Home Creators Posts Import Register Favorites Logout

Content

Experimental Vanilla Caves ?

I found an experimental way to add vanilla caves into the worlds.

The upside:

  • Vanilla cavegen, that simple isnt possible with "vanilla Worldpainter". Tried my best but there are limitations.

  • It would load all chunks, making it possible to more "easily" convert an Java version to Bedrock

Downside:

  • Mostly rewrites the underground, so custom cave formations + vanilla caves seems only be partially be possible, so far during my testing - tbh kind of dont know in what cases its currently overwriting the custom caves.

  • It will lock the worldversion truely. "All" world chunks will be load - my JAVA Worlds mostly come "unloaded/unpopulated" enabling your vanilla mc generation to take over for animals, ores, etc. It also enables, that you can load it in a "future" version, and it would load / generate newer features. And also in cases of "mods" to generate mod-ores, which i find pretty neat.

  • Render times: 1k = about 5-10minutes. When usually i do worlds around 4k²+ = that would be = 80-160min, and 8k² = 320-640min

Files

Comments

Bonnie Wynne

Personally I enjoy the current system… I’m on 1.21.1 with a few hundred mods, so always end up ‘rolling back’ the maps anyway. And it’s nice to be able to mine for all my modded ores etc without leaving the map border. Never noticed anything wrong with the cave gen- I always find plenty to discover underground!