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So, the last couple of weeks I've been picking at working my code a bit to play nice with Ikemen Go, which is an engine that has expanded on the Mugen 1.1b engine considerably with a lot of added features. So, what I'm aiming to do is make my characters consistent in both engines at the base level, which I have achieved. I just need to fix a couple things on Aurumo and Feliro. This code rework is actually better overall than the system I have working prior, as I've managed to convert direction inputs to absolute left and right for command inputs, so more command inputs are able to be added to my characters now.

Aside from the consistent base functionality in both engines, I will be expending the code to make use of the added features in Ikemen Go, such as the Tag team feature, which I actually want to be my default (as a 2 character tag team.) Plenty of other features I plan to make use of as well. This will be build into the character files, but an some extra files will be added what should be added to MUGEN or IKEMEN's "select.def" respectively, depending on the engine being used.

I'm gonna be dropping in some new updates soon, probably around my birthday, which is this weekend! 

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VinVulpis on Twitter: "I worked out the kinks and figured out a modification to my unique control system to get it consistent between Mugen and Ikemen Go. This new system might actually be better even for Mugen since I force B and F inputs to read more li

I worked out the kinks and figured out a modification to my unique control system to get it consistent between Mugen and Ikemen Go. This new system might actually be better even for Mugen since I force B and F inputs to read more like L and R now.Have another test video.

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