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A render I made with Rocket's character Ysabella Casa.

Another rig testing pose, this time for the legs being folded back.

There were actually some major issues with the hair strands stretching from the origin.As far as I can tell, this is an issue with Blender's subdivision system and not calculating the UVs properly in those cases. That means that a few hairs lose their origin, and don't know how to deform.

I worked around this by creating another geo node setup that deletes long hairs, and those that are too far removed from their origin.Definitely not a universal solution. That will have to be done by the Blender devs themselves.

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