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This is Nerotorm, a 16km² huge custom Minecraft multibiome landscape. The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment

What's new? What's changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: https://www.planetminecraft.com/blog/mcmeddons-map-update-history/

  • 📀 Nodes: improved shores, previous shores would had been eroded to much
  • 📀 Nodes: reworked baseland
  • 📀 Nodes: added mini mountains
  • 📀 Nodes: reworked poronoi mountains
  • 📀 Nodes: removed unused nodes
  • 📀 Nodes: added defined rivers
  • 📀 Nodes: bigger terrain modification by rivers
  • 📀 Nodes: automated terrain lowering for swamps
  • 📀 Nodes: advanced the baseland selection
  • 📀 Nodes: new terracing for mesa mountains
  • 📀 Nodes: First re-implementation of ponds and lakes
  • 📀 World: mini-mountains are now covered in diorite and granite
  • 📀 World: reworked cliff texture
  • 📀 World: added dedicated plains areas
  • 📀 World: added grass-desert transition

Full post here: https://www.planetminecraft.com/project/nerotorm/


https://drive.google.com/drive/folders/17QHZX6WrZ_DY7E3L1h_C1kUvP81phUc0?usp=sharing

Files

Previews only

Comments

davo_

These maps are awesome, keep up the great work! However, would it be possible for there to be an optional download without any prebuilt structures on the map?

mcmeddon

Yes could be done, with the source files this can also be done, but generally i won't do that, mostly to save space in my online storage

mcmeddon

Hello! yes i´ve recently updated some of the popular maps to receive the latest features and bug fixes - just realized, the title is misleading/outdated (1.17+) - my apologies! you have access to the sourcefiles, with them you could probably export it for 1.17