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Web: https://mcmeddon.com/worlds/20260515-agontorm
PMC: https://www.planetminecraft.com/project/agontorm/

loadable in: 1.20+
Intended for: 1.21.5+
Capable of: 26.3+

A 36km² custom Minecraft Survival Map, created by McMeddon. A world with pretty mountain ranges, from north to south and giant open fields and everything in between. The world center has a giant slanted mountain range with beautiful valleys. In the north You find the cold rocky alpine mountains, to the east a giant badlands mesa. To the west a giant mangrove and cherry forest. And the south is split between the black volcano lands, the red desert islands, and the giant jungle plateau. This world was a giant leap. With new & updated forests, structures, and a whole new system to determine the world biomes. Basing it on large world factors, like latitude, rainfall, altitude, coastal and river proximity, etc.

WP:

  • added new jungle trees: dead, new, young, mature, old, old-tall, and POI

  • updated birch trees new

  • updated darkoak deads

  • added new underground mineshafts

  • added new plains layers

  • added the windswept hills as subpolar biome

  • combined old and newer inland elevations

  • fixed plains mask error

  • restructured beach layers

  • further mixup of inland elevations and flat plains

  • fixed false connections (deadstone and solo shared the same origin)

  • fixed a masking bug that would clip out flat sections, causing errors for all biomes

  • desert, removed cliff erosion

  • deserts, added more clipping to base terrain and cliffs

  • reverted waterfalls to previous styles 7-10b tall instead of 15-20b

  • Created A giant new biome control system

https://drive.google.com/drive/folders/1xJ9lOe9rEfwFAn_yCb48dOeIdDpgg_yE?usp=sharing

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