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All links for download game, play WEB or info - in this post: https://www.patreon.com/HypnoSheepy/posts/links-for-and-173922582

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Ushiil

Heya, I found your patreon through the public build on newgrounds, and I really like the groundwork you have for this game! I'm sorry for the wall of text, but I had thoughts and I'm pretty bad at condensing them. I don't want to make assumptions about your experience as a dev, so if this advice is redundant then feel free to ignore it. Dev thoughts: Option B may actually be the best in the long run in service of easier implementation of Option A. I've seen a number of indie devs struggle adding expansions on their original game because while their skills and knowledge have grown, they still have to work within whatever framework they created as a less experienced programmer. The scope outpaces the structure they built, and they either burn out, or decide to start from scratch anyway. Building a few small scope games focusing on different things would be a great way to troubleshoot each idea and hone without a commitment to constant updates on an ever-growing project. An old project you may want to check out is Super Deep Throat. It's abandonware now but the community has stretched its capability to the complete limit due to its modularity. Thanks again for posting the free build! I have some thoughts on content for the game but I'll post that as a separate comment another time. Good luck with your work! <3

HypnoSheepy

Yo! Huge thanks for the support and the advice! Getting feedback and talking to players is incredibly valuable to me right now, as it really makes all the time I've invested feel totally worth it. I really am a beginner game developer, and for this first game, it was my first time diving into web rendering, graphics, and model rigging. I've already learned quite a few lessons about taking a modular approach to development :D However, I think the biggest challenge in development (at least this game) is the visuals and the rigging itself. I want people to see their waifus looking detailed and responsive, rather than just staring at a single looped thrusting animation with plastic-looking bone animations. I'd be absolutely thrilled if you joined my Discord server so we can share ideas! But if Discord isn't your thing, no worries — in a couple of days, I'll be making a post here on Patreon to share my thoughts, gather more feedback, and run a poll for Patrons, so stay tuned. Thanks again so much for the support and the advice! <3

Ushiil

Hey, I'm glad to offer something useful! Sure send me a link, I'm active on discord (though under a different name), and we can absolutely hash some ideas out!