Week One Begins: The Iron Duchy (Patreon)
Content
We’re kicking off a brand new theme this week, The Iron Duchy.
Once again, we’ll be building an entire region together, filling it with fully mapped locations, adventure hooks, and rich lore you can drop straight into your campaigns. Over the coming weeks we’ll explore the duchy piece by piece, uncovering the places, people, and secrets that define this last bastion of order.
Patreon Rewards
Initiate Mapmaker ($1) / Journeyman Surveyors ($3) / Master Cartographers ($5)
The Iron Duchy
Sequestered behind a colossal stone wall known as The Towers of Irmingard, the Iron Duchy stands as the final remnant of order in the heartlands of the Kingdom of Galdoria. Perched along the eastern shores of the Sea of Fara and bordered by the towering Thunderback Mountains to the east, the duchy is cut off from much of the wider world.
Its isolation is not accidental.
The lands beyond are touched by the creeping corruption of the Umbra, and the duchy endures constant assaults from the forces of shadow. Survival comes at a terrible cost, in both the lives of its defenders and the freedom of its people.
But the wall still stands and behind it, life goes on.
Note: Below is a quick work in progress of the Duchy map
This Week’s Maps
Today we’re adding three new locations to the Iron Duchy.
The Halls of Mercy
Once an opulent noble mansion, this sprawling estate has been transformed into a place of healing. The Sisters of Mercy work tirelessly to mend the broken soldiers brought down from the great wall.
Located just behind the towering fortifications, the Halls of Mercy are often the last hope for those wounded in the endless war.
Agents of the Black Ledger, the duchy’s secret state police, have begun operating opening within the hospital. Rumors speak of dark experiments carried out beneath the sisters’ noses… and not all patients leave the Halls the same as they arrived, or at all.
The Choir Stone
Atop one of the highest hills in the duchy stands the Choir Stone, a sacred site where the Disciples of the Voice gather.
Through powerful arcane hymns and bardic magic, their songs echo across the land carried from the northernmost towers of Irmingard all the way to the great city of Brightforge in the south.
They steel the hearts of soldiers, strengthen resolve, and remind the people of the Iron Duchy that they still stand together against the dark.
Martyrs’ Road
Running the full length of the great wall is Martyrs’ Road.
The path is lined with graves, statues, and monuments honoring those who died defending the duchy. To be interred here is the greatest honor a loyal subject of Duke Albrecht Eisen can receive.
The collective power of the fallen is bound into the wall’s ancient magic, reinforcing the defenses that keep the shadows at bay.
Help Build the Iron Duchy
This region is going to grow week by week, and I’d love for you to help shape it.
Jump into the Discord and join the worldbuilding discussions , share ideas for locations, factions, secrets, and adventure hooks that could appear across the duchy.
And if you’re not yet a member of the Patreon, joining gives you instant access to hundreds of battle maps, region maps, dungeons, and locations ready to drop straight into your games.
Let’s build the Iron Duchy together.
Thanks as always for your incredible support and don’t forget to let us know what you think about this regional sandbox approach in the comments!
Cheers!
George - RC
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