantly knew she would have to sincerely apologise to Astra for her glaring hypocrisy when they met again.

The stark revelation sent waves of regret and self-reproach coursing through Thea. The idea that her last two years of diligent close-combat training had possibly been for naught left her reeling. How could she have been so blind, so foolish to think that she could simply adopt another's style without considering her own individuality?

Every sweat-soaked practice, every bruise and injury she had endured during her relentless training sessions, they all seemed pointless now. The sheer magnitude of the time and effort wasted in pursuit of a misplaced ideal felt overwhelming.

Thea found herself on the precipice of despair, staring down into the abyss of self-doubt and frustration. A whole vista of combat possibilities lay before her, yet she found herself paralyzed, clueless as to where to begin or what to do.

Confronted with such overwhelming uncertainty, the first tendrils of despair began to take root in Thea's heart. Yet, despite the chaos of her thoughts, one thing became crystal clear - a lesson that James had persistently imparted upon her whenever she felt trapped in a corner, unable to move forward - she needed to ask for help.

Swallowing her pride and taking a deep, steadying breath, Thea turned to Isabella, her cyan eyes reflecting a mix of determination and vulnerability. "Isabella," she began, her voice a touch hoarse, "I...I think I need your help. I don't know where to start... Can you... Will you help me find my own way in combat? You’re vastly more experienced than I am and I don’t know where to start… I’ve spent the last two years training a style that I somehow didn’t even realise wasn’t meant for me and—"

“It’s okay, Thea, I understand… Of course, I will help you,” Isabella interrupted what had begun to spiral into a bout of self-doubt in Thea's speech, an array of complex emotions flickering across her face, which Thea was unable to decipher.

Barely managing to stifle her surprise, considering the initial cold reception Isabella had held for her, Thea looked at her squad mate with wide eyes, "You will…? I mean… Thank you, Isabella…! I don’t think I could have asked for a better teacher…”

Isabella simply nodded in response, an inscrutable look on her face. Her stern visage softened just a bit, a shadow of a smile playing on her lips. “Don’t thank me yet, Thea. This won’t be easy. Training is gruelling, and I won’t go easy on you. But if you’re determined and willing to put in the effort, I believe we can find something truly amazing for you.”

"Then let's start from the beginning," Thea said, determination shining in her eyes. "I'm ready to learn, Isabella."

Isabella nodded, a glimmer of respect in her eyes.

"Good. That’s the spirit… First things first, you’ll have to entirely get rid of your knife-focused style. Knives aren’t made for a Perception and Finesse focused person like you. Your speciality lies in mobility and your extremely keen senses. Your weakness is your speed and power.

“I don’t know if your Professor went over each of the Attributes in-depth…”

At the behest of Thea giving a hesitant shake of her head, as Professor Pierce had only briefly mentioned the deeper insights for a certain few of their Attributes during their System 101 lecture, Isabella continued with a nod, “Let’s do that first then. It’s interesting to see how different each of our System lectures were, despite them all supposedly following a strict path. We would never have learned about Achievements before the assessment, without you and Karania, while you’re missing more in-depth information on the Attributes… Strange…”

Shaking her head to clear her thoughts, Isabella continued, putting on her best Professor impression for Thea.

“So… Attributes then: Strength is likely the one you’re most intimately familiar with, by now. It governs speed, density and strength of your muscles. The more Strength, the faster and harder you hit, the faster you move and the more of a beating your muscles can take before giving out. As far as I’m aware, it doesn’t really have any secondary main benefits, but the things it does do are already amazing enough as is, really.

“Finesse governs your muscle’s flexibility and precision as well as your overall coordination over your body. It’s hard to describe, but it generally increases the ability for you to control everything regarding your own body with greater ease. It will make it easier to perform quick feints, change direction while running, increase your precision when it comes to minute adjustments such as for shooting or hitting people in specific areas with your melee weapons.

“Without Finesse, your Strength simply makes you a charging velrunax; fast, with lots of power, but if someone simply steps aside, you’ll just crash into the nearest wall. Without proper Strength, your Finesse has little bite, when it comes to close-quarter-combat. They’re intrinsically linked like that. Finesse also, in combination with Perception, governs your reaction speed and hand-eye coordination - which explains why you’re so freakishly good at those things, from what I’ve been able to see…

“Vitality governs our general HP, as the System likes to call it - Health, in the most abstract of senses - as well as a myriad of other things, but the most important ones are as follows: It drastically thickens your skin, to the point that at vastly higher levels, even small-arms fire simply bounces off. It reverts and slows down ageing and enhances the body’s general functions to the point that normal everyday issues, such as sleep, digestion and caloric intake are vastly improved. At high levels, you can even stop ageing entirely, from what the Professor told us!

“Recovery then, is basically what recharges our batteries. All of them. HP, Stamina, Focus, apparently even whatever the Psychic Attribute resource is. The actual recovery rate of those resources is some combination of your maximum pool and the Recovery Attribute, but we didn’t get specifics. Fact is, the higher Recovery, the faster you’re back on your feet. At high Recovery, you can even visibly watch your superficial wounds heal, which sounds pretty awesome, if you ask me.

“Stamina and Focus are pretty self-explanatory, of course. Both govern our maximum pool for either Resource and supposedly strengthen our Abilities at some point in the future? The Professor didn’t really give a good idea of what that meant, exactly. Sorry, Thea.

“Perception, I feel like you could probably give me a lecture about, rather than the other way around, but whatever: It governs your senses, while also having the side-effect of applying to your reaction speed and hand-eye-coordination in combination with Finesse as a whole. You also need a minimum Perception to handle extreme levels of Strength, as you can end up being able to move faster than you can properly think, if the disparity is too large. Supposedly that only happens around the mid-double-digits, though, so still a long ways away for us.

“Lastly, Resolve. This one, I didn’t really pay too much attention to, I must admit… It’s something to do with your overall mental capacity, as well as your psychic sensitivity. A high Resolve allows you to counter and enhance psychic stuff. Like some kind of transformer, you can either amplify or diminish it…? I think…?” Isabella’s forehead had twisted into a myriad of wrinkles, as she visibly strained to remember the information.

Before long however, she threw up her hands in defeat, “Ehhh… You probably need to ask someone else about that one. But as Major Quinn stated, it’s only really used for Psychic stuff, most of the time. And whatever mental capabilities are. Might be required for extreme levels of Perception as well, but not sure…

“Regardless! With all that being said, the most logical conclusion for what your weapon should provide here should now be obvious, even to a novice. What specific thing does your weapon need to fix up your weaknesses, while accentuating your strengths, in terms of Attributes…?”

Isabella’s voice trailed off, clearly prompting Thea to finish the thought and answer.

"Range... I need a weapon that allows me to use my mobility and Perception to their fullest, while covering for my lack of speed and power with the added benefit of range," Thea said, her voice steady as understanding dawned on her. The words felt right as she spoke them, and a sudden sense of clarity washed over her.

Isabella nodded, the ghost of a smile tugging at the corners of her lips. "Exactly. You need to make sure your opponent can't reach you before you've already struck them. Your goal isn't to overpower them, but to outmanoeuvre them. To wear them down from a distance, strike at their weak points, exploit their openings. You must strike quickly and retreat before they can retaliate. Your weapon and your fighting style must echo this approach.

"Furthermore, opting for a two-handed weapon can compensate for your power deficiency. The extended reach and the leverage that a longer weapon provides, along with the strength harnessed from both your arms and your body, can supplement your swing power. This not only counterbalances your weak points but also accentuates your overwhelming strengths, that being your ludicrous Perception, when we take into account your Ability. A weapon like a glaive, for instance, could work very well for you.

“It has the range you require and some serious heft to it, when used properly. It would allow your Perception to do the heavy lifting, as you’d be far enough away from enemies to properly analyse their moves and respond with a wide variety of attacks. Additionally, your high Finesse will allow you to perform some exceptional moves with a polearm-sized weapon, I would imagine.”

Her mind racing, Thea considered the implications of Isabella's words. The entirety of her approach to combat needed to be rethought!

She would have to unlearn the habits she'd ingrained over the past years and start anew, but the prospect didn't intimidate her... It excited her.

For the first time since stepping into the arena with Isabella, she felt a spark of genuine hope. She wasn't trapped in a style unsuited to her, she was merely misguided. And now, with Isabella's help, she could rectify that.

Her optimism dimmed, however, as she pondered the impracticality of lugging around a cumbersome two-handed glaive alongside her other weapons. Hauling such a hefty weapon, specifically intended for emergencies where close combat was unavoidable, seemed neither practical nor effective.

Frowning, Thea expressed her reservations to Isabella, "I agree with your rationale, but the logistics of carrying around a glaive on my back worry me. I plan to bring at least two different rifles on the assignment, provided I can afford them, of course. But if I also need to transport a massive two-handed glaive... I can't visualise its use in close combat, nor can I picture an efficient way to carry it… I can’t exactly have Lucas carry my weapons for me, I’m the Scout, after all…"

To her delight, Thea's concerns were greeted with a confident grin from Isabella, who gave her a thumbs-up and responded in a teasing, pedantic tone, "Good insight! This is the kind of thoughtful consideration I expect from my students, Recruit Thea!"

Thea had never envisioned the stern, battle-hardened Isabella having such a light-hearted side to her personality. Caught off guard by this unexpectedly whimsical trait, Thea erupted into hearty laughter, prompting a soft chuckle from Isabella in return.

Isabella, however, soon regained her usual stoic composure and continued, “Humor aside, your concerns are insightful, though they betray your lack of experience. There's a wealth of weapon manufacturers out there, each focusing on different aspects - some prioritise power, others utility, and some champion compact designs.

"Back on Xenoria, my home-world, I served under a mentor during my stint with the Vidirin Private Security Company. An ardent polearm user, she always extolled the virtues of her weapon's extended reach and leverage in combat. And she wasn't wrong. I remember the countless times I found myself defeated by her... it still gives me the chills.

"One day, I voiced the same concern to her that you just mentioned: 'How does one transport a large two-handed polearm?' Her response was far from what I had expected. She seized her cherished spear and snapped it over her knee, splitting it into two parts.

"I remember being flabbergasted, as she had always treated her spear with nothing but reverence. You know… She later confessed that my reaction provided her with years of amusement… That woman… Unbelievable…!”

Shaking her head at the memories, a slight smile visible on her face, Isabella continued.

“As it turned out, she hadn't broken her spear at all. It was a product of a company called Vortech Modular Arms, which as the name suggests, specialises in crafting modular weapons, primarily of the melee variety.

"Her spear was essentially two separate short-spears held together by powerful magnets, allowing her to disassemble and reassemble it at a moment's notice. When disconnected in that way, each part would transform slightly, to provide properly sized single-handed versions of the glaives, more akin to a viciously sharp blade on a pole, really. I swear that the ‘second’ glaive even had a slightly altered shape to it, but I never got the chance to investigate…

“Regardless… This modular type weapon gave her the versatility of two smaller weapons and the option of a single two-handed polearm for open battlegrounds. The fluidity with which she transitioned between the two was truly remarkable... She saved my life more times than I can count… The only reason I’m here now is because of her, you know…?"

Thea’s brows furrowed as Isabella concluded her tale, as her squad mates voice had taken on an unfamiliar, sombre tone, almost hinting at a tinge of... guilt?

Before Thea could figure out how to react to this situation, as social encounters involving deeply personal emotions were not quite her specialty yet, Isabella visibly shrugged off her sombre thoughts, the well-worn mask of stoicism quickly reappearing on her face.

"Anyway," Isabella continued, her voice returning to its usual matter-of-fact tone.

"I’d recommend you to check out a glaive from Vortech Modular Arms. That should address all your concerns. You could have two short-spear-sized glaives for rapid, close-quarters combat, and also have the option to combine them into a longer, two-handed version for engagements in more open spaces."

Isabella's suggestion deeply resonated with Thea, as it truly did remove all downsides she could find about the recommended weapon type. With no idea how to get the conversation back to the previous, personal, level she decided to simply let it rest for now.

The fact that Isabella had opened up to her to such a degree was more than she could have ever hoped for with a single sparring session, so she didn’t want to risk pushing her luck. Instead, Thea focused on the promised help, eager to fix her misguided stance and weapon choice as fast as possible.

The practicality of the modular glaive as described by Isabella was enticing, and it sparked a newfound interest and anticipation in her. Finally, Thea nodded, her cyan eyes glimmering with resolve as she made her decision. "Let's do it," she confirmed, her tone holding a measure of excitement that was absent before.

Rising from the benches, the pair moved in unison towards the equipment racks. Nestled amongst a variety of melee weapons, Thea's gaze found a standard-issue vibroglaive. With slight hesitation, she reached out and grasped the weapon. Its weight was substantial, a testament to its lethal potential, yet it was balanced in such a way that it did not feel burdensome in her grip.

A subtle grin began to trace itself across her face as her fingers explored the weapon. The glaive's shaft was sleek yet sturdy beneath her touch, an amalgamation of deadly beauty and efficient design. An unspoken connection seemed to form between her and the weapon, a sense of compatibility she hadn't ever felt with her previous armaments. 'I think I can handle this...' she mused, the thought reverberating with newfound confidence and determination.

—

The arena took on a new atmosphere as their training session commenced. Thea was no longer just a challenger, someone to beat; she was a learner seeking guidance from her mentor, Isabella. At the same time, Isabella was no longer just another recruit, no longer an opponent to beat; she was a guide, a veteran sharing the fruits of her hard-won experiences.

Isabella started by demonstrating the basic movements associated with wielding a polearm: the wide sweeping strikes that could keep multiple enemies at bay, the swift, thrusting attacks intended for single, powerful opponents, and the spinning manoeuvres that blended offence and defence.

Then came the time for Thea to attempt these movements herself. Isabella watched with a critical eye, occasionally offering pointers and corrections. "Remember," Isabella's voice echoed in the arena, "the glaive is an extension of your arm, of your will. You need to make it move as if it were a part of your body, otherwise your heightened Perception, as well as your Finesse, will become a hindrance, more so than an advantage."

Thea tried her best to emulate the movements Isabella demonstrated. It was an entirely new world of combat for her, and it felt like learning to walk again. But every stumble, every misstep, was a lesson. She could feel herself growing with each passing minute.

It was a painstakingly slow process, but she was making progress…

—

Two hours later, Thea was drenched in sweat, her arms aching from the unfamiliar movements and the exertion it caused on her muscles. Yet her eyes shone with a fierce determination. She knew she had a long way to go, but for the first time, her fighting stance felt right. She hadn’t realised it until today, but using Lt. Frost’s stance had left her feeling unfulfilled, almost empty, whenever she used it, despite the pride she put into having learned and adopted it.

This new stance she was piecing together in her head now however, despite its extremely early stages, felt like it was part of her very being; a uniquely fitting way of fighting just for her. This newfound sense of direction was more comforting than anything she had felt before when it came to close-quarter-combat and she couldn’t thank Isabella enough for her help in this endeavour.

Just before those feelings of gratitude could grow into an articulated sentence however, Isabella, her face bright with anticipation, cut in, “Alright, let’s test your new style in a rematch. Remember, focus on your own way of fighting. Let’s see how far the couple hours of training have gotten you.”

Thea’s smile froze at the painful memories of her earlier spar with the lumbering close-quarters expert before her, but she could not deny that she definitely wanted to see how she would fare in a real fight with her new style.

It was thoroughly undercooked, downright basic in every regard and lacked any sort of finesse, but nevertheless, it was distinctively hers.

With a nod of determination, Thea wiped the sweat from her body, using a neary towel provided by the DDS, and stepped into the arena's centre.

The DDS's forced realism settings meant they couldn't just reset to a fresh state post-training—they had to spar in their current, post-workout condition. But they had both trained hard, Isabella also unaccustomed to a polearm as her primary weapon, leading to a similar level of fatigue.

No complaints aired as they squared off for their second sparring session.

Holding her new weapon, a standard-issue vibroglaive, Thea felt an unfamiliar yet exciting connection.

The weapon was vastly heavier than what she was accustomed to with her knives, yet it balanced perfectly in her grasp, the centre of mass just where it needed to be for swift, broad swings. The broad blade, shaped like a broad crescent that tapered off into a viciously sharp spike, gleamed under the arena's lights, its razor edge humming with subtle vibrations that promised devastating force.

The shaft, made of an ultra-strong, T1 alloy mixture, felt both robust and flexible, absorbing shocks and allowing for quick transitions between attack and defence. Running her fingers along it, she once again admired the simple yet effective design. The grip was firm and slip-resistant, moulded to accommodate a two-handed hold but with enough flexibility to be briefly wielded single-handedly if needed.

With the weapon in her hands, Thea felt a surge of exhilaration, mixed with a hint of apprehension. This was more than just a tool for her—it was a symbol of her new path. She had always relied on imitating others in the past, but this weapon was uniquely hers, a tangible reflection of her resolve to find her own way in combat.

As she stood there, the arena's slight background noise faded into nothingness, the world narrowing down to her, Isabella, and the gleaming glaive in her hands. Her heart pounded in her chest, her body thrumming with anticipation and energy. Taking a deep breath to calm her racing mind, Thea assumed a ready stance, the blade of her glaive pointing towards the ground, her gaze locked onto Isabella.

As they both mentally confirmed their readiness, the holographic countdown appeared between them once again.

When the countdown struck zero, the resonant hum of the buzzer echoed throughout the arena, marking the commencement of their rematch.

As the sound still reverberated in the air, Isabella sprang into action, propelling herself forward in her characteristically aggressive manner. Her feet barely seemed to touch the ground, her movement a testament to her raw power and unwavering determination.

Having already witnessed Isabella's signature opening manoeuvre twice before, Thea was poised for it this time around. She remained patient and composed, waiting for the opportune moment to make her move. As Isabella closed the gap between them to a mere ten metres, Thea invoked her Ability.

'Sensory Overdrive.'

Time around her seemed to decelerate, the world blurring into a languid haze. Immersing herself entirely in her newly adopted weapon and fighting style, she prepared to engage Isabella the moment she trespassed into her weapon's range…

Even as time slowed, Thea could feel the raw energy radiating off Isabella, could see the confidence etched in every line of her form. She watched, her heightened senses picking up on every small shift of Isabella's body, every spark from her chainsword as it hummed in the silent expanse of the arena.

Thea gripped the glaive tighter. Its polished surface glistened under the harsh lights of the arena, the intricate crafting along the blade reflecting a shimmering dance of light and shadows. It was not just a weapon—it was an extension of her.

However, Isabella was the veteran here, her movements fluid and anticipating every move Thea was about to make. Her chainsword whirred ominously, carving an arc of sparking light in the air as she lunged forward, aiming to break through Thea's guard.

Thea swung her glaive in response, the world still moving in slow motion for her. The large weapon moved in a sluggish, wide arc, failing to meet the precision and speed of her past knife-work. However, the length of the glaive afforded her a critical advantage she'd never experienced in close-quarters-combat before: Reach.

Then, she intercepted Isabella's lunge, her glaive meeting the chainsword mid-air with a harsh clang. Metal met metal, sending tremors down both their arms, but Thea managed to keep her opponent at bay. The extra distance provided by her weapon meant that she had a larger window to react to Isabella's attacks, giving her precious time to adjust her moves.

Even as she felt the struggle of wielding her new weapon, she could also sense a burgeoning connection. A harmony between her actions and the weapon’s responses that she had never felt with her knives. It was easier to hold Isabella off now, the extended reach of her glaive proving more suitable to her style of combat, one of reactivity and observation, rather than aggression and speed.

Her proficiency was far from ideal, her movements still clumsy and unfamiliar, but the glaive was already proving to be a better fit for her than the knives. It was more than a tool, simply designed to kill—it was a partner. And in the dance of blades that ensued, she found herself beginning to flow with it, rather than against it.

After the first three exchanges, Thea immediately activated her Ability once again, knowing full-well that without the added Perception afforded to her by it, Isabella would run her over in an instant.

‘Sensory Overdrive.’

Despite the glaring difference in their weapon sizes, the spar did not devolve into a mere exercise of kiting either. Isabella was no novice, and she understood the dynamics of close-quarter combat exceptionally well.

Even as Thea used her glaive to maintain distance, Isabella was ready, her chainsword flashing, parrying and redirecting Thea's strikes with fluid precision. The veteran had faced long-reach weapons before, and her strategies were sharp, backed by years of combat experience.

The glaive might have been Thea’s newfound partner, but her dance with it was still an awkward shuffle. She managed to hold her own, but it was clear that her movements lacked the finesse that came with mastery. She was able to keep Isabella at bay initially, but with each clash of their weapons, her inexperience began to show more and more.

Gradually starting to lose control over the rhythm of the engagement, Thea frantically activated her Ability yet again.

‘Sensory Overdrive.’

In contrast to Thea’s own awkward handling of her new weapon, Isabella danced with the graceful brutality of a seasoned warrior. Her chainsword was a natural extension of her body, moving seamlessly with her as she twisted and spun, stepping in and out of Thea's reach. She was a whirlwind of kinetic energy, challenging Thea's attempts to maintain distance.

Every time Thea swung the glaive, Isabella would dodge or parry, then swiftly step into her guard, shortening the distance between them to where her chainsword held the advantage.

Thea found herself on the defensive more often than not, pushed back by Isabella's relentless advances.

Once more, as she figured her Ability was about to run out, Thea reactivated it preemptively.

‘Sensory Overdrive.’

With each passing moment, Thea found her footing becoming a bit more steady, her swings a little more sure. She was gradually learning, adapting to the range and weight of the glaive. Yet Isabella was still the veteran, her relentless barrage not giving Thea a moment's rest. The struggle was evident, but so was the spark of potential in Thea's eyes. She was still growing, learning, and in her hands, the glaive began to hum with untapped promise.

Just as she felt a surge of confidence welling up within her, Isabella abruptly shifted gears. The pace of her attacks increased manifold, each move so fluid and connected that it became a ceaseless flurry of strikes.

Isabella didn't give Thea a moment to reorient herself. Her chainsword flashed with deadly precision, each attack a lesson in economy of movement, designed to keep Thea off-balance and prevent her from using the glaive's reach to her advantage.

With a swift, calculated feint that left even Thea, in her heightened state of perception, nearly incapable of reacting, Isabella evaded one of Thea's thrusts. She expertly closed the distance, encroaching upon Thea's sphere of control until the glaive in Thea's hands became nearly ineffective.

In a blur of motion, Isabella's chainsword carved a swift, ruthless arc of energy.

The flat side of her chainsword struck Thea's wrist, disarming her with a jolt of force, leaving her completely open to the onslaught. Isabella immediately capitalised on this opening, her motion remaining fluid as she performed a full pirouette.

The dance-like motion culminated in a perfectly executed swipe, the chainsword slicing through Thea's neck with the sickening noise of its teeth ripping, tearing and crunching flesh and bone alike, and ending the sparring session in a decisive instant.

The last thing Thea heard was an entirely new sound from the system - a slightly altered version of the Ability level-up chime.

The glaive clattered to the ground, the harsh metallic ring echoing through the training area.

Isabella stepped back, deactivating her chainsword with a click, her calm, measured breathing contrasting sharply with the grotesque sight of Thea’s slumped, decapitated body.

—

A brief moment later, Thea’s eyes snapped open once again, as she found herself stumbling slightly near the equipment racks of the arena.

The first thoughts that ran through Thea’s confused mind were, ‘Fuck… I really need some kind of neck-protector or something…’

In front of her inner eye, a blue box hovered, almost taunting Thea.

[System]: Vitality has increased by 0.01 points.

Shaking her head to dispel those distracting thoughts, while simultaneously closing the System notification, Thea strode back towards the arena's centre.

"You did well. Scarily well..." Isabella began, her voice carrying a note of genuine admiration.

"You forced me into second gear to crack your defence. It's almost daunting, the progress you've made simply by changing your weapon and receiving a couple of hours of instruction… I guess my old mentor was right. She always did complain about not being agile enough.

“Your Finesse is truly a gift when it comes to using polearms. The way you can minutely change the trajectory of each swipe and thrust, to exact degrees, is beyond frightening… Try not to improve too fast, okay?" She added, her tone playfully chiding.

Feeling the timing was right, Thea responded, "Thank you, sincerely. Without your guidance, I'd still be ineffectually wielding knives...I owe you, Isabella. If ever you need something, let me know. I'll do my best to help. Thank you."

A hint of a frown flickered briefly across Isabella's face, sending a pang of apprehension through Thea. It was replaced almost immediately by a soft smile. Then, to Thea's surprise, Isabella simply said, "No."

Startled by the blunt rejection, Thea couldn't help herself from stammering, "...No? What do you mean, no?"

For the first time since their paths had crossed, Isabella held Thea's gaze. "Not 'Isabella.' If you're going to be my scout, I can't have you yelling a four-syllable name. By the time you get to '...BEL-LA, WATCH OUT!', it'd be too late. From now on, call me 'Ella.' And don't worry, I'll let you know when I need assistance. Now, let's finish this sparring session. I'm getting hungry. This time, I'll show you what I'm truly capable of."

With the unexpected change in Isabella's demeanour and her newfound nickname, Thea found herself smiling genuinely. Nodding, she responded, "Alright, Ella. I'm ready when you are."

Inwardly celebrating like never before in her life, outside of the day she got accepted into the UHF, of course, Thea had to do her utmost not to skip towards the centre of the arena, but rather walk briskly instead.

As she moved, a flicker of curiosity sparked within her, 'Does this mean we're friends now? I mean, I've been given a nickname to use... But haven't we skipped a few stages… like nearly all of them? Aren't there supposed to be shared experiences and finding common ground involved? Does she need to come up with a nickname for me as well…?!' Her mind was abuzz with questions, matching the quickened pace of her steps.

Having arrived at her usual starting position, she banished those thoughts as she focused down on her weapon once again.

As the countdown materialised, dwindled to zero, and was followed by the sharp sound of the buzzer, Thea's focus was wholly consumed by Isabella. She was determined to imprint Isabella's full range of skills and abilities onto her memory.

In her customary fashion, Isabella propelled herself from the ground with extraordinary force, launching towards Thea with startling speed. As she had done before, Thea invoked her Ability to afford herself some extra time.

‘Sensory Overdrive.’

However, her concentration was briefly snagged by the sound of an unfamiliar double-chime.

[System]: "Sensory Overdrive has reached Level 5."[System]: "Sensory Overdrive has reached minor Mastery. Please designate a minor alteration for this Ability."

With an urgent mental-swipe of her hand, she dismissed the System notifications, returning her attention to the ongoing spar. She scrutinised Isabella's charging figure and felt a strange sense of reassurance - Isabella seemed less formidable than she usually did, almost unthreatening.

With a keen eye on the rapidly closing distance, Thea tightened her grip on the glaive, preparing to intercept Isabella's assault. However, something peculiar happened: Isabella didn't engage. Instead, she continued her charge as if heedless of the glaive's impending strike.

Thea's instincts screamed at her to take advantage of the opening, while simultaneously telling her to run. Unwilling to yield, she thrust the glaive forward, aiming directly at Isabella's unguarded head. To her disbelief, Isabella didn't dodge or counter the attack, merely continued her advance.

Just as the glaive's tip was about to make contact, however, it abruptly jerked to a halt in an utterly strange way. It wasn’t as if her glaive had hit a wall, a barrier, air or flesh. It simply ceased to move, with no counter-reaction of any kind.

The abrupt stop left Thea off balance, her momentum halted, her focus momentarily disrupted.

And then, Isabella was there.

Isabella's movement was sudden, a startling flash of speed as she closed the remaining distance. Her left fist swung upward, connecting with an intensity that was incomparable to their previous round.

Immediately, Thea could perceive the difference as the punch made contact - her heightened Sensory Overdrive amplifying her awareness of the subtlest changes in her surroundings. The force of this strike was exponentially greater.

A moment of profound horror flashed across her eyes as she processed the sheer strength behind the punch. The unformed thought 'FUC—' was ripped away as the brutal force of Isabella’s punch collided with her.

There was a deafening crunch, the sound of metallic plates fracturing, reactive armour discharging in desperate, ineffective defence. Isabella's punch, unrelenting and devastatingly powerful, tore through every barrier protecting Thea's body.

In what felt like a single instant, it pulverised bone and tissue, tore through her heart, and blasted out through her back, bringing with it a spraying viscera of gore. The sheer, horrific speed of the assault left Thea no time to fully comprehend the magnitude of the blow she had received before darkness overtook her once again.

—

Snapping open her eyes with a start, Thea’s previous thought finished ‘—K ME!’, as she stumbled backwards several steps.

Barely catching herself from falling, Thea quickly felt for her chest - happy to see that it was, in-fact, still there. Wide-eyed, she looked at Isabella who approached with a smile.

“Told ya I’d show you everything,” she offered with a shrug and a smug smile. “Let’s go eat, I’m hungry.”

Isabella quickly tore off her bloodied armour - exclusively Thea’s blood, of course - before heading out the training room, leaving Thea behind in a flabbergasted state of disbelief.

As she started taking off her armour, Thea brooded, ‘It seems that I have a lot to learn… That was definitely part of her Ability. Stopping the glaive and amplifying her attack… Some kind of kinetic absorption, maybe?’

Thinking about Isabella’s Ability suddenly made Thea stop dead in her tracks.

‘Wait. Wasn’t there something about Sensory Overdrive…?’

Calling up her Ability section and navigating to Sensory Overdrive, a new box suddenly opened in front of her…

[System]: Minor Mastery reached - Choose 1 out of 3 possible minor alterations for Silver-Rank Active-Ability ‘Sensory Overdrive’.

[Sensory Overdrive α: At the end of the active duration, gradually decreases the Perception gained through ‘Sensory Overdrive’ to zero, instead of abruptly falling off.]

[Sensory Overdrive β: Lowers the Focus cost of subsequent uses of ‘Sensory Overdrive’ by 25%, if the active duration of the previous cast has not run out yet.]

[Sensory Overdrive γ: Enhances the initial surge of the Perception increase by an additional 200% when activating 'Sensory Overdrive', enabling a brief moment of even sharper focus at the onset of the ability's effect for the first 20% of the total duration.]

Wide-eyed, Thea stared at the options before her with no idea where to go from here.

“They have fucking alterations too, now…?” Muttering to herself, she decided to simply postpone the decision for later.

After all, Isabella wasn’t the only one who was hungry…

Comments

Ryan

First

Trasen56

Glaives are cool, but I can't help but feel its a little waisted not to have Thea at least play with a rope dart style weapon. Her perception and dexterity probably make her one of the few people who could pull one off in actual combat, and it would allow her to carry a knife around but still have a little more range than without the glaive. Perhaps give her some sort of nano-filament that extends from her gauntlets and attaches to the bottom of a vibroknife and she could start pulling off Scorpian combo's lmao. Especially if she gets Psyker abilities and can control the knife and 'chain' with telekenesis. Perhaps as a secondary fighting style and a way to keep all her knife training from going to waste? Perhaps Karania could suggest it as you mentioned she has a thing for whips and this would be a little similar.... idk I just really like rope dart / chain dagger style weapons. Video for reference: https://youtube.com/shorts/uJuNj76g1Ps?feature=share4

LunaWolve

Haha, Thomas back with the suggestion xD

PyritePlunder

This now marks three and half chapters solely dedicated to melee combat that I cannot, for the life of me, figure out WHY they exist. These people have guns. They have tanks. They have cannons and mechs. Machine guns and grenades. Close combat is a thing that ALMOST NEVER HAPPENS on ANY modern battlefield, let alone COMBAT IN SPACE. WHY does a scout/sniper need melee weapon training? Wouldn't it be A MILLION TIMES MORE EFFECTIVE to just train with a side arm? You can accomplish a thousand more things with the side arm than you EVER could with a god damn GLAIVE. Did Luna just forget that the MC is a scout? Does being a scout secretly also mean that you are a Frontline warrior holding down the line against thousands of magically bullet and bomb proof enemies whose only inexplicable weakness happens to be SWORDS of all things? I would get it if she was training in ambush techniques or assassination skills so that she could sneak behind enemy lines but she could easily just get a pistol that is quiet and do the same thing way more efficiently. What is the point of all this? Couldn't this entire chapter be summed up as 'thea got her ass kicked repeatedly by Isabela, found out she needed her own combat style, decided to use a GLAIVE, a historically STRENGTH BASED WEAPON, and move on? The above theory about the rope dart is a thousand times better than a glaive for thea btw... When you were writing about how she needed to capitalize on her finesse and perception i was so confident she would choose something like a rapier as it doesn't require strength to weild, it only requires accuracy and timing, yet instead sure chose a massive polearm that REQUIRES STRENGTH AND DEXTERITY TO SWING. This is frankly starting to get ridiculous

PyritePlunder

The glaive was so absurd and ridiculous, i actually went ahead and googled its specs. Here's the copy/paste from Wikipedia: - - - - - - - Typically, the blade is around 45 cm (18 in) long, on the end of a pole 2 m (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head, rather than having a tang like a sword or naginata. - - - - - - - - - - - - -here's another about the weight: - - - - - ---------- Glaives trained at Imperial Combat Arts can vary in weight of 5lbs up to as much as 60lbs for large an powerful people. It is not uncommon for people today to doubt if weapons of such weight can be used in combat------------- so the answer for a perception and finesse style fighter getting her ass kicked while equipped with knives, a dexterity based weapon, is to instead use a glaive, an OBVIOUSLY strength based weapon. Even if you wanna go with some futuristic technology shenanigans and claim that the glaive has been made to weigh only one pound and is still ultra durable... It's seven feet long. It's bigger than her. Cut it in half, and its still covering most of her body. It's an inflexible pole that will get caught in bushes and trees and trip her while she stealths around, it will not fit in fox holes, it won't fit inside compact, stealthy vehicles, IT DOESN'T MAKE SENSE

Quendolayne

I totally agree and I’m still irritated that her one special ability (let’s call it “bullet time”) can be countered by a muscle-head on steroids who beside all other benefits even has the ability to move so fast bullet time isn’t even able to see it … what was the downside of the muscle-head character class - hmmm, it seem’s like there is none … why do they have scouts? Okay, the last one was rhetorical, but honestly would muscle-head like it to get her head blown off at distance for many hours, just to be shown that she sucks at distance or would she pull out another rabbit out of her hat, just to show us that the MC isn’t OP’ed? … And let’s not forget that even a healer was able to kill Thea in the first round and this all what counts w/o this resurrection cheat. So in normal terms the Healer kills the ranger and then ranger fights the warrior - the result is as expected.

D

Her ability can be countered because she doesnt have the physical power to follow her perception. Also i think in one of the previous chapters it was stated that Melee might be 'obsolet' but still happens more often then they would like. Probably because a 'low tech' faction might actually invest in skills and equipment that let them get close and personal even when people are shooting at them. Dont forget that 'Ace' thea shot at with a LASER(!!!) and yet he still interposed his shield between them before the damn thing hit! (Well, more likely before the weapon was going of, but - eh...). The system wants conflict, not slaughter. If one faction/species decides to go all medieval, we could expect the system would support them. Heck, they might have magic fireball wands instead of guns and flying dragons as mounts for all we know. O_o

LunaWolve

Drake Morgan is correct. There's a very good reason close-combat is a large part of the post-integration curriculum. That being: EVERYONE gets Attributes, not just the UHF. With Faction Traits coming into play, some of which are very much close-combat focused, it is imperative that all marines of the UHF understand and know how to fight. Abilities outscale weapon technology way faster than you seem to realise. There's a very clear example in this chapter: A Vibroglaive was stopped DEAD IN ITS TRACKS by a System Ability. Why do they train melee combat? Because a gun will do jackshit if someone runs up to you with a massive shield. Especially as a Scout/Sniper, who will often be on solo/duo missions, having no option outside of "I guess I shoot" is ludicrous to even consider. With System Abilities granting an insanely wide range of possible scenarios to have to deal with, NOT having a heavy focus on every possible way to kill an enemy, would be the insane part here.

PyritePlunder

This is a matter of the ace having vastly higher stats than thea, which is something she could fix if luna EVER decided to invest her stat points. If she moved fast enough to aim and pull the trigger before that ace could've reacted, there's not a snowballs chance in hell he could dodge a laser moving at the speed of light. The system also limits you on gear to make it so that newbs can't be OP the second they join the battlefield, and this is pretty fair, it makes sense that the aces equipment should be able to defeat thea's starting equipment, the same could not be said for any of the other people on the battlefield. Also, if one faction did decide to go medieval, they would just be countered too hard by technology, a line of claymores would absolutely wreck anybody who's not attacking from distant cover. There is a real reason we do not use melee weapons in combat today, the army doesn't even train their soldiers in the use of bayonets anymore, and that's because it is just obsolete. If i can reach out and touch you at a thousand meters and you must be 1 meter away to attack me, why would I ever position myself in a way that allows you to attack me? A modern military with competent officers will ALWAYS play to its strengths, unlike Thea or Luna in this story

LunaWolve

Just a quick reminder that Thea is vastly stronger than the strongest human to every exist in the entire GALAXY. Couple that with some high-quality materials, and you got yourself a really durable, light-weight Glaive. The reason it's considered a Finesse weapon here, is because polearm combat can be exceedingly agile, which is something that Strength simply doesn't provide. It fixes up her Strength problems, because you can exert a massive amount of extra force with a longer reach weapon, thanks to the leverage provided by the pole. --- If you consider 1m long weapons to be "inflexible pole that will get caught in bushes and trees and trip her while she stealths around, it will not fit in fox holes, it won't fit inside compact, stealthy vehicles, IT DOESN'T MAKE SENSE", then you'll be surprised to hear about the size of guns. Most DMRs and Sniper Rifles are either around 1m or exceed 1m in length. Examples: Mk14 EBR (889 mm), M110A1 (899mm or 1,009mm when the buttstock is not folded), MK 12 SPR (952.2mm). And that's just the DMRs, which are noticably smaller than proper sniper rifles. They're not exactly flexible either. So either humans NOWADAYS are somehow cheating physics, or your expectations for sizes is not quite accurate there.

PyritePlunder

I'm sorry but the system giving every grunt of a faction done kind of invincible force shield that magically counters railguns, missiles, lasers, plasma, slugs, explosions, shrapnel, etc is just plain childish to imagine. If that was a thing that existed, every faction would try to have it. It makes sense for a single peice of incredibly expensive alien technology to be able to protect from outside damage, fine, that's a good way to limit battlefields, but for every single grunt of an entire faction to have an unlimited bulletproof shield is just beyond any limit of imagination and far into the ridiculous catagory. This story is like a thousand years into the future. NOBODY would use melee weapons. Imagine how much harder it is to train somebody to be competent in melee when instead they could just pull a trigger? This obsession with melee is absolutely inane and has no place in a story about future warfare

PyritePlunder

What do you mean no options? SHE'S A SCOUT. SHE RUNS, SHE HIDES, SHE REPOSITIONS, SHE AMBUSHES, SHE S. C. O. U. T. S. ENEMY POSITIONS. SHE KILLS UNAWARE LEADERS. SHE DOESN'T GET BOGGED DOWN IN THREE CHAPTERS WORTH OF TERRIBLE HAND TO HAND FIGHTING.

Trasen56

I have serious doubt about anyone ever using a 60 lbs polearm. Care to share a link?

Trasen56

I must spread my message to the people

LunaWolve

I mean, that's clearly just your personal opinion. One that, mind you, doesn't seem to be shared by a VAST majority of Scifi authors either? Most Gundam/Mech novels/games have melee combat. Star Wars is all about melee combat, to a certain degree. Dune has tons of melee combat. Warhammer 40K has melee combat (and quite a lot of it, when it comes to named character vs named character). The list goes on and on. I don't know why you're so adamant about this, when it's straight up not really the case? --- Fact of the matter is, when you have to prepare soldiers for any inevitability, then simply saying "oh just shoot them" is a ludicrous take. When Abilities like Isabella's exist, or Captain Ionheart's or god knows what other Abilities/Faction Traits, it's simply prudent to have everyone be very proficient at defending themselves. Not everyone's gonna have a force shield or w/e, of course, but they don't need to? A single squad is enough to fuck up your day, if your answer is exclusively "just shoot", if the shooting doesn't work. And no, having a response squad or w/e wouldn't be realistic either, cause battlefields are MASSIVE. You can't exactly just wait for your entire line of defense to fall apart while your reponse squad tries to get there. Furthermore, Heavies often bring massive ballistic shields to battlefields as well, which would act as your "everyone has an anti laser/railgun/missile etc. force shield". While not a force shield, and with enough firepower, you could definitely break through it, you can't exactly count on having infinite firepower to do that, in every situation.

Trasen56

I think something to consider is that TAS had started its goal is to find the ultimate warrior. Close quarters combat is part of that as much as tactics, long range combat, and vehicle combat is. Imo the ultimate warrior has to be skilled in every type of combat and type of warfare, so TAS will create scenarios where those skills will be tested. Maybe the system will create a battlefield where melee combat is the only form allowed? We know that the system can do similar stuff from the Warfare lectures.

PyritePlunder

And in response, Luna, the difference is that by carrying a large sniper rifle, thea is doing HER JOB. That's her weapon. She already wants to carry two of them. Now, with the length of the blade on a glaive being a foot and a half, she is carrying around an 8'6" pole ontop of two weapons. An 8'6" pole that does not, in any way, shape, or form, have ANYTHING to do with her job. Break the pole in half, which you described as a method of making it easier to carry, and you now how two four foot long poles attached to thea. One sniper rifle in her hands, one assualt rifle on her back and she is already pushing it. Where the hell is this useless ass pole going to go? At the very least, with a rifle, you can leave that sticking out your foxhole and it's out of the way. Leave the polearm sticking out the foxhole and you can't even use it in time to defend yourself if somebody sneaks in. Your explanation as to why the glaive is 'good for finesse fighters and makes up for her lack of strength' is just bad. She doesn't need to make up for a lack of strength, she needs to play around where she's actually strong. She has mad perception, so give her a weapon that is precise, she has high finesse, so give her a weapon that is accurate. There are strong people in her squad. Give them the big melee weapons. A scout does not need to lug around a giant damn pole just because she MIGHT engage in cqc.

LunaWolve

These could very much exist, if both parties accept that limitation.

Pavlov

I liked the idea of the system shield generator, it gives some explaination why the respawn point ist not bombed into oblivion. That is the story, lets see where it goes. I really like it so far. Since the system is looking for the ultimate warrior it probably puts a bigger emphasis on people and skills than weapons, otherwise we would fight killer droids. However, I also like the idea of her wielding a gigantic anti material rifle. I like the weapon shopping (hint).

PyritePlunder

Let me put things into even MORE perspective. When I was a Machinegunner in iraq, I carried an M240B and a sidearm. Sometimes, I would also have a rifle in the humvee. Carrying this alone is a massive burden. Regardless of strength, it just takes up a shit load of space. Carrying the rifle on my back and a mg in my hands, and I am now massively less agile than I was before. Stats would make this easier to do, but they cannot overcome space. Attach to that a 4' long pole and now I can't even get into the humvee without removing all my gear and placing things in the vehicle one at a time. You are hobbling thea and taking away even more of her mobility for what? A useless pole that doesn't make sense to even have?

LunaWolve

The System Shield Generator you described was just covered in the last 2 chapters, LOL. Warfare 101 Chapter 1 and 2. The SADD is the reason the respawn points don't get bombed. It was already explained :P She'll definitely be looking into some big rifles -> Also mentioned in Warfare 101. Might want to re-read these chapters, Pavlov :P

PyritePlunder

It's fine if melee combat exists in this story. It's fine if thea trains in it from time to time. What I'm hung up on is that we have had more chapters like this one than we've ever had about combat and that there's just no reason for this. There's no reason for the scout, who will either be by themselves in hard to reach places behind enemy lines, or behind the entire squad firing from a distance, to focus on it. There's no reason for a scout, who wears light armor and already has to luv sound a big rifle, too also lug around a massive polearm. The knives at least made a little bit of sense, knives are useful tools and a good backup of your weapon proves 'magically useless' due to system shenanigans. You wanna compare this to Warhammer 40k? Fine. Give thea the heavy armor so she has room to attach three big ass weapons to herself and can hold the line with a POLEARM of all things, change her job from scout to something else, and then design the plot to fit this new scenario you've made up on the fly.

PyritePlunder

If the enemy has massive railgun proof shields that cannot be pierced by ridiculously powerful projectiles, can't be circumvented by grenades or explosions, can't be defeated by traps, can't be defeated by artillery, can't be manuevered around, then why even bring the glaive? What is a glaive gunna do to a shield that can beat plasma and armor piercing railgun shots?

Stuart Anderson

Nice chapter! While I don’t find myself particularly enthused by all the melee talk on a sniper character, I think that I understand why it is there. A question though, are offensive Pysker powers primarily CQC ranged? Or is there a wide range? I think it’d be fun for Thea to have no CQC weapons at all, just shooting lightning from her hands, or popping heads with a glance!

LunaWolve

The ratio is not even half between Warfare and Melee chapters. We've had 12 Chapters of non-stop warfare in Arc 0. We've had 5-6 Chapters of melee combat in Arc 1. Which, by the way, are exclusively there for that beloved "show don't tell" that you RR readers love to throw around willy-nilly, not understanding what it even means. The melee focused chapters focused primarily on showcasing Abilities (SHOWING THEM), ranging from melee-focused (Lan) to more utility (Astra) and downright medical (in Karania's sense), while also providing a DIRECT EXAMPLE of how different Attributes affect combat at a fundamental level (Thea vs Lan | Thea vs Astra | Thea vs Karania | Thea vs Isabella). It's like y'all read that "show don't tell" advise somewhere and throw it into every comment/review to make your 'criticism' seem like it has merit. I might be telling a lot, for example with the System 101, but the things you point out as being that? Vehicles, the SADD in Warfare 101, melee combat chapters? They're not it, chief.

PyritePlunder

@thomas This, so far, is the most reasonable argument against my POV and i thank you for writing it, it's a good point and speaks for why hth combat should exist in this story. It still does not give Thea, a scout, a good reason to carry a polearm or to focus on it at all.

D.I. FREED - Author of the Jade Phoenix, Invasion, Soul Warrior, and Dusk Scion Series

I think a number of the concerns have/will be resolved as missions actually happen. I mean, we've seen in her "test" mission, right? She used a rifle/sniper rifle 100% of the time. Never once used a melee weapon. However, the LT did. It ends up to be all about being prepared for any scenario, at least from my view. Will our MC become some sort of melee expert? Probably not, unless she "cheats" with "magic" powers. Will she become competent enough to survive as a scout who gets in deep s##t? Almost certainly. She'll never be Isabella, she'll be Thea. Oh, BTW. Mr. Author Sir, where ARE the magic powers? She's getting pushed into that right? Let's see it. Nag nag nag.

LunaWolve

Magic Powers are coming, for sure! Next Chapter goes into their current Build Ideas, so we'll get to see their plans for the near future very soon! After that it's straight to the Equipment / Ability purchasing, followed by GalPol101 and then the Assesment Prep. Current timeline puts the start of the Assesment at somewhere around early July. Probably around the 2nd week?

LunaWolve

There's a wide range! Generally, however, the further out you try to impact things, the harder it will be on yourself. So no popping heads half a planet away.

Pavlov

I would not consider a polearm a strength based weapon. Nobody expects to pierce plate armour and should therefore try to target weakpoints. It is a very nimble weapon and charging it head on will get you killed. I assume by using the futuristic vibro blade it becomes a lightweight cutting beast comparable to a lightsaber. I agree with Luna's assessment, Thea should keep her distance and let her team mates do the tanking. A powerful handcannon could also help out in a pinch. But if the sniper rifle can't stop the charging marine, the handcannon will fail too. Maybe, make the glaive telescopic to reduce the size to the blade. This way you get a knife with extendable handle. I agree that a DMR is long too, but carrying two weapons with 1m length might get in the way when sneaking around. I was always wondered how carrying a sniper rifle and DMR worked in Digital Marine, it sounds so cumbersome. Maybe you could add a vibrobyonett to the sniperrifle (I just joking, don't do that).

PyritePlunder

ok, if an individual has an ability that makes them impervious to bullets, why would melee weapons be any different? if I could swing a weapon at you one time in the time it takes to shoot you thirty times, which would be more effective at circumventing your protection? if its an ability, its a resource that will run out. you will not be bulletproof forever. if its an ability that blocks attacks, why would a melee weapon be better at circumventing this at all? if your ability blocks one thing, for instance bullets, I could switch to another attack/ammo type using the insane future technology that is widely available in this story. I could fire micro missiles that curve around your shield to hit you in the back, i could fire plasma to melt your shield and eat through your armor, i could fire a laser that is practically undodgeable and has high penatrability, if the first shot does nothing, i could fire thirty more times in a near instant and eat through your focus until you have nothing and then shoot you again and then your dead. if the enemy has an ability that 'stops all projectiles' I could see melee being effective. but as you said, theres thousands of abilities, does every single person in a faction have this one ability? if so, what if they have an ability that 'stops all melee attacks' you cant circumvent this by attacking with a different polearm. your polearm cant suddenly become become a beam weapon or a lightsaber or some other crazy item. you havent included anything like this anywhere in the story, a vibroblade is a vibroblade. but there are many different types of projectile weapons and if one doesnt work you can just try another one while the enemy is still 800 meters away and can't even touch you yet.

LunaWolve

Vibro Bayonet sounds VERY dangerous (for yourself). Thea will definitely be checking out different options once we get to the equipment / ability shopping chapters. It seems that some people forget that not everything being said by the characters is ultimately set-in-stone forever. Thea's current plan is to get a DMR, an anti-vehicle Rifle and the Glaive recommended by Isabella. Knowing her though, it's likely she'll buy way more cool tech stuff, assuming she has the money for it.

Stuart Anderson

So theoretically she could do all CQC as a Psyker, no glaive? Likely wildly impractical though.

LunaWolve

She definitely could. Problem would be the resource cost (like focus and stamina) to keep it up and potential backlashes. Generally better to use a melee weapon and then use psychic abilities to supplement them.

Saerthas

Wouldn't a glaive have massive strength requirements due to the long lever she needs to handle

PyritePlunder

luna, I know I have commented a lot and very aggressively on this post but as a reader of this series I REALLY feel that a glaive is just not a sensible weapon for a scout, let alone for Thea. making up technology that somehow makes this weapon viable for her is much worse than simply picking a different weapon that is already viable and adding technology that makes it better. she could have a rapier that capitalizes on her accuracy with a superheated tip that stabs through shields, she could use a roman gladius style weapon and use her finesse to target weak spots on the enemies armor, theres a ton of options, but giving a non strength based character a strength based weapon just doesnt fit and is incredibly jarring. I GENUINLY think you should choose a different weapon. Furthermore, in response to this part of your last comment ------- " It's like y'all read that "show don't tell" advise somewhere and throw it into every comment/review to make your 'criticism' seem like it has merit. I might be telling a lot, for example with the System 101, but the things you point out as being that? Vehicles, the SADD in Warfare 101, melee combat chapters? They're not it, chief. " ---------- Thea should be experiencing this as she goes. she should be getting out there, training in combat sims, engaging realistic enemies, and as she experiences these things, she wonders, "why is this the way it is" and thats the time to tell us. thats the time to have a teacher introduce us to a concept briefly before moving on. you do not give the reader any chance to wonder, you haven't given us the opportunity to figure things out ourselves or try to imagine things. this story was at its peak during her defensive battle in the simulated mission, and you could capitalize on that by providing new sims and new battles that add tension and excitement to the story. not a single chapter since she became a marine has done that and it is severely degrading your story.

Saerthas

Like knives or a rapier or smith seem like the weapon to abuse openings and punish ppl fast

Saerthas

Timed with a speed boosting ability she could kill her enemy's before they have a chance to reactant against enemy's with a superior weapon run away and snipe them

Saerthas

A glaive or another slow and heavy weapon feels like the worst option after a greathammer or smth

LunaWolve

Not much beyond the usual, but Thea's also way stronger than the strongest human to ever exist in the entire galaxy (2.5 Strength for that guy), so a bit of a polearm isn't exactly troubling for her.

LunaWolve

Then you have the same issue of range as she literally just had in this chapter. Against someone with superior Strength, she can't simply "punish ppl fast". They're faster than her. She's more precise and more agile, but slower in terms of twitch movement.

DrakeStarkiller

I thought this was going in the direction of a scythe

TWW

I like that the system isn’t just linear up to skill level caps! In an actual battle as we saw in the prologue, I think alpha would be the best for longer engagements. Having a little more time with extra perception as it trails off is nice and less jarring. Beta seems better in more short time hectic situations. I imagine ace versus ace situations which will probably become more important as time goes on. Gamma seems worthless at the moment because her body can’t react fast enough but might be amazing for a psycher. Pack more information into less time at the speed of increased thought. In conclusion if she wasn’t the MC I’d recommend alpha. Currently beta seems best long term for best usage in important situations. Gamma could be the right choice but she’d either need to wait for psycher to unlock or ask how psychic powers work.

BobTheEverliving

Why do you think glaives are slow? It's a quarter-staff with a sword end. Honestly, the idea of a 'slow' weapon or armor is just from video game balancing. Axe swings aren't slower then sword swings. Polearms were the primary weapon on the battlefield until guns for many reasons. Swords were side-arms at best.

Morten Bork

Love the chapter. And length. I Simply can't get enough of Thea :)

PrometheusDarkflame

Not that I agree with all the angry shouting going on up above, but the point is still somewhat valid. As someone who has actually used medieval era weaponry fairly often (I do both HEMA (Historical European Martial Arts) and LARP (Live Action Role Play) multiple times a week), I can quite confidently say that while Thea using a glaive isn’t impossible (she is at 2.something times normal strength) it’s also a bit weird for a finesse based fighter. I personally find glaives and similar polearms heavy for me (not physically, but for my fighting style), and I’m a 6’4” bloke who can bench press 100kg easily, so the damn things aren’t light by any means. As a finesse fighter, I’d expect her to lean far more towards weapons like a rapier, duelling sabre or, if we’re going into more exotic weapons, something like an urumi or chain-knife. The last two especially are almost impossible for most to use in real life, as they require insane amounts of precision and dexterity which Thea has in spades. As I said before, due to her strength attribute a glaive isn’t impossible for her to use, but I’d personally recommend reconsidering. Either way, even with that minor discrepancy it was a good chapter, and I look forward to more. :)

David Brims

I do agree Thea would be more effective using a glaive than knives. She has the strength and speed to use one - she just doesn't have the sort of strength and speed her enemies will have. Leverage can help compensate for her relative slowness and weakness compared to those like Isabella, and the glaive gives her that. That said, I question whether she's really better off in CQC with a glaive instead of a handgun. A handgun will also leverage her perception and finesse, and it will be a lot less bulky than a glaive. If she's defending a fixed position, or toting her weapons around in a vehicle like the hoverbike we saw, sure take both. But if she's got to lug it around? @PyritePlunder is right that bulky is almost as bad as heavy. A futuristic handgun might be a good option for when she's scouting without a vehicle and doesn't want to weigh/bulk herself down too much. If she's able to react first and fill nearby enemies with holes, does it matter if she doesn't have a 'real' melee weapon?

Shadeymankey

Urumi or chain knife would make far more sense. Any polearm is for a strength build NOT a finesse build.

David Brims

Most glaives are maybe a little shorter than pikes or other super-long polearms - around 7 feet. Half that would be 3'6", which is long but not unmanageable. That said, if she's scouting without something like a hoverbike to carry the weapon, I agree that's still bulky and could get caught up or otherwise draw attention. I'd like to see her have a handgun as an alternate CQC option for some situations. I think that might play well into her finesse and dexterity. If she's able to react first and fill nearby enemies with holes, does it matter if she doesn't have a 'real' melee weapon? Handguns ARE still a CQC weapon. Shotguns and some sub-machine guns are also in that category, particularly snub-nosed or sawn off weapons, though I think a smaller but more accuracy-based weapon like a specialised futuristic handgun would be her best choice.

BobTheEverliving

I'm surprised and disappointed by the polearm hate. Too much video game Balance logic. Even before accounting for future materials beyond carbon fiber, she has 50% more strength then a high-end athlete. She needs a weapon that helps guard her from being rushed down, only reach can fill a speed gap. Think levers, the longer your reach the faster you can move the tip. Glaives are also top tier against multiple opponents. I mean the rope dart thing is frankly silly. Sure, anything can be used as a weapon but its no different then a bunch of throwing knives. I will take a shovel over it any day of the week.

LunaWolve

Leaning onto your expertise here then: What exactly would your weapon of choice be, for a character that's trying to make up for her lack of speed, with RANGE? THAT'S the primary purpose of the polearm choice. Precision is Thea's main stat, not Finesse. She's a Perception / Finesse fighter, not a Finesse fighter. Without the extra reach afforded to Thea by a polearm, her Perception is downright useless to counter an enemy's speed advantage (Strength).

LunaWolve

Very interesting rundown for sure!

LunaWolve

Funny you say that, cause Scythe's are my absolutely favorite weapon type. Wouldn't really fit with Thea's strengths, however. She's require vastly more Strength to make a Scythe work in this particular setting. Glaives have the advantage of being a lot less dependent on full swing-motions, lending themselves more for the stabby-stabby kind of fighting, if extreme precision if required.

PyritePlunder

the problem is that nearly every single enemy she fights will have invested heavily in their physical stats...but Thea is a scout. To capitalize on her strengths, Thea will likely invest even more into her resilience, focus, perception, and finesse. strength is not a priority for her. This means that nearly everyone she fights will be way stronger than her. add to that a very long pole, and anyone she fights can just swing one time at her polearm to rip it out of her hands and send it flying. she cannot block her opponents attacks. any attack she blocks will also send her flying. She needs a weapon that can capitalize on her high stats and not a weapon that is based off her lowest stats. I dont care who you are, or how strong you are, a weapon that you have to take big swings with in order to do damage is not ever going to be very precise. It wont be accurate. not compared to many other weapons at least.

LunaWolve

Melee weapons are important, as there are specific Abilities in the System that downright BLOCK ranged attacks. So a backup melee weapon will always be a mandatory addition for anyone. Thea will most likely end up with a simple handgun as a sidearm, for more close-range (but not melee) engagements as well. A pistol holster is very little overhead, after all.

Halycon404

I do not get the amount of emphasis this story has on hand to hand combat. I understand it's useful as a fallback when everything else is gone. But if she's in spear range she's in sidearm range. A knife I get. Inside the easy arc of a gun. But a sword or a polearm of any sort? Ludicrous. See person with sword, step back, draw gun, hip fire, dead opponent. I get that it's "Cool", but we're in a world where half the people we've met are strong enough to dual wield vulcan gatling guns, the mortar crew is tossing around micro-nuclear bombs, and the really heavy weapons could delete Everest. Thea hasn't even picked up the standard issue rifle outside the Tutorial chapter, and I don't think she's been introduced to the standard issue sidearm at all. Meanwhile we have what? 8 chapters this arc of hand to hand combat?

LunaWolve

5-6 Chapters, depending on if you count a couple paragraphs as a whole chapter. Reason this Arc has a lot of emphasis on melee combat, is because it's important for the Marines to be able to handle themselves in it, post-integration. Shooting doesn't change overly much with enhanced Attributes, so it's not a priority for the UHF to get people to the shooting range pre-assessment. Melee, on the other hand, changes DRASTICALLY, once superhuman Attributes and Abilities come into play. Reason it's important is because there are many situations where "step back, draw gun, hip fire" does not lead to victory, whatsoever. Outside of Abilities that completely deny ranged weaponry for a short time, simply assuming that the enemy has less Strength than you (and thus, wouldn't be able to follow up on your "step back"), is not something you can really afford, when you have people like Karania and Thea around. You need some kind of weaponry to be able to defend yourself from enemies that are that up-close and personal, while also not counting as "ranged" to bypass specific System tags.

BobTheEverliving

New bodies and stats. What else do you do to explore your limitations?

Orion

I can imagine that there would be collapsible glaives too, they would be less sturdy but with the material available it should be good enough for her purposes. Her issue is melee range and an option against anti gun abilities, as cool as a rope Dagger or something else along those lines a glaive(or spear) would prob be the best, it was for alot of history. Like Luna said aswell, a hand gun isn't to cumbersome she can have both, and use whatever weapon fits the situation she facing. This universe has a different history than ours, with abilities, using melee weapons is actually viable for ppl and even if more modern weaponry is overall better like we see, you would be limiting yourself by not practicing to a decent level even for someone like Thea. It will happen so it's better she is prepared, also also, practice will really help getting used to their ever improving bodies.

PrometheusDarkflame

Hmm… the range question is a good point. The main issue with a traditional glaive is that it’s heavy, and relies on strength, comparable to an axe, although far less so. So, the way I see it there are a few options depending on what specifically you’re looking for. Assuming you don’t need to be further than a single sword’s length, I’d go for a rapier or a duelling saber, both of which are primarily used as a thrust type weapon, but can also slash or cut on less armoured enemies, as opposed to an epee which is thrusting only. Alternatively something like a katana would be viable, especially since their main flaw is lack of effectiveness against armour, and durability which Thea’s precision and the advanced materials available both solve. The most obvious two aside, if your weapon doesn’t need to be bladed, something like a whip or if you need something with weight behind it, a chain, is an option. They suffer from a lack of stopping power, but are relatively effective at both disarming and restraining enemies. Next I’d point to something like a chain knife, or a kusarigama, which I’ve never personally used but would be applicable in this situation. A chain knife is more or less a weighted knife on the end of a chain, generally a few metres long although that can vary. For a kusarigama it’s the same but with a sickle instead of a knife. They generally have a heavy weight on the other end of the chain and can be used as either a throwing weapon that you can retrieve easily, or by using the chain to build up momentum and force behind a strike without needing much strength. I’m not particularly well versed on their use, and they’re rather impractical in real life, but with Thea’s level of finesse and perception they’d be scarily effective. For the last one I can think of without doing research, and the one I’d personally recommend is an urumi, otherwise known as a whip sword. An urumi is sword that has between one and sixteen thin, flexible blades that act much as a rigid whip. Think something similar to when you extend a tape measure as wave it around as a kid, except far more dangerous and better made. They rely on momentum, and absolutely insane amounts of finesse and perception, so much so that they’re almost impossible to use in real life. They have some issues when fighting in enclosed spaces, but in an open area they are quite effective at area denial. It’s pretty easy to find videos of one of google, and if you want a good example of a character using one in a book, Matt Dinniman’s Dominion of Blades is a good example. Oh, and as a bonus one, if you do want to stick with a polearm, switch a glaive out for a naginata. They were primarily used by women in feudal Japan, and are especially a fair lighter, dexterity focused version of a glaive. They rely more on thrusting than cutting, but it would solve the issue of her using a strength based weapon. Hopefully that’s helpful for you, even if you just switch a glaive out for a naginata it’d solve the issue, although you’d probably also want to make sure that you change the description of her style to a few more quick, viper like thrusts and a little less slashing. If you have any more questions, feel free to send me a message, I don’t mind and I enjoying talking theories and details like this.

PrometheusDarkflame

Edit for my last comment since the app won’t let me change it; I meant precision for most, not finesses, blame my D&D homebrew that I was writing just now where I use finesse as the description for all precision type weapon.

PrometheusDarkflame

Eh, I don’t hate it personally. And I agree, she could totally use a glaive and be fine, it’s a *viable* weapon, I just think there are better ones available. It’s the difference between a good option, and the best option.

D

*chuckle* Reading PPs rant was... well i didnt read all of them. XD But i give him props on the 'space requirement', that is indeed a bit of a problem. Considering we still havnt taken logistics into account. No tends, no food, no spare ammo etc. I cant see her not lugging around a backpack, so i guess a satchel? Because i dont think she will have much free space on her back. Also movement like crawling might be a bit more problematic. And noooo, she cant always lug around her grave bike for logistics, as she, a lvl4 has spottet one, other scouts can too. Solution: Storage Space Ring - Freely available from Wuxia Corporation with a 3 year System guarantee!!!. XD

Virnor

There's only one thing missing, alpha might be pointless because of resolve. Izzy kinda hinted at the fact that it improves mental faculties, like recovering from the loss of perception buff.

LunaWolve

It's Virnor! Thanks for the support bud, I've really enjoyed your recent RR comments!

Virnor

Happy to hear that! Just finished binging the advance chapters, loved it so far so thanks for the story!

PyritePlunder

Yeah i wrote a lot yesterday, but i regret nothing.... Maybe Luna will unviel some kind of space compression technology and then she'll be able to carry everything more easily. Then we'll just have to hope that Thea never needs to use a melee weapon indoors or on a spaceship or any other confined space, seeing as it will make her glaive completely useless.....

D

Huh, thats... a good point. She wants a pole arm for trusts, not swings. Good catch that one. Teleskope pole with a spear head then?

PyritePlunder

If Luna switched to that I would honestly stop complaining immediately. That would solve so many problems

Virnor

Actually a pair of daggers-handguns for side arms would probably be a better option for her. (think Jormungand's Valmet, the fight against her nemesis in the snow) But not one with a bayonet, something integral with the blade forming a knuckle guard. For close range engagements dual wielded guns or one handed smgs would shore up her weaknesses in high volume of fire. Modern inspiration could be something like the kel-tec gun that use a p90 magazine.

PyritePlunder

Wouldn't somebody who's abilities prevent ranged attacks have a massive stat distribution towards strength and dexterity anyways? You keep mentioning how stats and abilities make melee combat viable, and how everyone needs to be able to use it, but if you are not a melee fighter yourself, what could you realistically do if someone with 20 strength and 20 dexterity charges you? At this point it doesn't matter that you have 20 points in focus and resolve and even another 20 points in finesse, if you are in melee range of this person they would easily and quickly overpower you and kill you. They would laugh at your 'long weapon to keep people away' and just immediately get inside the weapons range and then you are defenseless.... Like if the opponent is so fast they can get to you before you can fire on them, aren't they faster than you can draw a melee weapon? If they can beat projectiles, can't they beat a polearm just as easily?

Virnor

To be clear I don't mean she shouldn't have a dedicated melee weapon too, the simple fact that we saw someone blocking a laser rifle shot with a shield proves the fact that some abilities can counter ranged weapons.

Pavlov

Psyker + Glaive sounds like a force to be reckoned with. I look forward to it.

Halycon404

Well. Endurance testing would be 100 times more useful. Knowing how far and for how long your body is able to be pushed is about the most useful thing in combat. Well over half of all training in modern militaries is endurance training. All those runs and marches. After that. Obstacle courses would be more useful than this. There's a reason they're also mainstays in all military training. Knowing how to navigate through any environment that's ran across is invaluable, stats would augment how moving is handled. In fact. Hand to hand combat is about the last thing to train. It's after each person has come to grips with what their body can actually do once the military has pushed them to find their real limits. Before that it's a waste of time. They haven't been pushed to past what the body can handle so don't know what they're actually capable of. Combat bouts are over so fast it's a horrible way to judge anything. Worse. It's also a absolutely abysmal way for people to learn what everyone else is capable of at the edge. It's tossing yourself into combat and only learning what the other person can do after already engaged. All that boring training of pushing yourself and seeing those around you push themselves starts to give recruits a sense of being able judge new people at a glance. Of knowing if it's a lost fight before it begins and just run, or if it's possible to just wear a person out who's going to have the advantage instead of trying to win. Look. Seriously. This whole thing is stupid. Supremely stupid.

D

Not fully certain about that one. A glaive has a long blade - and with the whole 'vibro blade' thingy, it would be like holding a blender on a pole. Enemies are restricted by space too, so it should lessen some of the disadvantage a pole arm would have normally. Also, worst case she can go all 'two mini glaives' at her opponents... Which by the way is exactly the weakness they wanted to cover up by using this kind of weapon in the first place... Honestly, for indoors and enemies i can not take out by sweeping floors and rooms, id probably want a riot shield and a gladius... together with the timely intervention of superman, saving my ass. ;-)

D

Yes, well, in compact form, she can still use them as daggers, depending on the length of the spearhead. That would cover all her bases i think. But i also think this is just a classic case of Trainee training Trainee. They kinda went in the right direction, but then got distracted by: I need to kill stuff - instead of the: I need to stay alive till someone comes and saves my ass. In the end, they are both still young and - more importantly - our story mc is meant to become the ultimate warrior. So - a bad ass weapon and fighting style would fit a STORY more then all our theory crafting ever could. Im sad for the theory crafting, but damn, i so loved how McClane took out a helicopter with a car that id be a hypocrite to demand to much authenticity in the stories i read (doesnt mean i wont complain sometimes... or that im not a hypocrite... ^^).

David Brims

TBH, if it's a close-quarters fight and your enemy is the equivalent of Isabella - you're probably f$%&ed no matter what weapon you're toting!

BobTheEverliving

Fine, man. Let's leave it at I vehemently disagree. neither of us will convince the other. But please stop blasting the comments with long rants. It's gotten annoying.

Virnor

Since you mentioned hema and larp, let me invite you to check up the term Onna-musha. Why? Because there is precedents of female warriors using glaive-equivalents in Asia in war, for the very same reasons the story has Thea pick up the glaive. Over in Japan, the naginata(a glaive-equivalent) became so culturally associated with women that it still is expected of daughters of old families to train with them.

Trasen56

Thanks! So I was seriously wondering if I'd lost my mind with them saying 100 lbs lol. According to wikipedia Guan-Yu's weapon was claimed to be between 18-43 kg. 18 seems like about the limit of a realisticaly weildable weapon (and even then I'm not sure, honestly 10kg is probablt a more realistic limit), and I think anything heavier is myth. However, wikipedia also mentions that the Qing dynasty used very heavy Guan Daos (80-150 lbs) as a method of testing the strength of officer candidates. This makes much more sense, as I can see someone being able to swing a weapon that heavy a cpuple times, but definitely not in extended combat. You can make a very light Glaive, especiacially when you consider sci-fi materials. So I think Thea could easily weild one if she so chooses.

Trasen56

A little. But iirc it actually works the other way around, the long lever arm will massively increase the amount of force her weapon can put out relative to her strength.

Orion

Wouldn't endurance be part of basic training they did, true theu have new bodies to get used too, but those are constantly improving with stats, so would it be feasible too redo endurance training anytime their stats got too high? I'm just assuming that over however long they lived with the system this is the best or most efficient way.

Trasen56

People been playing too much Dark Souls lol. Need to go watch some Wushu spear forms and tell me that shits slow.

Trasen56

How fare you shit talk the rope dart! Fr though I would agree if this were reality, however between sci fi tech letting it pierce armour and Thea's perception, dexterity, and possible telekinetic psyker abilities I think it could be viable in the setting.

Test

That whip blade is really a good choice, or just a futuristic segmented blade that can be used like a medium size sword to a long range bladed whip. Then the mc can hide it like a belt, perfect for a Scout.

Trasen56

I disagree that Strength is something Thea won't invest in. Speed in this system is directly proportional solely to strength, so if Thea wants to be faster than her opponents in order to run away from them and back to her squad, she'll need good Strength.

Halycon404

On deployment it never ends. Always a run or a march to push yourself with endurance. Being able to hump a pack is so important they just won't let it go. Much to everyone's hate.

PyritePlunder

She might invest in it, but it probably won't be a priority for her like it is for tanks. Another thing is that Luna has previously stated in his system 101 chapter that stat points are percentage based, building off your base stats. That means that every point she invests in her high base stats like perception will yield huge returns, but stats invested in her low base strength stat will yield much lower returns. People who have high base stats in strength will need to invest much fewer points and will still dominate her in strength based contests

Virnor

Okay a seem to have messed up my comment so here's a bit that I thought I had written down: a naginata ain't lighter than a average glaive. The blade is slightly shorter but wider and the they had a pike or metal weight on the bottom of the haft. And they actually chop and slice more than trust.

Drumic

In one of the earlier chapters, the medic friend (sorry bad with names) comments in regards to melee "that’s not really what I specialise in. I’ll mostly leave that to Isabella or Lucas. If I end up having to CQC, the whole squad’s probably already dead anyway…". I feel like MC should have a similar-ish sort of attitude in that, if the MC ends up having to go CQC then stuff has gone terribly wrong so MC should focus on ensuring that the number of times such a situation occurs is minimal e.g. get skills and abilities to better enable you to kill the problem before it gets close, put more into perception to better spot ambushes, learn to better use her danger sense. Due to this I can see why people may be frustrated with the recent chunk of melee focus chapters, while the fights are cool and interesting, they do not feel 'optimal' for the MC to spend time on. Although I also understand some of these are lessons so the MC could not skip them, or like this chapter, the MC is doing melee because they want to improve and as a way to bond with a teammate which is nice way to flesh out the characters. Regarding the weapon choice, it may be interesting to see a chapter later where we have a sniper/scout teacher who discusses situations where melee may be required and why certain wepons may make sense. It feels odd to have someone who is a melee specialist give suggestions to a scout/sniper specialist - yes it is about melee combat but it could have negative reprucussions on her ability to scout ect. .... ramble over...

PrometheusDarkflame

Eh, to be fair Naginatas are on the lighter end of glaive type weaponary, as opposed to a traditional European glaive, or a Chinese guandao, since they generally have a slimmer blade, as opposed to most of the others. And yeah, naginatas can definitely slice, but in most styles I’ve seen (though admittedly I’m far more experienced in European weaponry than eastern equipment) they tend to focus more on quick, precise strikes and light slashes, as opposed to the heavier chops you’d see with something like a halberd or bardiche. I may be wrong there, as I said eastern weaponry isn’t my focus, but I’m at least reasonably certain on this one.

Virnor

From my experience the trusts were mostly to keep at range and create openings, and chops more used as counters or unbalanced opponents (not counting the bloody chops during dodges and side steps, fuck those hurt)

Zach

I got the impression that with psychic abilities the MC's style is likely to change multiple times, and given the strength of her ability combined with high stats I can see her using these skills more than expected of someone currently being directed towards scout sniper. That being said it does feel like a lot has been directed towards melee/endurance training, and while that's fine because I am certain they would be doing a lot of those things it also feels like it's starting to drag a little.

Darth Bayes

Doesn't she only have enough focus for four uses of Sensory Overdrive? She used six consecutively in that first glaive spar.

LunaWolve

You're correct! That's a mistake from an earlier draft, that somehow went completely unnoticed until now, LOL.