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Hi everyone. :)

This week showcases off the work done to bring new audio into the game!

Indeed the VA I hired delivered the majority of their lines and I was able to spend this week getting them in.

There's a new playable build available for those who's subscribed at $10 or more!

1: Gameplay Video with Audio

There's an almost 3 minute video to watch that showcases the audio work in action. :)

Watch Video 

2: This weeks Progress

So this week was all about working on Audio. And I think I had a pretty good go at it!

First I had to trim all the audio clips I got from the VA in Audacity. Then I got them imported and organized into Unity.

From there it was matching up the right audio to the right situations. Putting in logic to declare when they should and shouldn't play.

So we have laughter when she's being tickled, gasping as her feet is licked, sighs as her feet is rubbed. EEPS! as her nose is booped. Etc.

The only emotes I'm missing right now is proper VO for sessions 2 and onwards for when Tessa hits full arousal.

There's no dialogue audio and that's intentional. For a small game there's a lot of written dialogue that would've cost a small fortune if I got it recorded by a VA.

I think the end result is alright. It's ultimately not as matched up to the animations as I would've liked, but in hindsight that's a real challenge for video games in general that linear video animation doesn't have to deal with. Audio clips have to stop and start on a dime.

I think what this experience has taught me though for the next project that hiring some Audio Engineering talent would be a worthwhile investment. There's a lot of hours you could sink into getting the audio matched up better.

3: What's Next during November?

As it's the end of the month I did want to give everyone subscribed an idea of what's the plan for November!

Tessa is pretty much 95% done at this point. I do want to get the rest of the VO when it's in.

Otherwise I have two priorities:

1: Continue prototyping work on the 2nd project and flesh out the core gameplay flow. 

I'm really happy with the prototyping work I got done this month! I think what the game is trying to do is coming across well!

The big first goal for the 2nd project to get everyone excited is a Patron playable build of all this prototyping. I won't make promises or speculations on when that'll be ready to go but it's what I'm driving towards.

2: I need to update the Patreon Front Page to better advertise that work has moved into the 2nd project. This should only take a few days of creating some artwork for it.

It's important I do this during November as I believe in truth of advertising. ^^

I hope the 2nd project and the progress made so far has got you excited! :D

Thanks for your awesome support! You're helping me made some really unique games!

- Caroo

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