Weekly Roundup 103 - 29/04/2022 - Level Select Screen + Gameplay Improvements (Patreon)
Content
Hi everyone!
Hope your week has gone well.
Made good progress in getting back into The Bindmancer this week. Lets talk about what I got up to!
1: What's New?
So this week I was a mixture of some off-screen production work (Estimating future tasks and things I need to contract out.) and some solid dev-work on the Bindmancer.
A new build is available for those who want to play it!
To run through what got done this week:
There a new level select screen art. Including an intro scene to the tower of desires.
I tweaked the player attack response timing to allow attacks to be hit more rapidly. This was done because I think some attacks where not registering as hits previously when attacks where made more rapidly.
Decreased the animation time for cultists being forgiven and released once defeated to make the gameplay better. They where lingering on a tile for too long.
Tweaked the "Release or Punish" UI for defeated cultists. It was a bit odd to just have it in the right corner of the UI.
Experimenting with moving the beat UI for trying to free wall-mounted prisoners. Further work will be done on this as I need to improve the positioning of the UI for maximum visibility.
2: What's Next?
For next week I'll be doing a large collection of rough sketches for all the yet-to-be-filled lore entries that are present in the game. One alone of these isn't time consuming but I need to create about 16 of them. Hahah!
Once I get these sketched out I'll be able to contract out these sketches to fellow artists and writers to bring a lot of art quality, written lore, and life to the game!
I hope you all enjoy the new build and thank you so much for your support!
- Caroo