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Hi everyone!

Hope you've had a great week! I've been plugging away at the Wall Trap encounter so let me show you how it's gone:

1: What's New?

Did a few steps towards the wall encounter this week. Including:

Adding some extra art assets for different tickle and tease tools for the Bindmancer. Like other encounters I want to randomize what you see her in peril with a little so you get a few variations.

Exported the .PSB to unity and rigged it. Look at all those manip bones!

Started to animate it. We've got a cute wiggle going on! I know the lighting isn't great right now, I need to tweak that! And it's not animating at the moment because this is just recorded in unity, not in-game yet where multiple animations line up.

But yes! As you can see we got her wiggling! :D

2: What's Next:

Next week is more time in Unity working hard on improving the animation and starting to think about and design the gameplay logic for this encounter!

Comments

Goblin Face

I wonder what kind of hazard will cause this

george

I like the gag add on, the hysterical look from the drawing still might be my favorite though :3

Steelsnowy

the little fluffy saw lloks sooo devilish nice