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Hi all! Time has flown for the better half of this year! It feels like yesterday since I committed myself full-time to the development of Cara in Creekmaw, and I'm heartened and glad to see that many of you are supporting the development of the game and it is thanks to everyone's support that I can continue to do what I do best!

Let's get into it!

Free-roam development update
With the number of renders of the free-roam already fast-approaching 1000 (not counting the opening renders before the free-roam), I'm still using the remaining time in June to develop the rest of the free-roam, with the scenes finalized and the dialogue awaiting polish and re-iteration!

I've also been developing the game's music, leaning more into the mystery aspect of the game that has been peppered into previous episodes. Growing up, I have always cherished the Ace Attorney series as my number one in terms of character development and its excellent use of audio which accompanies its moments, and I'm looking to incorporate a similar feeling into Cara in Creekmaw, along with other more famous aspects from the Ace Attorney series!

What's after the free-roam?
Following my usual structure of previous episodes, follow-up scenes past the free-roam will open up to involve more characters and continue the story! It is slightly difficult to discuss since it will almost always be spoilers, but rest assured that development is always ongoing!

When's the next release?
The next release will include July's side story (Suyin's pregnancy cravings, the winning side story) as well as curated render requests (think short stories of 15-30 renders) with dialogue included by yours truly!

While the time is not yet confirmed, it will be something I'll touch base on in a few dev logs, so stay tuned!

------------------------------------------- E3 WEEKLY PROGRESS BREAKDOWN -----------------------
Story: 50% done. Free-roam development continues. No change from last week.

Renders: 17.5% done. The current render count is 1,118, which is 188 more renders than last week. Up 2.5% from last week.

Dialogue: 20% done. Dialogue for free-roam completed (first pass). Up 5% from last week.

Game Playability: 20% done. The gameplay (first pass) of the free-roam is complete, pending bug testing. Up 10% from last week. 

--------------------------------------------- END OF BREAKDOWN ----------------------------------------------

That's all for now! I hope everyone is having a pleasant day as I wiggle my way back to work!

Stay safe and healthy!

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