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A critical error for my worlds trial chambers, i unknowingly caused/didnt prevent. Trialchamber have vaults that had stale states that wouldnt update and therefor wouldnt unlock. 

Broken world:

After fix:

The Issue:

Why Worldpainter worlds couldnt export Vaults from saved NBT files/structures:

StructureBlocks: When saving the nbt structures, they would also save the server time. And this would be saved and exported in Worldpainter, onto the custom worlds 1:1.

The Suspect & fix:

The suspect:  server_data.state_updating_resumes_at 
The fix is to reset that timer to 0. 

Solutions:

  • This can be done ingame:

/data modify block ~ ~ ~ server_data.state_updating_resumes_at set value 0L

  • For your selfmade nbt structures pretty easy via NBT Explorer. 

    • server_data.state_updating_resumes_at  set to 0

  • I also added an experimental tool, attempting to fix your java worlds and structure block vault files. (Bedrock not investigated yet)

    • Note this sets all Vaults back to 0.

https://prev.mddn.workers.dev/tools/vault-fixer

Longterm

  • Will be updating all relevant worlds, but that might take some time.

  • For existing worlds is the vault-fixer page has been added.

  • Please backup your worlds, check and validate/test the worlds fixed world and let me know if you had any further issues.

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