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As the title says. I ended up making various small tweeks to some moves to increase utility, fixed a couple of issues and added in some missing effects and adjusted a few hit-boxes. Also updated a couple of animations that needed polish.

I'm just working on some sound work, and am gonna drop one more beta soon with the changes before I move to finish his AI.

I'm almost ready to release him, But since I made adjustments, I figured I'd have one more beta patch come before public release.

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VinVulpis on Twitter

Gave Gejhi another target combo. This one for going into a juggle. The knee can be canceled with his upward swipe, which can be canceled with a jump if it hits an airborne foe. 1, 2, up-1, Jump, is the input string. Also makes for a nice setup for his Supreme Slash.

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