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Hi everyone!

Hope you had a great week. This week I have some animation samples to show off! Lets get into it.

1: What's New?

This week I was in Unity doing a few key things.

First off was rigging the model and then tweaking it as I animated to make it move in an interesting way.

Here's a few samples to show:

The default animation as the Bindmancer is in Peril.

A reaction to progressing the trap.

And the expression of the ticklers being removed.

2: What's Next?

As I worked on the animation there's a number of extra bits I need To make the progression of the animation more interesting. So Next week will be focused on the 2nd half of animating this encounter sequence!

Cheers!

Caroo

Files

Comments

Lep21

Looks awesome!!! Think you can double the number of combinations to free her? I'm presuming it's 4 now like the other prisoners. Why not make it 8?

Mirth

Just realized something... how come the main character doesn't have pointed teeth like in her game over animations?

Clem et Umbreon

Will this trap lead to its own game over ? Not sure if it was already mentioned

thedaily cartoonvideos

What if you do a game with all characters you done like Loona,Judy hopps,etc...