Home Creators Posts Import Register Favorites Logout

Videos

Content

Hi all,

A few of you over on our Discord channel suggested that I start posting timelapses of the maps I create.

I drew this battlemap yesterday and thought it might be a good opportunity to start sharing these short videos.

Here is the finished map, which I have made available for free to all you excellent patrons!

Download the Free Public Version Here 

Variations

I have eight different versions of this map for you all, as well as the Core Map we have, Night, Winter, Rain, Autumn, Clean, Sepia and BW.

Here are the links to your Rewards

Initiate Mapmakers $1Journeyman Surveyors $3Master Cartographers $5

And to all you new comers...

If you are thinking of joining to gain instant access to my archive of maps CLICK HERE to find out more.Or if you want to have a look at all previously release maps to see if this Patreon is for you CLICK HERE

Thank you to everyone for all the support and I hope you enjoy the maps!

Released under a CC BY-NC 4.0 licenseThanks

George - The Reclusive Cartographer

Files

Forest Road - Timelapse

This is "Forest Road - Timelapse" by George Mason on Vimeo, the home for high quality videos and the people who love them.

Comments

Joseph Prozinski

Thanks for the cool insight into your process. Great work. I did notice something though, and it's really bothering me. It's small but you can see the line art of the stream bed through the trunk of the tree. I'm guessing you reduced the opacity the tree's layer and didn't notice it yourself. Perhaps to reduce the second thing I noticed about it. The trunk also feels too "cut and pasted" into the map. Perhaps the edges of it need a bit of softening to feel more like its a part of the image.

Joseph Prozinski

Glad that I could help improve it. It definitely looks better now. Having done a lot of work making maps and images for use in my games on Fantasy Ground, I understand the issue. I'm always having to make slight adjustments to assets and images to make them look better on my maps, at least when I have the extra time to really polish a map.