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Videos

  • NightFuryTraining2(4K-H264@60fps).mp4
  • NightFuryTraining2[VR](4K-H264@60fps).mp4
  • NightFuryTraining2[VR](8K-HEVC@60fps).mp4
  • NightFuryTraining2[VR](8K-NVENC@90fps).mp4
  • NightFuryTraining2[VR-MixedReality](8K-HEVC@60fps).mp4
  • NightFuryTraining2[VR-MixedReality](8K-NVENC@90fps).mp4

Downloads

Content

Hello everyone!

Dragon's training continues perfectly. 👌Who would have thought that training a dragon would be so nice, right? 🥰

Continue training with her with the VR version, download the animation in the attachments! 📎

Btw, I will soon share a preview of the Vicar Amelia model, so stay tuned on Discord!

Thank you very much for your support, this is possible thanks to you! I love you so much! 💗

Files

Comments

Gantros

Nice work fixing the clipping issue.

R S

What are your camera settings for rendering these? Can't seem to get my FOV good

Furromantic

Normal view camera: - Perspective - Focal length: 35mm to 50mm depending on the scene. VR version camera - Panoramic - Equirectangular - Min latitude: -90 - Max latitude: 90 - Min longitude: -90 - Max longitude: 90

R S

Trying to render for VR, I figured out the minmax degrees for lat/long, but I keep having the issue where the *subject*😏 looks like she's too big and far away

Cheetah Spottycat

One thing that caught my eye is that you're rendering at a 16:9 aspect ratio even for the VR versions. That results in a non-square pixel ratio when split between two eyes at 180x180 degrees. Some players (in my case heresphere) don't detect this correctly, and you have to set the aspect ratio manually. I would recommend rendering at something like 4096x2048 / 8192x4096 ... that way, one pixel is the same step in latitude and longitude. There is not REALLY a standard for this, but it akes sense to have two regions with equal height and width for a projection that has equal horizontal and vertical FOV, doesn't it? (A lot of videos on commercial sites are encoded in this format, too.)