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Hi Everyone, Hope you had a great week.

This week I have a few concept art sketches to show the ideas I had around the next trap encounter that'll go into the Bindmancer.

1: What's New?

This week was spent doing some drawn concepts for the next trap.

So far we have two traps = A trap you trigger by standing in place for too long. And a trap you trigger by not escaping an area of gas.

So this third trap is going to be focused on a binding object that shots out a wall, ties-up and then reels the bindmancer in.

It'll be triggered a line of sight connection to the character and have a cool-down.

Here's a concept for how it looks for the character while in dungeon. They'll struggle as the trap slowly reels them in tile by tile.

Like the other two traps. if you get captured by the trap it'll start a full-screen encounter where you need to escape.

As for the peril itself. A lot of people have asked if I'd do a more classic looking head-and feet wall-mount peril and I think this'll be a good opportunity for it.

As seen in the concepts here my intent is to make the pose consistent, but make the things interacting with the Bindmancer to be Variable so there's a few different things that can happen.

Here's an example with tickler claws.

And here's an example of a gag and spinning brushes.

2: What's Next?

Next week will be doing some scripting and functionality prototyping in Unity. I want to try and prove the gameplay concept first before committing to doing a refined art pass.

I hope you enjoy the new concepts!

Caroo

Files

Comments

Mirth

Hey, hey! First of all, loving the concept art and overall design for the new trap! Gotta love the classic foot and head wall mount! Seriously looking forward to seeing this animated! Played the latest build for the first time in awhile. Definitely a lot of juicy improvements from the last time I played it! Loving all of the new content and gameplay. Shaping up to be one of the best kinky/tickling games out there! Couple of bug reports: The Lore entry for getting caught by the slime just displays the slime animation, not the actual getting caught by the slime. Which is a shame, as I love that animation! Next, the shop UI shows 1000 gold or building materials as 100. Same affects all quantities. Makes shopping super confusing. Lastly, the Lore entires wig out a little when you swap between them, switching and blending animations. Couple of things I'd love to see: I noticed that for the Bindmancer Sybian Lore entry, when you click on it, it cycles through the various different animations. Would LOVE to see this applied to other 'captured' animations. As someone who LOVES tickling, but isn't a fan of gags, there are specific animations I'd love to see in the lore entries. When buying building upgrades, I'd love to be able to read more precisely what I'm buying. I have zero idea what the portal upgrades buy or the second lore shop. I realize they might not do anything at the moment, but it would be nice to know what I'm spending the building materials on, as they are quite hard to come across. Pie in the Sky wishes: The Cultists are such a cool enemy, both in design and concept. It's such a shame that all they do is hit you, like a slime. Other enemies bind you, tease you, and do all sorts of pleasurable things. Would love to see the Cultists either get an upgraded attack or an advanced cultist that does. On a similar note, while I'd love to see a more ticklish device you can slot cultists into to unlock stuff. I feel like for as obnoxious as they are to fight, I want something more dastardly to do with them then a normal sybian. Fantastic work on the game so far! I am so honored to be given a chance to help make this super fun game possible!

Lep21

Hey! Fellow tickle lover here!!! I absolutely love these ideas. Frankly, I was thinking about something to do with the cultists as well since the character we play as is essentially a bindmancer. Was fiddling around with the idea of using the camp and having a prison constructed there like other buildings where you could house the cultists when you capture them and then do some much devious things to them :D. But I love this idea as well since it uses the tower itself - maybe the cultists can be put into those traps the bindmancer escapes or she lures them into traps? Or could even replace prisoners with cultists in their own perils. The prisoners could also join the cultists in the camp prison btw *wink *wink. Also, would love to see the "final" boss in the camp prison too. @caroo - Absolutely loving this game! Thanks a ton for building it and I hope you keep going!!!

caroo

Thank you so much for the awesome feedback and ideas. :)

caroo

It's a pleasure Lep! Thank you :D

george

>.> If that wall trap has a game over with a ball gag and blindfold ending...I might be failing that trap a lot xD

caroo

Thank you so much <3

Poeta Kaotico

this looks amazing!! i love a good old tickling trap keep up the good work