Experimental: Tested: Vanilla caves in custom worlds (Patreon)
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Experimental Vanilla Caves ?
I found an experimental way to add vanilla caves into the worlds.
The upside:
Vanilla cavegen, that simple isnt possible with "vanilla Worldpainter". Tried my best but there are limitations.
It would load all chunks, making it possible to more "easily" convert an Java version to Bedrock
Downside:
Mostly rewrites the underground, so custom cave formations + vanilla caves seems only be partially be possible, so far during my testing - tbh kind of dont know in what cases its currently overwriting the custom caves.
It will lock the worldversion truely. "All" world chunks will be load - my JAVA Worlds mostly come "unloaded/unpopulated" enabling your vanilla mc generation to take over for animals, ores, etc. It also enables, that you can load it in a "future" version, and it would load / generate newer features. And also in cases of "mods" to generate mod-ores, which i find pretty neat.
Render times: 1k = about 5-10minutes. When usually i do worlds around 4k²+ = that would be = 80-160min, and 8k² = 320-640min