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Right now seems to be issues with linking so there is link available for patreons.https://komn.itch.io/realm-of-evergrow-patreon-versionPassword: wateriswetNot sure if MAC and Linux versions works correctly, as this is first time im exporting them like that.Working on Android export right now, that may take a while.Shortly, I will drop the patch notes on itch:https://komn.itch.io/realm-of-evergrow

If you find any bugs or have suggestions, please report it on discord or here.If you like the update so far, remember to rate my game on itch (legend says that it helps).Now, bad news and good news.

We will start with the bad news.Well... on Tuesday I got fired from my job... it kinda sucks, but on the other hand, I wasn't really happy with my now-former job anyway.I've been thinking about what to do next over the past few days.

Good news:Since I'm unemployed now, and making games has always been my dream job, I believe it's time to start working on it full-time.In the past, I worked around 30 minutes to 2 hours daily on Realm of Evergrow. Now I will commit to it as a full-time job.Will this work out in the end? Who knows.What does this mean for you, dear player?I will now focus on pushing updates every month, focusing on one single big change and a few small ones so we don't end up with 3 months of downtime.Of course, the first week after 0.3 will be dedicated to bug fixing and addressing any issues players may find, while I outline and plan future content.As for what the future may bring, here is what I currently have written in my notepad:

- Menagerie + a way to recruit monsters (you won't be able to recruit bosses after all, they are the bosses)

- Achievement system (I was thinking if someone accomplishes specific feats, they should be rewarded in future runs or if the save system ever breaks (please no!))

- More enemies (obvious)

- Game translations (a few people asked if it would be possible to translate the game into other languages. While I can't promise anything right now, I will try to make it option available)

-UI polish (to be honest, I'm not happy with how everything looks right now, so in the future, I want to bring everything into a unified style)Thanks for everyone support.

Comments

Fip

I usually wait for free updates for things, but I've really enjoyed this project so I've spent some bucks. Good luck!

Catjan

I love your game, but i was just wondering. will player character, companions and enemies get more muscular, fatter and more... in the next update? sorry for my bad english.

Realm Of Evergrow

Every transformation path that characters will have available will have 10 stages. Im not planing on going beyond of that.

luxanna

How should I check item and crafting info on the Android version? On PC, I can hover the mouse over items to see it, but there’s no mouse on Android.

Realm Of Evergrow

Sorry for the late response. To be honest, this is something that didn't come to mind while I was trying to adapt the game for Android users. I'll try to figure something out to address this issue.

luxanna

I only noticed this issue after actually trying it out; I never paid attention to it on the PC. Right now, there's a sort of harmless bug where if you try to replace a weapon in the character menu, the replacement won't go through, but the weapon you're trying to replace will show all sorts of attribute details. This is currently the only way to see the synthesis effects. Maybe the attribute display system is still working fine, it just needs a way to be triggered on Android. I really love the game you made; everything about it, from the combat system to the world-building system, makes me feel like it has endless potential.

Mal

I'm having an issue when entering a fruit bush or treasure chest from the world map crashes the game.