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Deluded Test Build v0.2!

DOWNLOAD HERE:

DriveMEGA

Looking forward to your feedback under this post or in the #test-builds-feedback channel in Discord!

v0.2 Changelog:

New content:

+ ~50 H-animations+ 2nd day of the Prologue (Friday)+ Quests: On the Hook, Beer o'Clock, Deluded + Moving difficulties quest continuation+ Random events: Getting naked in the room, Closets in parent's room, Basement+ Interaction objects: safe, closets (parent's room), mirror, washing machine, towel, sink, bath, toilet paper box, Stuart's car+ Interactable items (double-click in the inventory): marker, buttplug, makeup, lipstick, letter, razor, notes+ 2 Clothing items

New features:

- Attribute System- Vagina deformation animation- Switching between quests (Scroll wheel)- 2K+ resolution support- Delayed gameplay mechanics (some events now can be triggered not immediately but after a certain amount of time)- Simple stealing mechanic

Bug fixes:

- Stuck in dialogue sequences (if click too fast)- Crashes in dialogues- Disappearing trees- Grass clipping through floor and gazebo- Repeatable attributes grind- The reflection of a present in the mirror stayed after you clean it- Flickering/abruptly changing lighting on the character- The quest panel in the HUD (right) not updating correctly- House's door closing/opening in front of your face

Improvements:

- Automatic brightness adjustment- Implemented new physics engine - better body/hair physics- Movement system overhaul (much more responsive)- Female facial animation overhaul- Cutscenes loading has been made multithreaded (no freezes on their loadanymore)- Memory optimization tools/profilers- FOV is now lower when running (no fisheye)

Other changes:

- Lighting in Alisa's room- Stuart's car color- You can now prevent Stuart's car from crashing if you don't meet him from 6 till 8 AM

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