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Personally, I think that it's a little weird that we don't have a damage-dealing rune along the lines of flaming or frost but for poison damage. I decided to fix that with a version of my own! I did think about making this a little more, adding something like poisons applied to the weapon with the rune on it could increase its DC to match the DC on the rune. However, I felt like that would've been too much. I did think I had some wiggle room to make its critical effect a bit more potent given the regularity of immunity to poison damage, so I sought to make its critical effect a little more potent. This is why it grants a choice of conditions and gave it such a long duration though I felt like it still needed a save to prevent it from being too much.

Have a terrific Tuesday!

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