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Poll

Weekly Roundup 220 - Poll for next enemy / trap

  • Idea 1: Foot-Latching Skitter Golem 82
  • Idea 2: The Hiding Stalker Golem 53
  • Idea 3: The Flying Golem 68
  • Idea 4: The tickle torture wall 107
  • 2025-03-07
  • —2025-03-09
  • 310 votes
{'title': 'Weekly Roundup 220 - Poll for next enemy / trap', 'choices': [{'text': 'Idea 1: Foot-Latching Skitter Golem', 'votes': 82}, {'text': 'Idea 2: The Hiding Stalker Golem', 'votes': 53}, {'text': 'Idea 3: The Flying Golem', 'votes': 68}, {'text': 'Idea 4: The tickle torture wall', 'votes': 107}], 'closes_at': datetime.datetime(2025, 3, 9, 13, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 3, 7, 16, 39, 15, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 310}

Content

Hi everyone!

We've got a Poll going today! :D I've done some concepts for new possible enemies and traps and would like to present 4 of them to you.

1: What's New:

I'll explain the basic concept behind each enemy and trap type and then below there's a poll you can vote on.

The vote will run for 2 days and you can select multiple options. More or less just select the ones you like the most.

Idea 1: Foot-Latching Skitter Golem

An enemy that moves quickly around the map. If it captures you it locks you into a encounter animation where you need to squirm and wiggle out of the golems hold while it ruthlessly tickles her feet.

Idea 2: The Hiding Stalker Golem

This enemy is one that either conceals itself behind objects or has some means to hide. It tries to latch on and restrain the Bindmancer. Pressing a feathery spinning brush up against her genitals to stimulate the area to wear her down.

Idea 3: The Flying Golem

Another fast and agile enemy. If it can land a hit it'll latch onto the Bindmancers back and lock in it's multiple arms to bind her to arch her breasts forward. Where multiple arms use teasing fingers and claws to fondle and tease her breasts and nipples.

Idea 4: The Tickle Torture Wall:

With a focus on armpit tickling. This is a place the bindmancer can end up if knocked out by an enemy. Having to deal with the tickle torture wall in an encounter animation as it teases and drains her resistance away.

2: What's Next?

Once the poll is over I'll consider how the vote went and start work on one of these enemies or trap types next week!

I hope you like these new perils and designs!

Caroo

Comments

Hightower

They are all soo good...but I've to go with the walltrap.

PlatinumArtist

I believe the wall trap could add a lot more mechanics in which can make the level more engaging and would prolly need more enemies that can KO the bunny rather tham just game overing them. The wall gets my vote

RadDonut

If you go with the wall trap, maybe you could have a circle on the side or something that shows her soles. Regardless they all look great!

Fan.of.feet2.0

So hard to choose from, but no matter which one wins I would love it if they were all in the game at different levels cuz they all look great!!!

Donastray

Knowing this crew, 1 or 4 is winning, but I really like the creativity on the design of number 3.

Cirian

These are all amazing, but I think the wall trap would be the best one to work on; so far, we only really have the tentacle floors. It'll be nice to have another form of stationary trap to populate levels with~

enygma

Please tell me all of these will eventually end up in the game, and you're just asking us which order to work on them in? Cos they're all awesome!

Steven Bills

The wall and flier get my votes!

Neofox

Is it wrong that I want them all? Even if I just voted on my two favorites.

george

1 and 4 all the way...though to be fair, 4 looks like a game over animation option too ;P

wanna2be

Will the tickle torture wall have a foot cam for that view too?

Steelsnowy

2 would be also a nice touch as a new enemy :)