Still painting... (Patreon)
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Hello everyone, I haven't finished painting all the characters, there are twenty-nine in all, some of which have younger variations that will appear in flashbacks, but I believe I've already passed half of the work.
I'm trying to vary the ways of painting in order to find the best techniques, so some characters end up better than others. I intend to give back correcting the details to achieve quality uniformity.
I haven't prepared anything special to show you right now, but I didn't want to go more than seven days without a new post here. At the moment I have Wanda open in Blender, so it might be worth posing her for a quick render. Here it goes:
Here you can see that I created a shader for Blender imitating how the game's shader works. The idea is to be able to check the result of the textures while I paint, without having to import them into the game engine.
It turned out to be a spaghetti mess that I'm not proud of, but at this point, we already have such nice graphics in the game engine, that I'm not at all concerned about generating pre-rendered images.
I've been posting some screenshots of the painting process for some characters on Discord, in the "show-off" channel. It's to make me present during this stage, so I don't see the need to post the whole process, but if you're curious to know how it's going, take a look there from time to time.
I want to come back with some video capture soon, but first I want to change some of the character's movement mechanics.
Until then, I thank you all and wish you a great week. See you later!
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