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Greetings! As previously announced, Six and I started a sort of shared branding to better help marketing and publishing on Steam. This doesn't only extend to some games, but also to some comics as well! This doesn't mean much in terms of how you will be able to see our games, but more so how other people in Steam will.

Now, one of the first announcements we made was: Magisit 1 Remastered. This is our first try at tackling Steam. The Remaster aims to be a definitive edition that won't remove the other one. Think like a "Game of the Year" edition or the like... where it adds on new content, refines some of the existing content, and goes beyond the scope of the original game's intention. We want to put our best foot forward for steam releases, so that's the goal. These are the "definitive" editions, and they won't override any other verisons either.

Today, we brought you the polish changes! The game was very much an RPG Maker game before, but this first pass of "remastering" sees the soundtrack updated to more original tracks than standard RPGM ones, a brand new title screen experience, and the UI has a new coat of paint for a similar effect. Hope you enjoy!

As of now, this remaster is only planned for steam under a paid price (once done). After all, Steam does have rules about providing access to paid games elsewhere for a lesser price. Even without that, we do want to provide an experience worth paying a small price for, too.

That said, we are aware of some regional restrictions for when we get to that point and how to best handle that. Between selling for a price on itch.io or providing steam keys via Patreon, we're giving it thought.

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