Cernution, 6K, 1.20-26.3 (Patreon)
Videos
-
turntable cernution.webm
Downloads
Content
Web: https://mcmeddon.com/worlds/20261018-cernution
PMC: https://www.planetminecraft.com/project/cernution/
loadable in: 1.20+
Intended for: 1.21.5+
Capable of: 26.3+
A 36km² custom Minecraft Survival Map, created by McMeddon.
Plateaus surrounded by giant dune fields, which are surrounded by a giant mountain ring. The sanctuary plateaus in center, giant mountain chains around. Plains and lush forest in the north east, with mangroves & jungles further south. Badlands and red deserts in the south, and a giant tundra like sub polar steppe below the arctic region in the north.
This world did quite a few leaps, changes to layouts, tree placements, and a technical development that allowed me to inject vanilla data into the chunks after export. To let your local minecraft version take over and generate vanilla structures with features again. Which was sadly not possible in versions after 1.16 with worldpainter.
Additionally a technical addition was made to autofix stale or false nbt container data, to randomize loot and prevent stale vaults.
Changes
- Technical: Vanilla structures post export injection tool created
- Technical: Post export nbt, container and auto vault fixer tool created, to fix faulty vaults&containers, and give loot tables random seeds.
- full structure parity via post export chunk injection & local generation
- with structure injection also "maps" become useable from loot chests
- on injected vanilla structures, vanilla spawn behavior of mobs (e.g. pillagers) works
- updated swamp huts (minor fix) (random accidental floating head near the one hut of "Adrestio" removed - cool & very nice person lol)
- added new 50+ rare beach structures for sandy, muddy, rocky
- added sandstone beneath sand dunes for parity
- more adjustments to swamps (density, placement, insert styles)
- WM: changed biome distribution, core widened, and reduced impact on oceans, and increased impact on land&slopes.
- WM: further swamp adjustments to fit into new system
- WM: updated death masks for default biome to include more biome types (less overlapping)
- WM: masks cleanup
- WM: added new sulfur caves cave layout
- WM: added new castle placement masks
https://drive.google.com/drive/folders/1L0gQLVhWJ08QIzSZhyvbbY_J2tVRK6RM?usp=sharing