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Xorlian is a huge 16km² Minecraft custom experimental terrain for an enhanced minecraft expierence. With huge cliffed mainlands and enormous mountains. Xorlian is a custom realistic formed fantasy world, also focusing on an enhanced Minecraft vanilla experience. As progress continues, the main focus was on restructuring and including a extreme detail and variational highland for this map. Revamping the texturing of the mountains, distributing biomes closer to minecraft vanilla and generating custom caves.

A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, hard cliffs, falls, flows, layered terrains and hard eroded peaks with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions. Landform adjusted river systems and temperature-controlled Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.

Download: https://drive.google.com/drive/folders/1bFSC6A6YQUVPCp85EpZizJgIpwwh5A0Y?usp=sharing


   Released Release Date Type

✅ 05 June 2021 1.16 Java

❌ 06 June 2021 1.16 Bedrock

❌ 07 June 2021 Source Files:

Links

🌍 Discord: discord.stedit.com
► Twitter: https://twitter.com/McMeddon
► Youtube: https://www.youtube.com/c/McMeddon
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/


Whats in it?

📀Special

❌ Patreon Village included (with all active Patreons from 2021 June 05)   
✅ Wallpapers   
❌ Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here) ❌ Vanilla Loot-tables enabled   
❌ Custom Vanilla Mobs included    

   📀General

✅ Download   
✅ Map Size 4000x4000   
✅ Exported for 1.16 Java   
❌ Exported for 1.12 Java   
❌ Exported for 1.16 Bedrock   
✅ Stronghold @2000 2000   
✅ Caves, Ores   
✅ structures or strongholds (on 1.16 Maps) [ dungeon ca around the Supporter Village] ✅ Vaultmine (custom Mineshaft with Seedvault - read more here )   
✅ Water Level 62 (Minecraft Default is 62)   
✅ Infinite World on Java & Bedrock

📀Biomes

✅ Custom Arctic Biomes

✅ Custom Taiga Biome

✅ Custom Tempered Biomes

✅ Custom Tropic Biomes

✅ Custom Swamp Biomes

✅ Custom Desert Biomes

✅ Custom River Biomes

✅ Custom Ocean Biome

✅ Custom Warm Ocean Biome

Minecraft Maps Java Installation Guide

  • Download map by clicking the yellow button at the top right of the description.

  • On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder

  • Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.

  • Close windows and reopen Minecraft

  • .Select your map and play.

OS Location   Windows %APPDATA%\.minecraft   macOS ~/Library/Application Support/minecraft   Linux ~/.minecraft

Minecraft Maps Bedrock Installation Guide

The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: https://www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/



Whats new? Whats Changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.

  • 📀 Nodes: progressing on the mainland restructuring for higher density and more elevation changes

  • 📀 Nodes: cleared up more on the coastlines to have more flat beach spots

  • 📀 Worldpainter: Raised the density for the forest to be more consistent on smaller patches

Possible questions:

🞂 Which Programs did you use?

WorldPainter:   https://www.worldpainter.net/
Gaea      https://quadspinner.com/
WorldEdit    https://enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/


🞂 How long did it take to make this map?

  • The Total Development time.. around 2-300h+

  • Building this export, around: 11h+

  • Building, fixing, improving and adding customized small bits: ca 1h

  • General process

  • - Updating Assets

  • - 1 day working on the map and new node tree build
    - 2 day rendering
    - ?? Troubleshooting and learning new techniques...

🞂Did you make those assets?
  Yes, every asset is done by myself.

🞂 What are your plans with these maps?
  These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.

🞂 Timelapse? Showcase? Breakdown?
  Uploaded, coming soon (follow the yt channel)

🞂 Do you do commissions?
  No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.

🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"

  • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    Redistributing or selling my Intellectual Property without consent is not allowed.
    Showcase Submissions are allowed

    (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [
    analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)

Files

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