Version 0.3 Spoilers 24/08 (Patreon)
Content
Half-baked spoiler, as I haven't finished the last rather large mechanic I had planned: The Colosseum, which will be connected to this Pal https://discord.com/channels/1459973601305301106/1495743781863952524/1535250294961610804
You'll be able to take part in city tournaments against both NPCs and random monsters.
Structure & Mechanics
Each Tournament has 3 stages: Qualifications (5 fights), Semifinals (3 fights), and Finals (1 fight).
You must win a majority of the fights in each stage to move forward.
The Catch?
Each tournament has a fixed Height entry fee that every participant must pay. For the entire tournament, your Height and your opponents' Height will be locked to that entry amount (e.g., if entry costs 300 Height, everyone fights with 300 Height).
Once the tournament ends, everyone gets their original Height back. The total prize pool is then distributed according to placement, with the winner taking the largest cut.
Battle Modifiers
The Colosseum also introduces Battle Modifiers. These will alter how combat plays out and will eventually be used for roaming Elite enemies in version 0.4.
Examples:
Timelocked Lines: Freezes 2 random rows in time. Any Glyphs placed or present on those rows cannot advance. The frozen rows rotate every 30 ticks.
Hot & Cold: Primarily affects the player by alternating every tick between disabling player Glyph generation (Cold phase) and doubling it (Hot phase).
There are some very rough screens, as this is still WIP.Also no spoiler next week, but maybe there will be something small on friday.