Weekly report 332 (Patreon)
Content
Hi everybody.
Happy Friday, and I hope you had a great week. We have been, as you can imagine, busy, so here's a summary of what we've been working on:
Chestnut's work has mainly been focused on the sprite fixes. I've added many, many hands and facial features over the past few months of polish (added a new one just yesterday), and she's been going through them and drawing them. Some of the earlier skins also needed a bit of enhancement to make them stand out more.
I finished the reworked animation but haven't exported it yet (the simplest, but most boring and time-consuming part -- basically, each of our sex scenes involves tens of images and layers that all need to be exported and tested). I did plenty of testing and made a lot of smaller improvements to the game over the past week. For example, there's a bit of content where the MC climbs something to get a better view of the events, and before, we just jumped from the ground straight to the view. Now I have added a new cutscene that uses the climbing asset we have (that's some extra art for Chestnut). I also slightly exaggerated one of the dialogues involving Waldo and his wife for humorous effect (and because I like having Gretta on the screen). Additionally, I found a few issues: the repeatable sex scenes don't have sound effects (I don't mean sex sounds since none of our scenes have those, but rather environmental/atmospheric sound effects), and we're also missing one important convo with one of the MC's friends.
Anyway, the work's going well so far.
I hope you have a great weekend.Cheers!
P.S. I should clarify that while I add cutscenes when I think they improve the flow of the story (such as the one involving the MC climbing), their final inclusion will depend on whether we have enough time. If we do, they're already written and coded and will just need their art replaced.