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How does it work?

You challenge another Sim to a fight and you get a head-to-head minigame. Both Sims appear as fighters on screen, and the result is influenced by their actual in-game stats rather than vanilla random-ish resolve and you clicking closer to the middle at the right time vs your opponent to get a better result.

Think of it as a small Sims 4 fighting/strength minigame built on top of the Sims you already play, rather than a separate arcade system. Your click influences the resolution of the vanilla fight by giving you only an advantage to the multiplier of your physical shape and skill place that play main role in the outcome.

The minigame currently uses the Sim’s actual live stats and is compatible with vanilla combining these 4:

Fitness skill - the main strength stat and biggest factor.

+Energy - tired Sims perform worse; fully rested Sims can use their full capability.

+Muscle/physique - adds a small bonus, but Fitness remains dominant.

x Player timing - your actual hammer hit (click) multiplies that capability, so a strong Sim can still perform badly if you miss the center.

The NPC is calculated from the same Fitness + Energy (+ optional physique) capability, then gets a small randomized execution roll so they don’t produce the exact same result every fight.

So a Fitness 10, rested Sim can reach 100%, while a weak or exhausted Sim physically cannot hit the top of the meter even with perfect timing

This is compatible with Extreme Violence and Law and Disorder?Yes, infact I also have a full compatibility mod for those two separately to work together if you're really into building a crimespree gamethrought, but its not done yet.

Comments

Modsby's Laboratory

If anybody is interested in free alpha test - Send me a message and I will give you the files. What i am looking for: Someone that has all DLCs installed and can confirm it works on a separate machine outside my local build

NayaMasters

I would love to test this mod out. I have all DLCs except the latest two kits

NN

YES YES YES ☺️! I am trying to turn The Sims 4 into a bespoke CRPG (like my own DnD, Baldur's Gate 3 campaign) so a way to fight is something I have been looking for / would be a dream! I have been having a struggle prompting my adventuring -party sims to fight my "monster" / CRPG like, combat-adversary sims. Using 'Xtreme Squabbles' is ok ...but a little awkward, because sim A always beats / wins against target sims B. Whereas, your version offers that mini game, that acts like a d20 roll, which is great! Some chance to lose. :) I usually use VOLT outfits; for example: https://www.patreon.com/VoltCreations/posts/succubus-wip-165313952 And Dustyrat's Various monsters: https://boosty.to/dustyrat/posts/256e915e-3336-441f-ab71-380eac4e3aae ...but it's been SO hit or miss if they properly "fight cloud*. TLDR; I am SO EXCITED for this! Thank you!

NN

(OK; but I have one request, please? Would you consider a monochromatic dark mode version, for the popup UI? ...so that it blends, aesthetically, with vyxated's Chalk'D, Dark Mode UI?)

NN

I don't have all the DLCs: I have 3/4 of the EPs and GPs. I would love to test it, but I'm not sure it would be of use for you.

Modsby's Laboratory

Okay so for you, i think i have a much better idea. infact youre a genius. I'm an obsessed D&D GM and V:TM storyteller and no one has ever attempted adding D20 diced to the game and i think i can actually make that real... I'll tell you what, this is a great overhaul idea for my next big mod release and i will make that happen. Thank you so much

NN

Yesssssss I am excited! I am so happy to hear you're into TTRPGs yourself! I have the Zhentarim in my sims game, but also, like a, ...VTM:The Dark Ages-meets-Ravenloft-informed Vampire Cartel, headed by Strahd (I blend Basemental Gangs + Rambunctious Religions: 'Traders of the Occult' + PimpMySims4's revived Cult Mod) OK but, I should share: an actual d20 dice for rolling was somewhat recently made by amethystlilac; https://www.patreon.com/amethystlilac/posts/roll-dice-150943479 But! It doesn't do anything mechanically, in game, or hook into any gameplay systems. It's just an object dice to roll, for use for a head-canon check (which is useful in that i can roll for anything; like non-combat) Buttttt I am very happy to see what you'll have cooking, for a whole ' d20 mod; combat ' where the die and outcome are a cohesive thing ...or: whatever you've got in mind! (Ps, I'm still *very interested in the mod on display in this post! 😊) Cheers 🍻!