Home Creators Posts Import Register Favorites Logout

Content

Hey guys. I'm back with another update on the progress of episode 2. In the last week I've created:

~35k words. This is per my lint check when running the scipt. Episode 1 had 65k and now so far episode 2 has brought it up to 90k.

I've gone back and added some more choices into episode 1. You will be able to choose to have the sex scenes for Haley or Alex, or not. Your choice will give you either love or lust points. I also made the dating show choices matter more, by giving you a love or lust point depending on how you answered. I don't know exactly what the love/lust points will do, and if they will lead to variation in sex scenes or just effect the ending. What do you guys think? In future episodes should I make multiple versions of the same scene depending on your route? Or just have love/lust effect the ending?

As far as renders go, I made another 142 this week. No animations. I've completed the second day of 5 for this episode so only 3 more to go.

All my animations from last week are done rendering and I have 130 renders left to render.

So my plan for next week is to keep weep writing and making renders for the 3rd day.As always, thanks for your support, and let me know if there's anything your interested in hearing about that I didn't touch on. Thanks!

What did you just open the door too?

What are they doing in your room first thing in the morning?

Uh oh, someone is in your house that doesn't belong...

Files

Comments

Juan

The idea of love and lust points sounds really interesting, I think the way to do it is like you said; make variations to the sex scenes. Love points make the scene more romantic and Lust points make the scene more lustful. Adding new stuff to episode one is a great excuse for me to replay the game hahaha, and I’m a big Haley fan so I’m looking forward to that addition you mentioned. Keep up the good work and I’ll be looking forward to the next update!

ymto

Personally I’d rather not totally different scenes for love/lust as id prefer more total content to having variations. Unless it’s just dialogue with low render time requirement.

Sweet Home Alabama Inc.

Ya, I think that's what I'm leaning towards right now since this is just a hobby I'm doing in my free time, I feel like I should probably just prioritize my limited time I have to work on the game progressing the story and go from a to b to c, rather than a to b1/b2. Maybe just slight variations/dialogue differences and different endings/epilogue content.

ymto

Totally agree with this. While lots of options and variants are nice, it can easily turn into a ton of work with slow pacing.