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Hi Everyone!

It's a quick update this week, as I posted last weeks roundup a bit late. But I wanted to show off what the last few days of work entailed.

1: What's New?

So work continues on making environmental assets for the 2nd wing of the dungeon.

Along with the statues you saw last post, the theme of this wing is going to be "The Gallery" of the tower and where it displays all the gear and items it's taken from adventurers who failed to defeat the tower.

So what we have so far is some wall-mounted objects, as well as some items that can sit on a display table. Some weapons, some lights, and some display items!

2: What's Next?

Next week will be one more week of making static assets (We need a bit more to allow the environment to look like it has some variety), then the week after will be taking all these assets to make a new environment in Unity and in-game.

Cheers!

Caroo

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Comments

george

All awesome, I'm just interested in variations of traps and captured options as we play honestly though. Is just about all the variety i care about atm with the game developing. (100% get it though, especially if you get burned out on making everything else.)

caroo

I getcha. After this 2nd environment pass I will focus on making some new prisoner perils and trap encounters.